Fixed crash on killing summoned NPC

This commit is contained in:
Gent
2020-10-01 10:36:16 -04:00
parent 4cd7b7cb53
commit 3c734e3e76
2 changed files with 14 additions and 4 deletions

View File

@@ -8,6 +8,7 @@
#include "contrib/JSON.hpp"
#include <map>
#include <queue>
enum class MobState {
INACTIVE,
@@ -83,6 +84,7 @@ struct Mob : public BaseNPC {
namespace MobManager {
extern std::map<int32_t, Mob*> Mobs;
extern std::queue<int32_t> RemovalQueue;
void init();
void step(CNServer*, time_t);