Gumball Handling and Bugfixes

* Gumballs now run out of timer.
* Reverted a regression, (gumballs with 0 iOpt do not get emptied).
* Nano matchups now work correctly.
This commit is contained in:
2020-11-13 23:06:18 +00:00
committed by Gent S
parent f7c0596a4c
commit 2b25b17bd8
5 changed files with 45 additions and 12 deletions

View File

@@ -65,7 +65,7 @@ namespace NanoManager {
void setNanoSkill(CNSocket* sock, sP_CL2FE_REQ_NANO_TUNE* skill);
void resetNanoSkill(CNSocket* sock, int16_t nanoID);
void nanoUnbuff(CNSocket* sock, int* targetData, int32_t bitFlag, int16_t timeBuffID, int16_t amount, bool groupPower);
bool applyBuff(CNSocket* sock, int skillID, int eTBU, int eTBT, int32_t groupFlags, bool eggBuff=false);
bool applyBuff(CNSocket* sock, int skillID, int eTBU, int eTBT, int32_t groupFlags);
int nanoStyle(int nanoID);
int* findTargets(Player* plr, int skillID, CNPacketData* data = nullptr);
}