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https://github.com/OpenFusionProject/OpenFusion.git
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Gumball Handling and Bugfixes
* Gumballs now run out of timer. * Reverted a regression, (gumballs with 0 iOpt do not get emptied). * Nano matchups now work correctly.
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2b25b17bd8
@ -3,6 +3,7 @@
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#include "ItemManager.hpp"
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#include "ItemManager.hpp"
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#include "PlayerManager.hpp"
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#include "PlayerManager.hpp"
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#include "NanoManager.hpp"
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#include "NanoManager.hpp"
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#include "NPCManager.hpp"
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#include "Player.hpp"
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#include "Player.hpp"
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#include <string.h> // for memset()
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#include <string.h> // for memset()
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@ -271,6 +272,9 @@ void ItemManager::itemUseHandler(CNSocket* sock, CNPacketData* data) {
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return;
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return;
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}
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}
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if (gumball.iOpt == 0)
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gumball = {};
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, resplen);
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memset(respbuf, 0, resplen);
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@ -282,6 +286,12 @@ void ItemManager::itemUseHandler(CNSocket* sock, CNPacketData* data) {
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resp->RemainItem = gumball;
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resp->RemainItem = gumball;
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resp->iTargetCnt = 1;
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resp->iTargetCnt = 1;
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resp->eST = EST_NANOSTIMPAK;
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resp->eST = EST_NANOSTIMPAK;
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if (request->iNanoSlot == 1)
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resp->iSkillID = 191;
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else if (request->iNanoSlot == 2)
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resp->iSkillID = 197;
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else
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resp->iSkillID = 144;
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resp->iSkillID = 144;
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int value1 = CSB_BIT_STIMPAKSLOT1 << request->iNanoSlot;
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int value1 = CSB_BIT_STIMPAKSLOT1 << request->iNanoSlot;
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@ -301,6 +311,10 @@ void ItemManager::itemUseHandler(CNSocket* sock, CNPacketData* data) {
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sock->sendPacket((void*)&respbuf, P_FE2CL_REP_PC_ITEM_USE_SUCC, resplen);
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sock->sendPacket((void*)&respbuf, P_FE2CL_REP_PC_ITEM_USE_SUCC, resplen);
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// update inventory serverside
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// update inventory serverside
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player->Inven[resp->iSlotNum] = resp->RemainItem;
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player->Inven[resp->iSlotNum] = resp->RemainItem;
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std::pair<CNSocket*, int32_t> key = std::make_pair(sock, resp->iSkillID);
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time_t until = getTime() + (time_t)NanoManager::SkillTable[resp->iSkillID].durationTime[0] * 10;
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NPCManager::EggBuffs[key] = until;
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}
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}
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void ItemManager::itemBankOpenHandler(CNSocket* sock, CNPacketData* data) {
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void ItemManager::itemBankOpenHandler(CNSocket* sock, CNPacketData* data) {
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@ -986,7 +986,11 @@ std::pair<int,int> MobManager::getDamage(int attackPower, int defensePower, bool
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// Adaptium/Blastons/Cosmix
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// Adaptium/Blastons/Cosmix
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if (attackerStyle != -1 && defenderStyle != -1 && attackerStyle != defenderStyle) {
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if (attackerStyle != -1 && defenderStyle != -1 && attackerStyle != defenderStyle) {
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if (attackerStyle < defenderStyle || attackerStyle - defenderStyle == 2)
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if (attackerStyle - defenderStyle == 2)
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defenderStyle += 3;
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if (defenderStyle - attackerStyle == 2)
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defenderStyle -= 3;
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if (attackerStyle < defenderStyle)
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damage = damage * 3 / 2;
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damage = damage * 3 / 2;
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else
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else
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damage = damage * 2 / 3;
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damage = damage * 2 / 3;
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@ -582,7 +582,7 @@ int NPCManager::eggBuffPlayer(CNSocket* sock, int skillId, int eggId) {
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int bitFlag = GroupManager::getGroupFlags(otherPlr);
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int bitFlag = GroupManager::getGroupFlags(otherPlr);
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if (EggBuffs.find(key) == EggBuffs.end())
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if (EggBuffs.find(key) == EggBuffs.end())
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if (!NanoManager::applyBuff(sock, skillId, 1, 3, bitFlag, true))
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if (!NanoManager::applyBuff(sock, skillId, 1, 3, bitFlag))
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return -1;
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return -1;
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// save the buff serverside;
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// save the buff serverside;
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@ -719,7 +719,7 @@ void NPCManager::eggPickup(CNSocket* sock, CNPacketData* data) {
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sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK* pkt = (sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK*)respbuf;
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sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK* pkt = (sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK*)respbuf;
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sSkillResult_Damage* dmg = (sSkillResult_Damage*)(respbuf + sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK));
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sSkillResult_Damage* dmg = (sSkillResult_Damage*)(respbuf + sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK));
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dmg->iDamage = PC_MAXHEALTH(plr->level) * 6 / 10;
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dmg->iDamage = PC_MAXHEALTH(plr->level) * 73 / 100;
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plr->HP -= dmg->iDamage;
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plr->HP -= dmg->iDamage;
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@ -469,7 +469,8 @@ void NanoManager::nanoUnbuff(CNSocket* sock, int targetData[], int32_t bitFlag,
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resp.eCSTB = timeBuffID; // eCharStatusTimeBuffID
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resp.eCSTB = timeBuffID; // eCharStatusTimeBuffID
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resp.eTBU = 2; // eTimeBuffUpdate
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resp.eTBU = 2; // eTimeBuffUpdate
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resp.eTBT = 1; // eTimeBuffType 1 means nano
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resp.eTBT = 1; // eTimeBuffType 1 means nano
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resp.iConditionBitFlag = varPlr->iConditionBitFlag = groupFlags | varPlr->iSelfConditionBitFlag;
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varPlr->iConditionBitFlag &= ~bitFlag;
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resp.iConditionBitFlag = varPlr->iConditionBitFlag |= groupFlags | varPlr->iSelfConditionBitFlag;
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if (amount > 0)
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if (amount > 0)
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resp.TimeBuff.iValue = amount;
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resp.TimeBuff.iValue = amount;
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@ -479,7 +480,7 @@ void NanoManager::nanoUnbuff(CNSocket* sock, int targetData[], int32_t bitFlag,
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}
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}
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}
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}
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bool NanoManager::applyBuff(CNSocket* sock, int skillID, int eTBU, int eTBT, int32_t groupFlags, bool eggBuff) {
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bool NanoManager::applyBuff(CNSocket* sock, int skillID, int eTBU, int eTBT, int32_t groupFlags) {
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if (SkillTable[skillID].drainType == 1)
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if (SkillTable[skillID].drainType == 1)
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return false;
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return false;
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@ -494,9 +495,22 @@ bool NanoManager::applyBuff(CNSocket* sock, int skillID, int eTBU, int eTBT, int
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resp.eCSTB = pwr.timeBuffID;
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resp.eCSTB = pwr.timeBuffID;
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resp.eTBU = eTBU;
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resp.eTBU = eTBU;
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resp.eTBT = eTBT;
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resp.eTBT = eTBT;
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resp.iConditionBitFlag = plr->iConditionBitFlag = groupFlags | plr->iSelfConditionBitFlag;
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if (eggBuff)
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if (skillID == 191) { // dealing with gumballs
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resp.iConditionBitFlag = plr->iConditionBitFlag |= bitFlag;
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resp.eCSTB = pwr.timeBuffID + 1;
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bitFlag = bitFlag << 1;
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} else if (skillID == 197) {
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resp.eCSTB = pwr.timeBuffID + 2;
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bitFlag = bitFlag << 2;
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}
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if (eTBU == 1)
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plr->iConditionBitFlag |= bitFlag;
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else
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plr->iConditionBitFlag &= ~bitFlag;
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resp.iConditionBitFlag = plr->iConditionBitFlag |= groupFlags | plr->iSelfConditionBitFlag;
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resp.TimeBuff.iValue = SkillTable[skillID].powerIntensity[0];
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resp.TimeBuff.iValue = SkillTable[skillID].powerIntensity[0];
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sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
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sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
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@ -864,7 +878,7 @@ void nanoPower(CNSocket *sock, int targetData[],
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// nano power dispatch table
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// nano power dispatch table
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std::vector<NanoPower> NanoPowers = {
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std::vector<NanoPower> NanoPowers = {
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NanoPower(EST_STUN, CSB_BIT_STUN, ECSB_STUN, nanoPower<sSkillResult_Damage_N_Debuff, doDamageNDebuff>),
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NanoPower(EST_STUN, CSB_BIT_STUN, ECSB_STUN, nanoPower<sSkillResult_Damage_N_Debuff, doDamageNDebuff>),
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NanoPower(EST_HEAL_HP, CSB_BIT_HEAL, ECSB_HEAL, nanoPower<sSkillResult_Heal_HP, doHeal>),
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NanoPower(EST_HEAL_HP, CSB_BIT_NONE, ECSB_NONE, nanoPower<sSkillResult_Heal_HP, doHeal>),
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NanoPower(EST_BOUNDINGBALL, CSB_BIT_BOUNDINGBALL, ECSB_BOUNDINGBALL, nanoPower<sSkillResult_Buff, doDebuff>),
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NanoPower(EST_BOUNDINGBALL, CSB_BIT_BOUNDINGBALL, ECSB_BOUNDINGBALL, nanoPower<sSkillResult_Buff, doDebuff>),
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NanoPower(EST_SNARE, CSB_BIT_DN_MOVE_SPEED, ECSB_DN_MOVE_SPEED, nanoPower<sSkillResult_Damage_N_Debuff, doDamageNDebuff>),
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NanoPower(EST_SNARE, CSB_BIT_DN_MOVE_SPEED, ECSB_DN_MOVE_SPEED, nanoPower<sSkillResult_Damage_N_Debuff, doDamageNDebuff>),
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NanoPower(EST_DAMAGE, CSB_BIT_NONE, ECSB_NONE, nanoPower<sSkillResult_Damage, doDamage>),
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NanoPower(EST_DAMAGE, CSB_BIT_NONE, ECSB_NONE, nanoPower<sSkillResult_Damage, doDamage>),
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@ -884,7 +898,8 @@ std::vector<NanoPower> NanoPowers = {
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NanoPower(EST_RECALL, CSB_BIT_NONE, ECSB_NONE, nanoPower<sSkillResult_Move, doMove>),
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NanoPower(EST_RECALL, CSB_BIT_NONE, ECSB_NONE, nanoPower<sSkillResult_Move, doMove>),
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NanoPower(EST_RECALL_GROUP, CSB_BIT_NONE, ECSB_NONE, nanoPower<sSkillResult_Move, doMove>),
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NanoPower(EST_RECALL_GROUP, CSB_BIT_NONE, ECSB_NONE, nanoPower<sSkillResult_Move, doMove>),
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NanoPower(EST_RETROROCKET_SELF, CSB_BIT_NONE, ECSB_NONE, nanoPower<sSkillResult_Buff, doBuff>),
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NanoPower(EST_RETROROCKET_SELF, CSB_BIT_NONE, ECSB_NONE, nanoPower<sSkillResult_Buff, doBuff>),
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NanoPower(EST_PHOENIX_GROUP, CSB_BIT_NONE, ECSB_NONE, nanoPower<sSkillResult_Resurrect, doResurrect>)
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NanoPower(EST_PHOENIX_GROUP, CSB_BIT_NONE, ECSB_NONE, nanoPower<sSkillResult_Resurrect, doResurrect>),
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NanoPower(EST_NANOSTIMPAK, CSB_BIT_STIMPAKSLOT1, ECSB_STIMPAKSLOT1, nanoPower<sSkillResult_Buff, doBuff>)
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};
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};
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}; // namespace
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}; // namespace
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@ -65,7 +65,7 @@ namespace NanoManager {
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void setNanoSkill(CNSocket* sock, sP_CL2FE_REQ_NANO_TUNE* skill);
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void setNanoSkill(CNSocket* sock, sP_CL2FE_REQ_NANO_TUNE* skill);
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void resetNanoSkill(CNSocket* sock, int16_t nanoID);
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void resetNanoSkill(CNSocket* sock, int16_t nanoID);
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void nanoUnbuff(CNSocket* sock, int* targetData, int32_t bitFlag, int16_t timeBuffID, int16_t amount, bool groupPower);
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void nanoUnbuff(CNSocket* sock, int* targetData, int32_t bitFlag, int16_t timeBuffID, int16_t amount, bool groupPower);
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bool applyBuff(CNSocket* sock, int skillID, int eTBU, int eTBT, int32_t groupFlags, bool eggBuff=false);
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bool applyBuff(CNSocket* sock, int skillID, int eTBU, int eTBT, int32_t groupFlags);
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int nanoStyle(int nanoID);
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int nanoStyle(int nanoID);
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int* findTargets(Player* plr, int skillID, CNPacketData* data = nullptr);
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int* findTargets(Player* plr, int skillID, CNPacketData* data = nullptr);
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}
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}
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