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https://github.com/OpenFusionProject/OpenFusion.git
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formatting fix
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parent
d87306930d
commit
320a82997a
@ -160,14 +160,14 @@ void MissionManager::quitMission(CNSocket* sock, CNPacketData* data) {
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quitTask(sock, missionData->iTaskNum);
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quitTask(sock, missionData->iTaskNum);
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}
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}
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void MissionManager::quitTask(CNSocket* sock, int32_t TaskNum) {
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void MissionManager::quitTask(CNSocket* sock, int32_t taskNum) {
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INITSTRUCT(sP_FE2CL_REP_PC_TASK_STOP_SUCC, response);
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INITSTRUCT(sP_FE2CL_REP_PC_TASK_STOP_SUCC, response);
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Player* plr = PlayerManager::getPlayer(sock);
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Player* plr = PlayerManager::getPlayer(sock);
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// update player
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// update player
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int i;
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int i;
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for (i = 0; i < ACTIVE_MISSION_COUNT; i++) {
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for (i = 0; i < ACTIVE_MISSION_COUNT; i++) {
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if (plr->tasks[i] == TaskNum)
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if (plr->tasks[i] == taskNum)
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{
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{
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plr->tasks[i] = 0;
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plr->tasks[i] = 0;
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for (int j = 0; j < 3; j++) {
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for (int j = 0; j < 3; j++) {
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@ -181,7 +181,7 @@ void MissionManager::quitTask(CNSocket* sock, int32_t TaskNum) {
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// remove current mission
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// remove current mission
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plr->CurrentMissionID = 0;
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plr->CurrentMissionID = 0;
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TaskData& task = *Tasks[TaskNum];
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TaskData& task = *Tasks[taskNum];
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// clean up quest items
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// clean up quest items
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for (i = 0; i < 3; i++) {
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for (i = 0; i < 3; i++) {
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@ -197,7 +197,7 @@ void MissionManager::quitTask(CNSocket* sock, int32_t TaskNum) {
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memset(&plr->QInven[j], 0, sizeof(sItemBase));
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memset(&plr->QInven[j], 0, sizeof(sItemBase));
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}
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}
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response.iTaskNum = TaskNum;
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response.iTaskNum = taskNum;
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sock->sendPacket((void*)&response, P_FE2CL_REP_PC_TASK_STOP_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_STOP_SUCC));
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sock->sendPacket((void*)&response, P_FE2CL_REP_PC_TASK_STOP_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_STOP_SUCC));
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}
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}
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@ -56,5 +56,5 @@ namespace MissionManager {
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void mobKilled(CNSocket *sock, int mobid);
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void mobKilled(CNSocket *sock, int mobid);
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void saveMission(Player* player, int missionId);
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void saveMission(Player* player, int missionId);
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void quitTask(CNSocket* sock, int32_t TaskNum);
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void quitTask(CNSocket* sock, int32_t taskNum);
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}
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}
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@ -50,7 +50,7 @@ namespace PlayerManager {
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void setSpecialPlayer(CNSocket* sock, CNPacketData* data);
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void setSpecialPlayer(CNSocket* sock, CNPacketData* data);
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void heartbeatPlayer(CNSocket* sock, CNPacketData* data);
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void heartbeatPlayer(CNSocket* sock, CNPacketData* data);
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void revivePlayer(CNSocket* sock, CNPacketData* data);
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void revivePlayer(CNSocket* sock, CNPacketData* data);
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void exitGame(CNSocket* sock, CNPacketData* data);
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void exitGame(CNSocket* sock, CNPacketData* data);
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void setSpecialSwitchPlayer(CNSocket* sock, CNPacketData* data);
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void setSpecialSwitchPlayer(CNSocket* sock, CNPacketData* data);
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void changePlayerGuide(CNSocket *sock, CNPacketData *data);
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void changePlayerGuide(CNSocket *sock, CNPacketData *data);
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