Small DB fixes

This commit is contained in:
Kamil 2020-12-03 01:40:36 +01:00 committed by Gent S
parent 31ac9d2e3b
commit 2bad1252d3
4 changed files with 64 additions and 49 deletions

View File

@ -64,18 +64,19 @@ void BuddyManager::refreshBuddyList(CNSocket* sock) {
int64_t buddyID = plr->buddyIDs[i];
if (buddyID != 0) {
sBuddyBaseInfo buddyInfo = {};
Database::DbPlayer buddyPlayerData = Database::getDbPlayerById(buddyID);
if (buddyPlayerData.PlayerID == -1)
Player buddyPlayerData = {};
Database::getPlayer(&buddyPlayerData, buddyID);
if (buddyPlayerData.iID == 0)
continue;
buddyInfo.bBlocked = 0;
buddyInfo.bFreeChat = 1;
buddyInfo.iGender = buddyPlayerData.Gender;
buddyInfo.iGender = buddyPlayerData.PCStyle.iGender;
buddyInfo.iID = buddyID;
buddyInfo.iPCUID = buddyID;
buddyInfo.iNameCheckFlag = buddyPlayerData.NameCheck;
buddyInfo.iPCState = buddyPlayerData.PCState;
U8toU16(buddyPlayerData.FirstName, buddyInfo.szFirstName, sizeof(buddyInfo.szFirstName));
U8toU16(buddyPlayerData.LastName, buddyInfo.szLastName, sizeof(buddyInfo.szLastName));
buddyInfo.iNameCheckFlag = buddyPlayerData.PCStyle.iNameCheck;
buddyInfo.iPCState = buddyPlayerData.iPCState;
memcpy(buddyInfo.szFirstName, buddyPlayerData.PCStyle.szFirstName, sizeof(buddyInfo.szFirstName));
memcpy(buddyInfo.szLastName, buddyPlayerData.PCStyle.szLastName, sizeof(buddyInfo.szLastName));
respdata[buddyIndex] = buddyInfo;
buddyIndex++;
}
@ -697,7 +698,7 @@ void BuddyManager::emailSend(CNSocket* sock, CNPacketData* data) {
U16toU8(plr->PCStyle.szFirstName), // SenderFirstName
U16toU8(plr->PCStyle.szLastName), // SenderLastName
ChatManager::sanitizeText(U16toU8(pkt->szSubject)), // SubjectLine
ChatManager::sanitizeText(U16toU8(pkt->szContent), true), // MsgBody
ChatManager::sanitizeText(U16toU8(pkt->szContent)), // MsgBody
pkt->iCash, // Taros
(uint64_t)getTimestamp(), // SendTime
0 // DeleteTime (unimplemented)

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@ -326,7 +326,8 @@ void CNLoginServer::characterCreate(CNSocket* sock, CNPacketData* data) {
Database::finishCharacter(character);
Player player = Database::getPlayer(character->PCStyle.iPC_UID);;
Player player = {};
Database::getPlayer(&player, character->PCStyle.iPC_UID);
INITSTRUCT(sP_LS2CL_REP_CHAR_CREATE_SUCC, resp);
resp.sPC_Style = player.PCStyle;
@ -403,7 +404,8 @@ void CNLoginServer::characterSelect(CNSocket* sock, CNPacketData* data) {
resp.g_FE_ServerPort = settings::SHARDPORT;
// pass player to CNSharedData
Player passPlayer = Database::getPlayer(selection->iPC_UID);
Player passPlayer = {};
Database::getPlayer(&passPlayer, selection->iPC_UID);
passPlayer.FEKey = sock->getFEKey();
resp.iEnterSerialKey = passPlayer.iID;
CNSharedData::setPlayer(resp.iEnterSerialKey, passPlayer);
@ -460,7 +462,7 @@ void CNLoginServer::changeName(CNSocket* sock, CNPacketData* data) {
return;
}
Database::changeName(save);
Database::changeName(save, loginSessions[sock].userID);
INITSTRUCT(sP_LS2CL_REP_CHANGE_CHAR_NAME_SUCC, resp);
resp.iPC_UID = save->iPCUID;
@ -485,15 +487,16 @@ void CNLoginServer::duplicateExit(CNSocket* sock, CNPacketData* data) {
// TODO: FIX THIS PACKET
sP_CL2LS_REQ_PC_EXIT_DUPLICATE* exit = (sP_CL2LS_REQ_PC_EXIT_DUPLICATE*)data->buf;
auto account = Database::findAccount(U16toU8(exit->szID));
Database::Account account = {};
Database::findAccount(&account, U16toU8(exit->szID));
// sanity check
if (account == nullptr) {
if (account.AccountID == 0) {
std::cout << "[WARN] P_CL2LS_REQ_PC_EXIT_DUPLICATE submitted unknown username: " << exit->szID << std::endl;
return;
}
exitDuplicate(account->AccountID);
exitDuplicate(account.AccountID);
}
#pragma endregion

View File

@ -28,6 +28,8 @@ void Database::open() {
terminate(0);
}
// foreign keys are off by default
sqlite3_exec(db, "PRAGMA foreign_keys=ON", NULL, NULL, NULL);
createTables();
std::cout << "[INFO] Database in operation ";
@ -228,7 +230,8 @@ int Database::addAccount(std::string login, std::string password) {
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
sqlite3_bind_text(stmt, 1, login.c_str(), -1, 0);
sqlite3_bind_text(stmt, 2, BCrypt::generateHash(password).c_str(), -1, 0);
std::string hashedPassword = BCrypt::generateHash(password);
sqlite3_bind_text(stmt, 2, hashedPassword.c_str(), -1, 0);
int rc = sqlite3_step(stmt);
sqlite3_finalize(stmt);
@ -446,7 +449,7 @@ bool Database::finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character) {
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
sqlite3_bind_int(stmt, 1, character->PCStyle.iPC_UID);
int rc = sqlite3_step(stmt);
rc = sqlite3_step(stmt);
sqlite3_finalize(stmt);
if (rc != SQLITE_DONE)
@ -774,7 +777,7 @@ void Database::getPlayer(Player* plr, int id) {
p.XCoordinates, p.YCoordinates, p.ZCoordinates, p.NameCheck,
p.Angle, p.HP, p.AccountLevel, p.FusionMatter, p.Taros, p.Quests,
p.BatteryW, p.BatteryN, p.Mentor, p.WarpLocationFlag,
p.SkywayLocationFlag1, p.SkywayLocationFlag2, p.CurrentMissionID
p.SkywayLocationFlag1, p.SkywayLocationFlag2, p.CurrentMissionID,
a.Body, a.EyeColor, a.FaceStyle, a.Gender, a.HairColor, a.HairStyle, a.Height, a.SkinColor
FROM "Players" as p
INNER JOIN "Appearances" as a ON p.PlayerID = a.PlayerID
@ -795,10 +798,10 @@ void Database::getPlayer(Player* plr, int id) {
plr->accountId = sqlite3_column_int(stmt, 0);
plr->slot = sqlite3_column_int(stmt, 1);
// parsing const unsigned char* to char16_t
std::string placeHolder = std::string(reinterpret_cast<const char*>(sqlite3_column_text(stmt, 2)));
U8toU16(placeHolder, plr->PCStyle.szFirstName , sizeof(plr->PCStyle.szFirstName));
U8toU16(placeHolder, plr->PCStyle.szFirstName, sizeof(plr->PCStyle.szFirstName));
placeHolder = std::string(reinterpret_cast<const char*>(sqlite3_column_text(stmt, 3)));
U8toU16(placeHolder, plr->PCStyle.szLastName, sizeof(plr->PCStyle.szLastName));
@ -822,16 +825,15 @@ void Database::getPlayer(Player* plr, int id) {
plr->fusionmatter = sqlite3_column_int(stmt, 18);
plr->money = sqlite3_column_int(stmt, 19);
const void* questBuffer = plr->aQuestFlag;
questBuffer = sqlite3_column_blob(stmt, 20);
memcpy(plr->aQuestFlag, sqlite3_column_blob(stmt, 20), sizeof(plr->aQuestFlag));
plr->batteryW = sqlite3_column_int(stmt, 21);
plr->batteryN = sqlite3_column_int(stmt, 22);
plr->mentor = sqlite3_column_int(stmt, 23);
plr->iWarpLocationFlag = sqlite3_column_int(stmt, 24);
plr->aSkywayLocationFlag[0] = sqlite3_column_int(stmt, 25);
plr->aSkywayLocationFlag[1] = sqlite3_column_int(stmt, 26);
plr->aSkywayLocationFlag[0] = sqlite3_column_int64(stmt, 25);
plr->aSkywayLocationFlag[1] = sqlite3_column_int64(stmt, 26);
plr->CurrentMissionID = sqlite3_column_int(stmt, 27);
plr->PCStyle.iBody = sqlite3_column_int(stmt, 28);
@ -976,8 +978,8 @@ void Database::updatePlayer(Player *player) {
sqlite3_bind_int(stmt, 13, player->batteryW);
sqlite3_bind_int(stmt, 14, player->batteryN);
sqlite3_bind_int(stmt, 15, player->iWarpLocationFlag);
sqlite3_bind_int(stmt, 16, player->aSkywayLocationFlag[0]);
sqlite3_bind_int(stmt, 17, player->aSkywayLocationFlag[1]);
sqlite3_bind_int64(stmt, 16, player->aSkywayLocationFlag[0]);
sqlite3_bind_int64(stmt, 17, player->aSkywayLocationFlag[1]);
sqlite3_bind_int(stmt, 18, player->CurrentMissionID);
sqlite3_bind_int(stmt, 19, player->iID);
@ -998,20 +1000,22 @@ void Database::updatePlayer(Player *player) {
sql = R"(
INSERT INTO "Inventory"
("PlayerID", "Slot", "Type", "Opt" "Id", "Timelimit")
("PlayerID", "Slot", "Type", "Opt" , "Id", "Timelimit")
VALUES (?, ?, ?, ?, ?, ?);
)";
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
int i = -1;
while (++i < AEQUIP_COUNT && player->Equip[i].iID != 0) {
for (int i = 0; i < AEQUIP_COUNT; i++) {
if (player->Equip[i].iID == 0)
continue;
sqlite3_bind_int(stmt, 1, player->iID);
sqlite3_bind_int(stmt, 2, i);
sqlite3_bind_int(stmt, 3, player->Equip[i].iType);
sqlite3_bind_int(stmt, 4, player->Equip[i].iOpt);
sqlite3_bind_int(stmt, 5, player->Equip[i].iID);
sqlite3_bind_int(stmt, 6, player->Equip[i].iTimeLimit);
if (sqlite3_step(stmt) != SQLITE_DONE) {
sqlite3_exec(db, "ROLLBACK TRANSACTION", NULL, NULL, NULL);
sqlite3_finalize(stmt);
@ -1021,8 +1025,10 @@ void Database::updatePlayer(Player *player) {
sqlite3_reset(stmt);
}
i = -1;
while (++i < AINVEN_COUNT && player->Inven[i].iID != 0) {
for (int i = 0; i < AINVEN_COUNT; i++) {
if (player->Inven[i].iID == 0)
continue;
sqlite3_bind_int(stmt, 1, player->iID);
sqlite3_bind_int(stmt, 2, i + AEQUIP_COUNT);
sqlite3_bind_int(stmt, 3, player->Inven[i].iType);
@ -1049,13 +1055,15 @@ void Database::updatePlayer(Player *player) {
sql = R"(
INSERT INTO "QuestItems"
("PlayerID", "Slot", "Opt" "Id")
("PlayerID", "Slot", "Opt", "Id")
VALUES (?, ?, ?, ?);
)";
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
i = -1;
while (++i < AQINVEN_COUNT && player->QInven[i].iID != 0) {
for (int i = 0; i < AQINVEN_COUNT; i++) {
if (player->QInven[i].iID == 0)
continue;
sqlite3_bind_int(stmt, 1, player->iID);
sqlite3_bind_int(stmt, 2, i);
sqlite3_bind_int(stmt, 3, player->QInven[i].iOpt);
@ -1080,13 +1088,15 @@ void Database::updatePlayer(Player *player) {
sql = R"(
INSERT INTO "Nanos"
("PlayerID", "Id", "SKill" "Stamina")
("PlayerID", "Id", "SKill", "Stamina")
VALUES (?, ?, ?, ?);
)";
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
i = -1;
while (++i < SIZEOF_NANO_BANK_SLOT && player->Nanos[i].iID != 0) {
for (int i = 0; i < SIZEOF_NANO_BANK_SLOT; i++) {
if (player->Nanos[i].iID == 0)
continue;
sqlite3_bind_int(stmt, 1, player->iID);
sqlite3_bind_int(stmt, 2, player->Nanos[i].iID);
sqlite3_bind_int(stmt, 3, player->Nanos[i].iSkillID);
@ -1116,8 +1126,9 @@ void Database::updatePlayer(Player *player) {
)";
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
i = -1;
while (++i < ACTIVE_MISSION_COUNT && player->tasks[i] != 0) {
for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
if (player->tasks[i] == 0)
continue;
sqlite3_bind_int(stmt, 1, player->iID);
sqlite3_bind_int(stmt, 2, player->tasks[i]);
sqlite3_bind_int(stmt, 3, player->RemainingNPCCount[i][0]);
@ -1394,7 +1405,7 @@ void Database::updateEmailContent(EmailData* data) {
// TODO: CHANGE THIS TO UPDATE
sqlite3_exec(db, "BEGIN TRANSACTION", NULL, NULL, NULL);
const char* sql = R"(
sql = R"(
DELETE FROM "EmailData"
WHERE "PlayerId" = ? AND "MsgIndex" = ?;
)";
@ -1403,10 +1414,10 @@ void Database::updateEmailContent(EmailData* data) {
sqlite3_bind_int(stmt, 2, data->MsgIndex);
sqlite3_step(stmt);
const char* sql = R"(
sql = R"(
INSERT INTO "EmailData"
("PlayerId", "MsgIndex", "ReadFlag", "ItemFlag", "SenderId", "SenderFirstName", "SenderLastName",
"SubjectLine", "MsgBody", "Taros", "SendTime", "DeleteTime"
"SubjectLine", "MsgBody", "Taros", "SendTime", "DeleteTime" )
VALUES(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);
)";
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);

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@ -74,9 +74,9 @@ void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
case SlotType::INVENTORY:
fromItem = &plr->Inven[itemmove->iFromSlotNum];
break;
case SlotType::BANK:
/*case SlotType::BANK:
fromItem = &plr->Bank[itemmove->iFromSlotNum];
break;
break;*/
default:
std::cout << "[WARN] MoveItem submitted unknown Item Type?! " << itemmove->eFrom << std::endl;
return;
@ -91,9 +91,9 @@ void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
case SlotType::INVENTORY:
toItem = &plr->Inven[itemmove->iToSlotNum];
break;
case SlotType::BANK:
toItem = &plr->Bank[itemmove->iToSlotNum];
break;
//case SlotType::BANK:
// toItem = &plr->Bank[itemmove->iToSlotNum];
// break;
default:
std::cout << "[WARN] MoveItem submitted unknown Item Type?! " << itemmove->eTo << std::endl;
return;
@ -320,7 +320,7 @@ void ItemManager::itemBankOpenHandler(CNSocket* sock, CNPacketData* data) {
// just send bank inventory
INITSTRUCT(sP_FE2CL_REP_PC_BANK_OPEN_SUCC, resp);
for (int i = 0; i < ABANK_COUNT; i++) {
resp.aBank[i] = plr->Bank[i];
//resp.aBank[i] = plr->Bank[i];
}
resp.iExtraBank = 1;
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_BANK_OPEN_SUCC, sizeof(sP_FE2CL_REP_PC_BANK_OPEN_SUCC));