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comments + better test command
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@ -18,10 +18,12 @@ std::vector<std::string> parseArgs(std::string full) {
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bool runCmd(std::string full, std::vector<std::string> args, CNSocket* sock) {
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bool runCmd(std::string full, std::vector<std::string> args, CNSocket* sock) {
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std::string cmd = args[0].substr(1, args[0].size() - 1);
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std::string cmd = args[0].substr(1, args[0].size() - 1);
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// check if the command exists
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if (ChatManager::commands.find(cmd) != ChatManager::commands.end()) {
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if (ChatManager::commands.find(cmd) != ChatManager::commands.end()) {
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Player* plr = PlayerManager::getPlayer(sock);
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Player* plr = PlayerManager::getPlayer(sock);
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ChatCommand command = ChatManager::commands[cmd];
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ChatCommand command = ChatManager::commands[cmd];
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// sanity check + does the player have the required account level to use the command?
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if (plr != nullptr && plr->accountLevel <= command.requiredAccLevel) {
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if (plr != nullptr && plr->accountLevel <= command.requiredAccLevel) {
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command.handlr(full, args, sock);
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command.handlr(full, args, sock);
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return true;
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return true;
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@ -36,7 +38,11 @@ bool runCmd(std::string full, std::vector<std::string> args, CNSocket* sock) {
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}
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}
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void testCommand(std::string full, std::vector<std::string> args, CNSocket* sock) {
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void testCommand(std::string full, std::vector<std::string> args, CNSocket* sock) {
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ChatManager::sendServerMessage(sock, "Test command is working!");
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ChatManager::sendServerMessage(sock, "Test command is working! Here are your passed args:");
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for (std::string arg : args) {
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ChatManager::sendServerMessage(sock, arg);
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}
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}
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}
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void accessCommand(std::string full, std::vector<std::string> args, CNSocket* sock) {
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void accessCommand(std::string full, std::vector<std::string> args, CNSocket* sock) {
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