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Fixed the NULL Player* in PlayerManager::players bug.
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@@ -31,7 +31,8 @@ void CNShardServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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else if (settings::VERBOSITY > 0)
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std::cerr << "OpenFusion: SHARD UNIMPLM ERR. PacketType: " << Defines::p2str(CL2FE, data->type) << " (" << data->type << ")" << std::endl;
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PlayerManager::players[sock].lastHeartbeat = getTime();
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if (PlayerManager::players.find(sock) != PlayerManager::players.end())
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PlayerManager::players[sock].lastHeartbeat = getTime();
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}
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void CNShardServer::keepAliveTimer(CNServer* serv, time_t currTime) {
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