mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-16 19:20:05 +00:00
The great re-#include
Was getting frustrated by the inconsistency in our include statements, which were causing me problems. As a result, I went through and manually re-organized every include statement in non-core files. I'm just gonna copy my rant from Discord: FOR HEADER FILES (.hpp): - everything you use IN THE HEADER must be EXPLICITLY INCLUDED with the exception of things that fall under Core.hpp - you may NOT include ANYTHING ELSE FOR SOURCE FILES (.cpp): - you can #include whatever you want as long as the partner header is included first - anything that gets included by another include is fair game - redundant includes are ok because they'll be harmless AS LONG AS our header files stay lean. the point of this is NOT to optimize the number of includes used all around or make things more efficient necessarily. it's to improve readability & coherence and make it easier to avoid cyclical issues
This commit is contained in:
parent
0e8a4742eb
commit
215da0130d
@ -1,10 +1,7 @@
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#include "Abilities.hpp"
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#include "PlayerManager.hpp"
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#include "Player.hpp"
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#include "NPCManager.hpp"
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#include "Nanos.hpp"
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#include "Groups.hpp"
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#include "Eggs.hpp"
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#include "PlayerManager.hpp"
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std::map<int32_t, SkillData> Abilities::SkillTable;
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@ -1,7 +1,9 @@
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#pragma once
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#include "core/Core.hpp"
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#include "Combat.hpp"
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#include "Entities.hpp"
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#include <map>
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#include <vector>
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enum class SkillEffectTarget {
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POINT = 1,
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@ -1,15 +1,10 @@
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#include "servers/CNShardServer.hpp"
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#include "Buddies.hpp"
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#include "PlayerManager.hpp"
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#include "Buddies.hpp"
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#include "db/Database.hpp"
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#include "Items.hpp"
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#include "db/Database.hpp"
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#include <iostream>
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#include <chrono>
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#include <algorithm>
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#include <thread>
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#include "db/Database.hpp"
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#include "servers/CNShardServer.hpp"
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#include "Player.hpp"
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#include "PlayerManager.hpp"
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using namespace Buddies;
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@ -1,7 +1,5 @@
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#pragma once
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#include "Player.hpp"
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#include "core/Core.hpp"
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#include "core/Core.hpp"
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namespace Buddies {
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@ -1,10 +1,13 @@
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#include "BuiltinCommands.hpp"
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#include "servers/CNShardServer.hpp"
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#include "Player.hpp"
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#include "PlayerManager.hpp"
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#include "Chat.hpp"
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#include "Items.hpp"
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#include "Missions.hpp"
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#include "Chat.hpp"
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#include "Nanos.hpp"
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#include "Rand.hpp"
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// helper function, not a packet handler
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void BuiltinCommands::setSpecialState(CNSocket* sock, CNPacketData* data) {
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@ -1,6 +1,9 @@
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#include "Chat.hpp"
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#include "servers/CNShardServer.hpp"
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#include "Player.hpp"
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#include "PlayerManager.hpp"
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#include "Groups.hpp"
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#include "CustomCommands.hpp"
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#include <assert.h>
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@ -2,7 +2,10 @@
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#define CMD_PREFIX '/'
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#include "servers/CNShardServer.hpp"
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#include "core/Core.hpp"
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#include <string>
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#include <vector>
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namespace Chat {
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extern std::vector<std::string> dump;
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@ -1,9 +1,9 @@
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#include "Chunking.hpp"
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#include "PlayerManager.hpp"
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#include "MobAI.hpp"
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#include "NPCManager.hpp"
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#include "settings.hpp"
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#include "Combat.hpp"
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#include "Eggs.hpp"
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#include <assert.h>
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using namespace Chunking;
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@ -1,12 +1,10 @@
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#pragma once
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#include "core/Core.hpp"
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#include "Entities.hpp"
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#include <utility>
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#include <set>
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#include <map>
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#include <tuple>
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#include <algorithm>
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#include <vector>
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struct EntityRef;
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@ -1,14 +1,13 @@
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#include "Combat.hpp"
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#include "PlayerManager.hpp"
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#include "Nanos.hpp"
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#include "NPCManager.hpp"
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#include "Items.hpp"
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#include "Missions.hpp"
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#include "Groups.hpp"
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#include "Transport.hpp"
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#include "Racing.hpp"
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#include "Abilities.hpp"
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#include "servers/CNShardServer.hpp"
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#include "Rand.hpp"
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#include "Player.hpp"
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#include "PlayerManager.hpp"
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#include "NPCManager.hpp"
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#include "Nanos.hpp"
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#include "Abilities.hpp"
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#include <assert.h>
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#pragma once
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#include "core/Core.hpp"
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#include "servers/CNShardServer.hpp"
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#include "Player.hpp"
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#include "MobAI.hpp"
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#include "JSON.hpp"
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#include <map>
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#include <unordered_map>
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#include <queue>
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#include <vector>
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struct Bullet {
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int pointDamage;
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@ -17,8 +13,6 @@ struct Bullet {
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int bulletType;
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};
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namespace Combat {
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extern std::map<int32_t, std::map<int8_t, Bullet>> Bullets;
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@ -1,18 +1,18 @@
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#include "CustomCommands.hpp"
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#include "Chat.hpp"
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#include "db/Database.hpp"
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#include "Player.hpp"
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#include "PlayerManager.hpp"
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#include "Chat.hpp"
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#include "TableData.hpp"
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#include "NPCManager.hpp"
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#include "Eggs.hpp"
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#include "MobAI.hpp"
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#include "Items.hpp"
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#include "db/Database.hpp"
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#include "Transport.hpp"
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#include "Missions.hpp"
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#include "Eggs.hpp"
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#include "Items.hpp"
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#include <sstream>
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#include <iterator>
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#include <math.h>
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#include <limits.h>
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typedef void (*CommandHandler)(std::string fullString, std::vector<std::string>& args, CNSocket* sock);
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#include "core/Core.hpp"
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#include <string>
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namespace CustomCommands {
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void init();
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11
src/Eggs.cpp
11
src/Eggs.cpp
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#include "core/Core.hpp"
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#include "Eggs.hpp"
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#include "servers/CNShardServer.hpp"
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#include "Player.hpp"
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#include "PlayerManager.hpp"
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#include "Items.hpp"
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#include "Nanos.hpp"
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#include "Abilities.hpp"
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#include "Groups.hpp"
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#include "NPCManager.hpp"
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#include "Entities.hpp"
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#include "Items.hpp"
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#include <assert.h>
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#pragma once
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#include "core/Core.hpp"
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#include "Entities.hpp"
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struct EggType {
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int dropCrateId;
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#include "Email.hpp"
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#include "core/Core.hpp"
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#include "db/Database.hpp"
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#include "servers/CNShardServer.hpp"
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#include "db/Database.hpp"
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#include "PlayerManager.hpp"
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#include "Items.hpp"
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#include "Chat.hpp"
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#include "core/Core.hpp"
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#include "Entities.hpp"
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#include "Chunking.hpp"
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#include "PlayerManager.hpp"
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#include "NPCManager.hpp"
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#include "Eggs.hpp"
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#include "MobAI.hpp"
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#include <type_traits>
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#include "NPCManager.hpp"
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#include "PlayerManager.hpp"
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#include <assert.h>
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static_assert(std::is_standard_layout<EntityRef>::value);
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static_assert(std::is_trivially_copyable<EntityRef>::value);
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#include "core/Core.hpp"
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#include "Chunking.hpp"
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#include <stdint.h>
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#include <set>
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#include <map>
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enum EntityKind {
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INVALID,
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#include "servers/CNShardServer.hpp"
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#include "PlayerManager.hpp"
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#include "Groups.hpp"
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#include "Nanos.hpp"
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#include "Abilities.hpp"
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#include <iostream>
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#include <chrono>
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#include <algorithm>
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#include <thread>
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#include "servers/CNShardServer.hpp"
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#include "Player.hpp"
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#include "PlayerManager.hpp"
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/*
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* NOTE: Variadic response packets that list group members are technically
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#pragma once
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#include "core/Core.hpp"
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#include "servers/CNShardServer.hpp"
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#include "Entities.hpp"
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#include <vector>
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#include <map>
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#include <list>
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/* forward declaration(s) */
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struct Player;
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enum EntityKind;
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struct Group {
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std::vector<EntityRef> members;
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#include "servers/CNShardServer.hpp"
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#include "Items.hpp"
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#include "servers/CNShardServer.hpp"
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#include "Player.hpp"
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#include "PlayerManager.hpp"
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#include "Nanos.hpp"
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#include "NPCManager.hpp"
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#include "Player.hpp"
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#include "Abilities.hpp"
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#include "Missions.hpp"
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#include "Eggs.hpp"
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#include "Rand.hpp"
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#include "MobAI.hpp"
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#include "Missions.hpp"
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#include <string.h> // for memset()
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#include <assert.h>
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#include <numeric>
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using namespace Items;
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#pragma once
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#include "servers/CNShardServer.hpp"
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#include "core/Core.hpp"
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#include "Player.hpp"
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#include "MobAI.hpp"
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#include "Rand.hpp"
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#include "MobAI.hpp"
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#include <vector>
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#include <map>
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struct CrocPotEntry {
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int multStats, multLooks;
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#include "servers/CNShardServer.hpp"
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#include "Missions.hpp"
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#include "PlayerManager.hpp"
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#include "Nanos.hpp"
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#include "Items.hpp"
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#include "Transport.hpp"
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#include "string.h"
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#include "servers/CNShardServer.hpp"
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#include "PlayerManager.hpp"
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#include "Items.hpp"
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#include "Nanos.hpp"
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using namespace Missions;
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#pragma once
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#include "servers/CNShardServer.hpp"
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#include "core/Core.hpp"
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#include "JSON.hpp"
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#include "Player.hpp"
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#include "JSON.hpp"
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#include <map>
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struct Reward {
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int32_t id;
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#include "MobAI.hpp"
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#include "Player.hpp"
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#include "Chunking.hpp"
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#include "NPCManager.hpp"
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#include "Entities.hpp"
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#include "PlayerManager.hpp"
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#include "Racing.hpp"
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#include "Transport.hpp"
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#include "Nanos.hpp"
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#include "Combat.hpp"
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#include "Abilities.hpp"
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#include "Rand.hpp"
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#include "Combat.hpp"
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#include "Items.hpp"
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#include "Missions.hpp"
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#include "Rand.hpp"
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#include <cmath>
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#include <limits.h>
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#pragma once
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#include "core/Core.hpp"
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#include "NPCManager.hpp"
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#include "JSON.hpp"
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#include "Entities.hpp"
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/* kill me */
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struct Mob;
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#include <unordered_map>
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#include <string>
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namespace MobAI {
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void deadStep(CombatNPC* self, time_t currTime);
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void combatStep(CombatNPC* self, time_t currTime);
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#include "NPCManager.hpp"
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#include "servers/CNShardServer.hpp"
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#include "PlayerManager.hpp"
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#include "Items.hpp"
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#include "settings.hpp"
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#include "Combat.hpp"
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#include <assert.h>
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#include <limits.h>
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#include "JSON.hpp"
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using namespace NPCManager;
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std::unordered_map<int32_t, BaseNPC*> NPCManager::NPCs;
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#pragma once
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#include "core/Core.hpp"
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#include "PlayerManager.hpp"
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#include "Transport.hpp"
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#include "JSON.hpp"
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#include "Transport.hpp"
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#include "Chunking.hpp"
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#include <map>
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#include <unordered_map>
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#include <vector>
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#include <set>
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#define RESURRECT_HEIGHT 400
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@ -28,8 +29,6 @@ struct NPCEvent {
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: npcType(t), trigger(tr), handler(hndlr) {}
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};
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struct WarpLocation;
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namespace NPCManager {
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extern std::unordered_map<int32_t, BaseNPC*> NPCs;
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extern std::map<int32_t, WarpLocation> Warps;
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#include "servers/CNShardServer.hpp"
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#include "Nanos.hpp"
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#include "servers/CNShardServer.hpp"
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#include "PlayerManager.hpp"
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#include "NPCManager.hpp"
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#include "Combat.hpp"
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#include "Missions.hpp"
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#include "Groups.hpp"
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#include "Abilities.hpp"
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#include "NPCManager.hpp"
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#include <cmath>
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#pragma once
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#include <set>
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#include <vector>
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#include "core/Core.hpp"
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#include "Player.hpp"
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#include "servers/CNShardServer.hpp"
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#include <map>
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struct NanoData {
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int style;
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#pragma once
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#include <string>
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#include <cstring>
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#include "core/Core.hpp"
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#include "Chunking.hpp"
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#include "Entities.hpp"
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#include "Groups.hpp"
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#include <vector>
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#define ACTIVE_MISSION_COUNT 6
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#define PC_MAXHEALTH(level) (925 + 75 * (level))
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#include "core/Core.hpp"
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#include "PlayerManager.hpp"
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#include "db/Database.hpp"
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#include "core/CNShared.hpp"
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#include "servers/CNShardServer.hpp"
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#include "db/Database.hpp"
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#include "PlayerManager.hpp"
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#include "NPCManager.hpp"
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#include "Missions.hpp"
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#include "Items.hpp"
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#include "Nanos.hpp"
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#include "Groups.hpp"
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#include "Chat.hpp"
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#include "Buddies.hpp"
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#include "Combat.hpp"
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#include "Racing.hpp"
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#include "BuiltinCommands.hpp"
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#include "Abilities.hpp"
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#include "Eggs.hpp"
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||||
|
||||
#include "settings.hpp"
|
||||
#include "Missions.hpp"
|
||||
#include "Chat.hpp"
|
||||
#include "Items.hpp"
|
||||
#include "Buddies.hpp"
|
||||
#include "BuiltinCommands.hpp"
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <vector>
|
||||
#include <cmath>
|
||||
|
@ -1,16 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "Player.hpp"
|
||||
#include "core/Core.hpp"
|
||||
#include "servers/CNShardServer.hpp"
|
||||
#include "Chunking.hpp"
|
||||
|
||||
#include <utility>
|
||||
#include "Player.hpp"
|
||||
#include "Chunking.hpp"
|
||||
#include "Transport.hpp"
|
||||
#include "Entities.hpp"
|
||||
|
||||
#include <map>
|
||||
#include <list>
|
||||
|
||||
struct WarpLocation;
|
||||
|
||||
namespace PlayerManager {
|
||||
extern std::map<CNSocket*, Player*> players;
|
||||
void init();
|
||||
|
@ -1,4 +1,7 @@
|
||||
#include "PlayerMovement.hpp"
|
||||
|
||||
#include "servers/CNShardServer.hpp"
|
||||
|
||||
#include "PlayerManager.hpp"
|
||||
#include "TableData.hpp"
|
||||
#include "core/Core.hpp"
|
||||
|
@ -1,10 +1,12 @@
|
||||
#include "servers/CNShardServer.hpp"
|
||||
#include "Racing.hpp"
|
||||
|
||||
#include "db/Database.hpp"
|
||||
#include "servers/CNShardServer.hpp"
|
||||
|
||||
#include "NPCManager.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
#include "Missions.hpp"
|
||||
#include "Items.hpp"
|
||||
#include "db/Database.hpp"
|
||||
#include "NPCManager.hpp"
|
||||
|
||||
using namespace Racing;
|
||||
|
||||
|
@ -1,8 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include <set>
|
||||
#include "core/Core.hpp"
|
||||
|
||||
#include "servers/CNShardServer.hpp"
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <set>
|
||||
|
||||
struct EPInfo {
|
||||
int zoneX, zoneY, EPID, maxScore, maxTime;
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
#include <random>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
namespace Rand {
|
||||
extern std::unique_ptr<std::mt19937> generator;
|
||||
|
@ -1,18 +1,14 @@
|
||||
#include "TableData.hpp"
|
||||
|
||||
#include "NPCManager.hpp"
|
||||
#include "Transport.hpp"
|
||||
#include "Items.hpp"
|
||||
#include "settings.hpp"
|
||||
#include "Missions.hpp"
|
||||
#include "Chunking.hpp"
|
||||
#include "Nanos.hpp"
|
||||
#include "Racing.hpp"
|
||||
#include "Items.hpp"
|
||||
#include "Vendors.hpp"
|
||||
#include "Racing.hpp"
|
||||
#include "Nanos.hpp"
|
||||
#include "Abilities.hpp"
|
||||
#include "Eggs.hpp"
|
||||
|
||||
#include "JSON.hpp"
|
||||
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include <cmath>
|
||||
|
@ -1,8 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include "JSON.hpp"
|
||||
|
||||
#include "NPCManager.hpp"
|
||||
#include "Entities.hpp"
|
||||
#include "Transport.hpp"
|
||||
|
||||
#include <map>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
// these are added to the NPC's static key to avoid collisions
|
||||
const int NPC_ID_OFFSET = 1;
|
||||
|
@ -1,4 +1,7 @@
|
||||
#include "Trading.hpp"
|
||||
|
||||
#include "servers/CNShardServer.hpp"
|
||||
|
||||
#include "PlayerManager.hpp"
|
||||
#include "db/Database.hpp"
|
||||
|
||||
|
@ -1,7 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#include "Items.hpp"
|
||||
|
||||
namespace Trading {
|
||||
void init();
|
||||
}
|
@ -1,9 +1,12 @@
|
||||
#include "Transport.hpp"
|
||||
|
||||
#include "servers/CNShardServer.hpp"
|
||||
|
||||
#include "PlayerManager.hpp"
|
||||
#include "Nanos.hpp"
|
||||
#include "Transport.hpp"
|
||||
#include "TableData.hpp"
|
||||
#include "Combat.hpp"
|
||||
#include "Entities.hpp"
|
||||
#include "NPCManager.hpp"
|
||||
#include "MobAI.hpp"
|
||||
|
||||
#include <unordered_map>
|
||||
|
@ -1,8 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "servers/CNShardServer.hpp"
|
||||
#include "core/Core.hpp"
|
||||
|
||||
#include <unordered_map>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <queue>
|
||||
|
||||
const int SLIDER_SPEED = 1200;
|
||||
const int SLIDER_STOP_TICKS = 16;
|
||||
|
@ -1,4 +1,9 @@
|
||||
#include "Vendors.hpp"
|
||||
|
||||
#include "servers/CNShardServer.hpp"
|
||||
|
||||
#include "PlayerManager.hpp"
|
||||
#include "Items.hpp"
|
||||
#include "Rand.hpp"
|
||||
|
||||
// 7 days
|
||||
|
@ -1,10 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include "core/Core.hpp"
|
||||
#include "servers/CNShardServer.hpp"
|
||||
|
||||
#include "Items.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
#include <vector>
|
||||
#include <map>
|
||||
|
||||
struct VendorListing {
|
||||
int sort, type, id;
|
||||
|
@ -23,6 +23,7 @@
|
||||
#include <string>
|
||||
#include <locale>
|
||||
#include <codecvt>
|
||||
#include <tuple>
|
||||
|
||||
// yes this is ugly, but this is needed to zero out the memory so we don't have random stackdata in our structs.
|
||||
#define INITSTRUCT(T, x) T x; \
|
||||
|
@ -1,13 +1,15 @@
|
||||
#include "servers/CNLoginServer.hpp"
|
||||
|
||||
#include "core/CNShared.hpp"
|
||||
#include "db/Database.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
#include "Items.hpp"
|
||||
#include <regex>
|
||||
#include "bcrypt/BCrypt.hpp"
|
||||
|
||||
#include "PlayerManager.hpp"
|
||||
#include "Items.hpp"
|
||||
#include "settings.hpp"
|
||||
|
||||
#include <regex>
|
||||
|
||||
std::map<CNSocket*, CNLoginData> CNLoginServer::loginSessions;
|
||||
|
||||
CNLoginServer::CNLoginServer(uint16_t p) {
|
||||
|
@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "core/Core.hpp"
|
||||
|
||||
#include "Player.hpp"
|
||||
|
||||
#include <map>
|
||||
|
@ -1,10 +1,12 @@
|
||||
#include "servers/CNShardServer.hpp"
|
||||
|
||||
#include "core/Core.hpp"
|
||||
#include "core/CNShared.hpp"
|
||||
#include "db/Database.hpp"
|
||||
#include "servers/Monitor.hpp"
|
||||
#include "servers/CNShardServer.hpp"
|
||||
|
||||
#include "PlayerManager.hpp"
|
||||
#include "MobAI.hpp"
|
||||
#include "core/CNShared.hpp"
|
||||
#include "settings.hpp"
|
||||
#include "TableData.hpp" // for flush()
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "core/Core.hpp"
|
||||
|
||||
#include <map>
|
||||
#include <list>
|
||||
|
||||
#define REGISTER_SHARD_PACKET(pactype, handlr) CNShardServer::ShardPackets[pactype] = handlr;
|
||||
#define REGISTER_SHARD_TIMER(handlr, delta) CNShardServer::Timers.push_back(TimerEvent(handlr, delta));
|
||||
|
@ -1,8 +1,10 @@
|
||||
#include "servers/Monitor.hpp"
|
||||
|
||||
#include "servers/CNShardServer.hpp"
|
||||
|
||||
#include "PlayerManager.hpp"
|
||||
#include "Chat.hpp"
|
||||
#include "Email.hpp"
|
||||
#include "servers/Monitor.hpp"
|
||||
#include "settings.hpp"
|
||||
|
||||
#include <cstdio>
|
||||
|
@ -2,9 +2,6 @@
|
||||
|
||||
#include "core/Core.hpp"
|
||||
|
||||
#include <list>
|
||||
#include <mutex>
|
||||
|
||||
namespace Monitor {
|
||||
SOCKET init();
|
||||
bool acceptConnection(SOCKET, uint16_t);
|
||||
|
@ -1,9 +1,10 @@
|
||||
#include <iostream>
|
||||
|
||||
#include "settings.hpp"
|
||||
|
||||
#include "core/CNStructs.hpp" // so we get the ACADEMY definition
|
||||
#include "INIReader.hpp"
|
||||
|
||||
// so we get the ACADEMY definition
|
||||
#include "core/CNStructs.hpp"
|
||||
#include <iostream>
|
||||
|
||||
// defaults :)
|
||||
int settings::VERBOSITY = 1;
|
||||
|
@ -1,5 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace settings {
|
||||
extern int VERBOSITY;
|
||||
extern bool SANDBOX;
|
||||
|
2
vendor/JSON.hpp
vendored
2
vendor/JSON.hpp
vendored
@ -27,6 +27,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef INCLUDE_NLOHMANN_JSON_HPP_
|
||||
#define INCLUDE_NLOHMANN_JSON_HPP_
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user