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Added speed to CombatNPC
- Mob's constructor sets speed - MobAI.cpp now uses mob->speed
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@@ -101,6 +101,7 @@ struct CombatNPC : public BaseNPC {
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int spawnY = 0;
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int spawnZ = 0;
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int level = 0;
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int speed = 300;
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void (*_stepAI)(CombatNPC*, time_t) = nullptr;
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