Fixed the NULL Player* in PlayerManager::players bug.

This commit is contained in:
2020-10-23 05:32:14 +02:00
parent 2b650b0bed
commit 3b5af415fb
2 changed files with 3 additions and 2 deletions

View File

@@ -578,12 +578,12 @@ void MobManager::roamingStep(Mob *mob, time_t currTime) {
}
void MobManager::retreatStep(Mob *mob, time_t currTime) {
// distance between spawn point and current location
if (mob->nextMovement != 0 && currTime < mob->nextMovement)
return;
mob->nextMovement = currTime + 500;
// distance between spawn point and current location
int distance = hypot(mob->appearanceData.iX - mob->roamX, mob->appearanceData.iY - mob->roamY);
//if (distance > mob->data["m_iIdleRange"]) {