Added speed to CombatNPC

- Mob's constructor sets speed
- MobAI.cpp now uses mob->speed
This commit is contained in:
2021-04-29 19:20:53 -05:00
parent 55f8dc94ce
commit 33ea5af8b7
3 changed files with 6 additions and 4 deletions

View File

@@ -60,6 +60,7 @@ struct Mob : public CombatNPC {
data = d;
speed = data["m_iRunSpeed"];
regenTime = data["m_iRegenTime"];
idleRange = (int)data["m_iIdleRange"];
level = data["m_iNpcLevel"];