Cleaned up item drop logic.

* Replaced bad exception logic with C-style error returns in ItemManager
* Removed unnecessary instances of objects being passed by value
* Fixed whitespace problems
* Added new config options to the default config.ini
* Updated tabledata reference
This commit is contained in:
2020-10-18 01:19:05 +02:00
parent 7f716c7278
commit 3ce8cf2129
8 changed files with 167 additions and 145 deletions

View File

@@ -16,14 +16,11 @@ std::map<int32_t, Crate> ItemManager::Crates;
/// pair Itemset, Rarity -> vector of pointers (map iterators) to records in ItemData
std::map<std::pair<int32_t, int32_t>, std::vector<std::map<std::pair<int32_t, int32_t>, Item>::iterator>> ItemManager::CrateItems;
// buffer for error messages
char buffer[255];
void ItemManager::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_ITEM_MOVE, itemMoveHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ITEM_DELETE, itemDeleteHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GIVE_ITEM, itemGMGiveHandler);
//this one is for gumballs
// this one is for gumballs
REGISTER_SHARD_PACKET(P_CL2FE_REQ_ITEM_USE, itemUseHandler);
// Bank
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_BANK_OPEN, itemBankOpenHandler);
@@ -809,11 +806,15 @@ void ItemManager::chestOpenHandler(CNSocket *sock, CNPacketData *data) {
return; // ignore the malformed packet
sP_CL2FE_REQ_ITEM_CHEST_OPEN *chest = (sP_CL2FE_REQ_ITEM_CHEST_OPEN *)data->buf;
Player *player = PlayerManager::getPlayer(sock);
Player *plr = PlayerManager::getPlayer(sock);
if (player == nullptr)
// chest opening acknowledgement packet
INITSTRUCT(sP_FE2CL_REP_ITEM_CHEST_OPEN_SUCC, resp);
resp.iSlotNum = chest->iSlotNum;
if (plr == nullptr)
return;
// item giving packet
const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
@@ -827,75 +828,82 @@ void ItemManager::chestOpenHandler(CNSocket *sock, CNPacketData *data) {
memset(respbuf, 0, resplen);
// maintain stats
reward->m_iCandy = player->money;
reward->m_iFusionMatter = player->fusionmatter;
reward->m_iCandy = plr->money;
reward->m_iFusionMatter = plr->fusionmatter;
reward->iFatigue = 100; // prevents warning message
reward->iFatigue_Level = 1;
reward->iItemCnt = 1; // remember to update resplen if you change this
// item reward
if (chest->ChestItem.iType != 9)
std::cout << "[WARN] Player tried to open a crate with incorrect iType ?!" << std::endl;
else
item->sItem = openCrate(chest->ChestItem.iID, player->PCStyle.iGender);
item->iSlotNum = chest->iSlotNum;
item->eIL = chest->eIL;
// item reward
if (chest->ChestItem.iType != 9) {
std::cout << "[WARN] Player tried to open a crate with incorrect iType ?!" << std::endl;
return;
}
int itemSetId = -1, rarity = -1, ret = -1;
bool failing = false;
// find the crate
if (Crates.find(chest->ChestItem.iID) == Crates.end()) {
std::cout << "[WARN] Crate " << chest->ChestItem.iID << " not found!" << std::endl;
failing = true;
}
Crate& crate = Crates[chest->ChestItem.iID];
if (!failing)
itemSetId = getItemSetId(crate, chest->ChestItem.iID);
if (itemSetId == -1)
failing = true;
if (!failing)
rarity = getRarity(crate, itemSetId);
if (rarity == -1)
failing = true;
if (!failing)
ret = getCrateItem(item->sItem, itemSetId, rarity, plr->PCStyle.iGender);
if (ret == -1)
failing = true;
// if we failed to open a crate, at least give the player a gumball (suggested by Jade)
if (failing) {
item->sItem.iType = 7;
item->sItem.iID = 119 + (rand() % 3);
item->sItem.iOpt = 1;
}
// update player
player->Inven[chest->iSlotNum] = item->sItem;
plr->Inven[chest->iSlotNum] = item->sItem;
// transmit item
sock->sendPacket((void*)respbuf, P_FE2CL_REP_REWARD_ITEM, resplen);
// chest opening acknowledgement packet
INITSTRUCT(sP_FE2CL_REP_ITEM_CHEST_OPEN_SUCC, resp);
resp.iSlotNum = chest->iSlotNum;
// transmit chest opening acknowledgement packet
std::cout << "opening chest..." << std::endl;
sock->sendPacket((void*)&resp, P_FE2CL_REP_ITEM_CHEST_OPEN_SUCC, sizeof(sP_FE2CL_REP_ITEM_CHEST_OPEN_SUCC));
}
sItemBase ItemManager::openCrate(int crateId, int playerGender) {
sItemBase reward = {};
try {
Crate crate = getCrate(crateId);
int itemSetId = getItemSetId(crate, crateId);
int rarity = getRarity(crate, itemSetId);
reward = getCrateItem(itemSetId, rarity, playerGender);
}
catch (const std::exception& err) {
std::cerr << "[WARN] An error has occured while trying to open a crate. Error description: \n" << err.what() << std::endl;
// if we failed to open a crate, at least give the player a gumball (suggested by Jade)
reward.iType = 7;
reward.iID = 119 + (rand() % 3);
reward.iOpt = 1;
}
return reward;
}
Crate ItemManager::getCrate(int crateId) {
if (Crates.find(crateId) == Crates.end())
throwError(sprintf(buffer, "Crate %d was not found!", crateId));
return Crates[crateId];
}
int ItemManager::getItemSetId(Crate crate, int crateId) {
int ItemManager::getItemSetId(Crate& crate, int crateId) {
int itemSetsCount = crate.itemSets.size();
if (itemSetsCount == 0)
throwError(sprintf(buffer, "Crate %d has no item sets assigned?!", crateId));
if (itemSetsCount == 0) {
std::cout << "[WARN] Crate " << crateId << " has no item sets assigned?!" << std::endl;
return -1;
}
// if crate points to multiple itemSets, choose a random one
int itemSetIndex = rand() % itemSetsCount;
return crate.itemSets[itemSetIndex];
}
int ItemManager::getRarity(Crate crate , int itemSetId) {
int ItemManager::getRarity(Crate& crate, int itemSetId) {
// find rarity ratio
if (RarityRatios.find(crate.rarityRatioId) == RarityRatios.end())
throwError(sprintf(buffer, "Rarity Ratio %d not found!", crate.rarityRatioId));
if (RarityRatios.find(crate.rarityRatioId) == RarityRatios.end()) {
std::cout << "[WARN] Rarity Ratio " << crate.rarityRatioId << " not found!" << std::endl;
return -1;
}
std::vector<int> rarityRatio = RarityRatios[crate.rarityRatioId];
@@ -905,7 +913,7 @@ int ItemManager::getRarity(Crate crate , int itemSetId) {
* it is simpler to do here than to fix individually in the file
*/
// remember that rarities start from 1 !
// remember that rarities start from 1!
for (int i = 0; i < rarityRatio.size(); i++){
if (CrateItems.find(std::make_pair(itemSetId, i+1)) == CrateItems.end())
rarityRatio[i] = 0;
@@ -915,9 +923,10 @@ int ItemManager::getRarity(Crate crate , int itemSetId) {
for (int value : rarityRatio)
total += value;
// if we didn't find any items, throw exception
if (total == 0)
throwError(sprintf(buffer, "Item Set %d has no items assigned?!", itemSetId));
if (total == 0) {
std::cout << "Item Set " << itemSetId << " has no items assigned?!" << std::endl;
return -1;
}
// now return a random rarity number
int randomNum = rand() % total;
@@ -925,17 +934,19 @@ int ItemManager::getRarity(Crate crate , int itemSetId) {
int sum = 0;
do {
sum += rarityRatio[rarity];
rarity++;
rarity++;
} while (sum <= randomNum);
return rarity;
}
sItemBase ItemManager::getCrateItem(int itemSetId, int rarity, int playerGender) {
int ItemManager::getCrateItem(sItemBase& result, int itemSetId, int rarity, int playerGender) {
std::pair key = std::make_pair(itemSetId, rarity);
if (CrateItems.find(key) == CrateItems.end())
throwError(sprintf(buffer, "Item Set ID %d Rarity %d items have not been found", itemSetId, rarity));
if (CrateItems.find(key) == CrateItems.end()) {
std::cout << "[WARN] Item Set ID " << itemSetId << " Rarity " << rarity << " items have not been found" << std::endl;
return -1;
}
// only take into account items that have correct gender
std::vector<std::map<std::pair<int32_t, int32_t>, Item>::iterator> items;
@@ -948,20 +959,19 @@ sItemBase ItemManager::getCrateItem(int itemSetId, int rarity, int playerGender)
items.push_back(crateitem);
}
if (items.size() == 0)
throwError(sprintf(buffer, "Gender inequality! Set ID %d Rarity %d contains only %s items?!", itemSetId, rarity, playerGender==2 ? "boys" : "girls"));
if (items.size() == 0) {
std::cout << "[WARN] Gender inequality! Set ID " << itemSetId << " Rarity " << rarity << " contains only "
<< (playerGender == 2 ? "boys" : "girls") << " items?!" << std::endl;
return -1;
}
auto item = items[rand() % items.size()];
sItemBase result = {};
result.iID = item->first.first;
result.iType = item->first.second;
result.iOpt = 1;
return result;
}
// argument is here only so we can call sprintf in brackets
void ItemManager::throwError(int ignore) {
throw buffer;
return 0;
}
// TODO: use this in cleaned up ItemManager