formatting fix

This commit is contained in:
kamilprzyb 2020-09-25 03:00:50 +02:00
parent d87306930d
commit 320a82997a
3 changed files with 6 additions and 6 deletions

View File

@ -160,14 +160,14 @@ void MissionManager::quitMission(CNSocket* sock, CNPacketData* data) {
quitTask(sock, missionData->iTaskNum);
}
void MissionManager::quitTask(CNSocket* sock, int32_t TaskNum) {
void MissionManager::quitTask(CNSocket* sock, int32_t taskNum) {
INITSTRUCT(sP_FE2CL_REP_PC_TASK_STOP_SUCC, response);
Player* plr = PlayerManager::getPlayer(sock);
// update player
int i;
for (i = 0; i < ACTIVE_MISSION_COUNT; i++) {
if (plr->tasks[i] == TaskNum)
if (plr->tasks[i] == taskNum)
{
plr->tasks[i] = 0;
for (int j = 0; j < 3; j++) {
@ -181,7 +181,7 @@ void MissionManager::quitTask(CNSocket* sock, int32_t TaskNum) {
// remove current mission
plr->CurrentMissionID = 0;
TaskData& task = *Tasks[TaskNum];
TaskData& task = *Tasks[taskNum];
// clean up quest items
for (i = 0; i < 3; i++) {
@ -197,7 +197,7 @@ void MissionManager::quitTask(CNSocket* sock, int32_t TaskNum) {
memset(&plr->QInven[j], 0, sizeof(sItemBase));
}
response.iTaskNum = TaskNum;
response.iTaskNum = taskNum;
sock->sendPacket((void*)&response, P_FE2CL_REP_PC_TASK_STOP_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_STOP_SUCC));
}

View File

@ -56,5 +56,5 @@ namespace MissionManager {
void mobKilled(CNSocket *sock, int mobid);
void saveMission(Player* player, int missionId);
void quitTask(CNSocket* sock, int32_t TaskNum);
void quitTask(CNSocket* sock, int32_t taskNum);
}

View File

@ -50,7 +50,7 @@ namespace PlayerManager {
void setSpecialPlayer(CNSocket* sock, CNPacketData* data);
void heartbeatPlayer(CNSocket* sock, CNPacketData* data);
void revivePlayer(CNSocket* sock, CNPacketData* data);
void exitGame(CNSocket* sock, CNPacketData* data);
void exitGame(CNSocket* sock, CNPacketData* data);
void setSpecialSwitchPlayer(CNSocket* sock, CNPacketData* data);
void changePlayerGuide(CNSocket *sock, CNPacketData *data);