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Added speed to CombatNPC
- Mob's constructor sets speed - MobAI.cpp now uses mob->speed
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@@ -60,6 +60,7 @@ struct Mob : public CombatNPC {
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data = d;
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speed = data["m_iRunSpeed"];
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regenTime = data["m_iRegenTime"];
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idleRange = (int)data["m_iIdleRange"];
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level = data["m_iNpcLevel"];
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