mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-22 21:40:05 +00:00
Removed redundant checks for a nullptr from PlayerManager::getPlayer()
These were written in desparation and never should have been there in the first place.
This commit is contained in:
parent
c43a3d64fb
commit
1e822f7a6c
@ -74,13 +74,6 @@ void CNShardServer::_killConnection(CNSocket* cns) {
|
|||||||
|
|
||||||
Player* plr = PlayerManager::getPlayer(cns);
|
Player* plr = PlayerManager::getPlayer(cns);
|
||||||
|
|
||||||
if (plr == nullptr) { // this shouldn't happen if everything works correctly...
|
|
||||||
PlayerManager::removePlayer(cns);
|
|
||||||
|
|
||||||
// also, hopefully the player's progress was already saved since the last db save interval, but rip those 2 mins of progress lol
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
int64_t key = plr->SerialKey;
|
int64_t key = plr->SerialKey;
|
||||||
|
|
||||||
PlayerManager::removePlayer(cns); // removes the player from the list and saves it to DB
|
PlayerManager::removePlayer(cns); // removes the player from the list and saves it to DB
|
||||||
|
@ -69,8 +69,6 @@ void levelCommand(std::string full, std::vector<std::string>& args, CNSocket* so
|
|||||||
}
|
}
|
||||||
|
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
char *tmp;
|
char *tmp;
|
||||||
int level = std::strtol(args[1].c_str(), &tmp, 10);
|
int level = std::strtol(args[1].c_str(), &tmp, 10);
|
||||||
@ -210,7 +208,7 @@ void summonWCommand(std::string full, std::vector<std::string>& args, CNSocket*
|
|||||||
}
|
}
|
||||||
|
|
||||||
// permission & sanity check
|
// permission & sanity check
|
||||||
if (plr == nullptr || type >= 3314)
|
if (type >= 3314)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
int team = NPCManager::NPCData[type]["m_iTeam"];
|
int team = NPCManager::NPCData[type]["m_iTeam"];
|
||||||
@ -514,9 +512,6 @@ void eggCommand(std::string full, std::vector<std::string>& args, CNSocket* sock
|
|||||||
|
|
||||||
Player* plr = PlayerManager::getPlayer(sock);
|
Player* plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// some math to place egg nicely in front of the player
|
// some math to place egg nicely in front of the player
|
||||||
// temporarly disabled for sake of gruntwork
|
// temporarly disabled for sake of gruntwork
|
||||||
int addX = 0; //-500.0f * sin(plr->angle / 180.0f * M_PI);
|
int addX = 0; //-500.0f * sin(plr->angle / 180.0f * M_PI);
|
||||||
|
@ -28,7 +28,7 @@ void GroupManager::requestGroup(CNSocket* sock, CNPacketData* data) {
|
|||||||
Player* plr = PlayerManager::getPlayer(sock);
|
Player* plr = PlayerManager::getPlayer(sock);
|
||||||
Player* otherPlr = PlayerManager::getPlayerFromID(recv->iID_To);
|
Player* otherPlr = PlayerManager::getPlayerFromID(recv->iID_To);
|
||||||
|
|
||||||
if (plr == nullptr || otherPlr == nullptr)
|
if (otherPlr == nullptr)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
otherPlr = PlayerManager::getPlayerFromID(otherPlr->iIDGroup);
|
otherPlr = PlayerManager::getPlayerFromID(otherPlr->iIDGroup);
|
||||||
@ -68,9 +68,6 @@ void GroupManager::refuseGroup(CNSocket* sock, CNPacketData* data) {
|
|||||||
|
|
||||||
Player* plr = PlayerManager::getPlayer(sock);
|
Player* plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
INITSTRUCT(sP_FE2CL_PC_GROUP_INVITE_REFUSE, resp);
|
INITSTRUCT(sP_FE2CL_PC_GROUP_INVITE_REFUSE, resp);
|
||||||
|
|
||||||
resp.iID_To = plr->iID;
|
resp.iID_To = plr->iID;
|
||||||
@ -86,7 +83,7 @@ void GroupManager::joinGroup(CNSocket* sock, CNPacketData* data) {
|
|||||||
Player* plr = PlayerManager::getPlayer(sock);
|
Player* plr = PlayerManager::getPlayer(sock);
|
||||||
Player* otherPlr = PlayerManager::getPlayerFromID(recv->iID_From);
|
Player* otherPlr = PlayerManager::getPlayerFromID(recv->iID_From);
|
||||||
|
|
||||||
if (plr == nullptr || otherPlr == nullptr)
|
if (otherPlr == nullptr)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
otherPlr = PlayerManager::getPlayerFromID(otherPlr->iIDGroup);
|
otherPlr = PlayerManager::getPlayerFromID(otherPlr->iIDGroup);
|
||||||
@ -159,10 +156,6 @@ void GroupManager::joinGroup(CNSocket* sock, CNPacketData* data) {
|
|||||||
|
|
||||||
void GroupManager::leaveGroup(CNSocket* sock, CNPacketData* data) {
|
void GroupManager::leaveGroup(CNSocket* sock, CNPacketData* data) {
|
||||||
Player* plr = PlayerManager::getPlayer(sock);
|
Player* plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
groupKickPlayer(plr);
|
groupKickPlayer(plr);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -174,11 +167,11 @@ void GroupManager::chatGroup(CNSocket* sock, CNPacketData* data) {
|
|||||||
Player* plr = PlayerManager::getPlayer(sock);
|
Player* plr = PlayerManager::getPlayer(sock);
|
||||||
Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
|
Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
|
||||||
|
|
||||||
std::string fullChat = ChatManager::sanitizeText(U16toU8(chat->szFreeChat));
|
if (otherPlr == nullptr)
|
||||||
|
|
||||||
if (plr == nullptr || otherPlr == nullptr)
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
std::string fullChat = ChatManager::sanitizeText(U16toU8(chat->szFreeChat));
|
||||||
|
|
||||||
// send to client
|
// send to client
|
||||||
INITSTRUCT(sP_FE2CL_REP_SEND_ALL_GROUP_FREECHAT_MESSAGE_SUCC, resp);
|
INITSTRUCT(sP_FE2CL_REP_SEND_ALL_GROUP_FREECHAT_MESSAGE_SUCC, resp);
|
||||||
|
|
||||||
@ -197,11 +190,11 @@ void GroupManager::menuChatGroup(CNSocket* sock, CNPacketData* data) {
|
|||||||
Player* plr = PlayerManager::getPlayer(sock);
|
Player* plr = PlayerManager::getPlayer(sock);
|
||||||
Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
|
Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
|
||||||
|
|
||||||
std::string fullChat = ChatManager::sanitizeText(U16toU8(chat->szFreeChat));
|
if (otherPlr == nullptr)
|
||||||
|
|
||||||
if (plr == nullptr || otherPlr == nullptr)
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
std::string fullChat = ChatManager::sanitizeText(U16toU8(chat->szFreeChat));
|
||||||
|
|
||||||
// send to client
|
// send to client
|
||||||
INITSTRUCT(sP_FE2CL_REP_SEND_ALL_GROUP_MENUCHAT_MESSAGE_SUCC, resp);
|
INITSTRUCT(sP_FE2CL_REP_SEND_ALL_GROUP_MENUCHAT_MESSAGE_SUCC, resp);
|
||||||
|
|
||||||
|
@ -234,7 +234,7 @@ void ItemManager::itemUseHandler(CNSocket* sock, CNPacketData* data) {
|
|||||||
sP_CL2FE_REQ_ITEM_USE* request = (sP_CL2FE_REQ_ITEM_USE*)data->buf;
|
sP_CL2FE_REQ_ITEM_USE* request = (sP_CL2FE_REQ_ITEM_USE*)data->buf;
|
||||||
Player* player = PlayerManager::getPlayer(sock);
|
Player* player = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (player == nullptr || request->iSlotNum < 0 || request->iSlotNum >= AINVEN_COUNT)
|
if (request->iSlotNum < 0 || request->iSlotNum >= AINVEN_COUNT)
|
||||||
return; // sanity check
|
return; // sanity check
|
||||||
|
|
||||||
// gumball can only be used from inventory, so we ignore eIL
|
// gumball can only be used from inventory, so we ignore eIL
|
||||||
@ -840,9 +840,6 @@ void ItemManager::chestOpenHandler(CNSocket *sock, CNPacketData *data) {
|
|||||||
INITSTRUCT(sP_FE2CL_REP_ITEM_CHEST_OPEN_SUCC, resp);
|
INITSTRUCT(sP_FE2CL_REP_ITEM_CHEST_OPEN_SUCC, resp);
|
||||||
resp.iSlotNum = chest->iSlotNum;
|
resp.iSlotNum = chest->iSlotNum;
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// item giving packet
|
// item giving packet
|
||||||
const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
|
const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
|
||||||
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
|
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
|
||||||
|
@ -67,9 +67,6 @@ void MissionManager::taskStart(CNSocket* sock, CNPacketData* data) {
|
|||||||
INITSTRUCT(sP_FE2CL_REP_PC_TASK_START_SUCC, response);
|
INITSTRUCT(sP_FE2CL_REP_PC_TASK_START_SUCC, response);
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (!startTask(plr, missionData->iTaskNum, false)) {
|
if (!startTask(plr, missionData->iTaskNum, false)) {
|
||||||
// TODO: TASK_FAIL?
|
// TODO: TASK_FAIL?
|
||||||
response.iTaskNum = missionData->iTaskNum;
|
response.iTaskNum = missionData->iTaskNum;
|
||||||
@ -138,9 +135,6 @@ void MissionManager::taskEnd(CNSocket* sock, CNPacketData* data) {
|
|||||||
bool MissionManager::endTask(CNSocket *sock, int32_t taskNum) {
|
bool MissionManager::endTask(CNSocket *sock, int32_t taskNum) {
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (Tasks.find(taskNum) == Tasks.end())
|
if (Tasks.find(taskNum) == Tasks.end())
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
@ -207,9 +201,6 @@ void MissionManager::setMission(CNSocket* sock, CNPacketData* data) {
|
|||||||
|
|
||||||
Player* plr = PlayerManager::getPlayer(sock);
|
Player* plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
sP_CL2FE_REQ_PC_SET_CURRENT_MISSION_ID* missionData = (sP_CL2FE_REQ_PC_SET_CURRENT_MISSION_ID*)data->buf;
|
sP_CL2FE_REQ_PC_SET_CURRENT_MISSION_ID* missionData = (sP_CL2FE_REQ_PC_SET_CURRENT_MISSION_ID*)data->buf;
|
||||||
INITSTRUCT(sP_FE2CL_REP_PC_SET_CURRENT_MISSION_ID, response);
|
INITSTRUCT(sP_FE2CL_REP_PC_SET_CURRENT_MISSION_ID, response);
|
||||||
response.iCurrentMissionID = missionData->iCurrentMissionID;
|
response.iCurrentMissionID = missionData->iCurrentMissionID;
|
||||||
@ -229,7 +220,7 @@ void MissionManager::quitMission(CNSocket* sock, CNPacketData* data) {
|
|||||||
void MissionManager::quitTask(CNSocket* sock, int32_t taskNum, bool manual) {
|
void MissionManager::quitTask(CNSocket* sock, int32_t taskNum, bool manual) {
|
||||||
Player* plr = PlayerManager::getPlayer(sock);
|
Player* plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr || Tasks.find(taskNum) == Tasks.end())
|
if (Tasks.find(taskNum) == Tasks.end())
|
||||||
return; // sanity check
|
return; // sanity check
|
||||||
|
|
||||||
// update player
|
// update player
|
||||||
@ -300,9 +291,6 @@ void MissionManager::dropQuestItem(CNSocket *sock, int task, int count, int id,
|
|||||||
|
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
uint8_t respbuf[resplen]; // not a variable length array, don't worry
|
uint8_t respbuf[resplen]; // not a variable length array, don't worry
|
||||||
sP_FE2CL_REP_REWARD_ITEM *reward = (sP_FE2CL_REP_REWARD_ITEM *)respbuf;
|
sP_FE2CL_REP_REWARD_ITEM *reward = (sP_FE2CL_REP_REWARD_ITEM *)respbuf;
|
||||||
sItemReward *item = (sItemReward *)(respbuf + sizeof(sP_FE2CL_REP_REWARD_ITEM));
|
sItemReward *item = (sItemReward *)(respbuf + sizeof(sP_FE2CL_REP_REWARD_ITEM));
|
||||||
@ -354,9 +342,6 @@ int MissionManager::giveMissionReward(CNSocket *sock, int task) {
|
|||||||
Reward *reward = Rewards[task];
|
Reward *reward = Rewards[task];
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return -1;
|
|
||||||
|
|
||||||
int nrewards = 0;
|
int nrewards = 0;
|
||||||
for (int i = 0; i < 4; i++) {
|
for (int i = 0; i < 4; i++) {
|
||||||
if (reward->itemIds[i] != 0)
|
if (reward->itemIds[i] != 0)
|
||||||
@ -438,9 +423,6 @@ int MissionManager::giveMissionReward(CNSocket *sock, int task) {
|
|||||||
void MissionManager::updateFusionMatter(CNSocket* sock, int fusion) {
|
void MissionManager::updateFusionMatter(CNSocket* sock, int fusion) {
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
plr->fusionmatter += fusion;
|
plr->fusionmatter += fusion;
|
||||||
|
|
||||||
// there's a much lower FM cap in the Future
|
// there's a much lower FM cap in the Future
|
||||||
@ -481,9 +463,6 @@ void MissionManager::updateFusionMatter(CNSocket* sock, int fusion) {
|
|||||||
void MissionManager::mobKilled(CNSocket *sock, int mobid) {
|
void MissionManager::mobKilled(CNSocket *sock, int mobid) {
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
bool missionmob = false;
|
bool missionmob = false;
|
||||||
|
|
||||||
for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
|
for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
|
||||||
@ -545,9 +524,6 @@ void MissionManager::saveMission(Player* player, int missionId) {
|
|||||||
bool MissionManager::isQuestItemFull(CNSocket* sock, int itemId, int itemCount) {
|
bool MissionManager::isQuestItemFull(CNSocket* sock, int itemId, int itemCount) {
|
||||||
Player* plr = PlayerManager::getPlayer(sock);
|
Player* plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
int slot = findQSlot(plr, itemId);
|
int slot = findQSlot(plr, itemId);
|
||||||
if (slot == -1) {
|
if (slot == -1) {
|
||||||
// this should never happen
|
// this should never happen
|
||||||
|
@ -43,9 +43,6 @@ void MobManager::pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
|
|||||||
sP_CL2FE_REQ_PC_ATTACK_NPCs* pkt = (sP_CL2FE_REQ_PC_ATTACK_NPCs*)data->buf;
|
sP_CL2FE_REQ_PC_ATTACK_NPCs* pkt = (sP_CL2FE_REQ_PC_ATTACK_NPCs*)data->buf;
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// sanity check
|
// sanity check
|
||||||
if (!validInVarPacket(sizeof(sP_CL2FE_REQ_PC_ATTACK_NPCs), pkt->iNPCCnt, sizeof(int32_t), data->size)) {
|
if (!validInVarPacket(sizeof(sP_CL2FE_REQ_PC_ATTACK_NPCs), pkt->iNPCCnt, sizeof(int32_t), data->size)) {
|
||||||
std::cout << "[WARN] bad sP_CL2FE_REQ_PC_ATTACK_NPCs packet size\n";
|
std::cout << "[WARN] bad sP_CL2FE_REQ_PC_ATTACK_NPCs packet size\n";
|
||||||
@ -122,9 +119,6 @@ void MobManager::pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
|
|||||||
void MobManager::npcAttackPc(Mob *mob, time_t currTime) {
|
void MobManager::npcAttackPc(Mob *mob, time_t currTime) {
|
||||||
Player *plr = PlayerManager::getPlayer(mob->target);
|
Player *plr = PlayerManager::getPlayer(mob->target);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
const size_t resplen = sizeof(sP_FE2CL_PC_ATTACK_NPCs_SUCC) + sizeof(sAttackResult);
|
const size_t resplen = sizeof(sP_FE2CL_PC_ATTACK_NPCs_SUCC) + sizeof(sAttackResult);
|
||||||
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
|
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
|
||||||
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||||
@ -158,9 +152,6 @@ void MobManager::npcAttackPc(Mob *mob, time_t currTime) {
|
|||||||
void MobManager::giveReward(CNSocket *sock, Mob* mob) {
|
void MobManager::giveReward(CNSocket *sock, Mob* mob) {
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
|
const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
|
||||||
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
|
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
|
||||||
// we know it's only one trailing struct, so we can skip full validation
|
// we know it's only one trailing struct, so we can skip full validation
|
||||||
@ -391,20 +382,17 @@ void MobManager::killMob(CNSocket *sock, Mob *mob) {
|
|||||||
if (sock != nullptr) {
|
if (sock != nullptr) {
|
||||||
Player* plr = PlayerManager::getPlayer(sock);
|
Player* plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (plr->groupCnt == 1 && plr->iIDGroup == plr->iID) {
|
if (plr->groupCnt == 1 && plr->iIDGroup == plr->iID) {
|
||||||
giveReward(sock, mob);
|
giveReward(sock, mob);
|
||||||
MissionManager::mobKilled(sock, mob->appearanceData.iNPCType);
|
MissionManager::mobKilled(sock, mob->appearanceData.iNPCType);
|
||||||
} else {
|
} else {
|
||||||
plr = PlayerManager::getPlayerFromID(plr->iIDGroup);
|
Player* otherPlayer = PlayerManager::getPlayerFromID(plr->iIDGroup);
|
||||||
|
|
||||||
if (plr == nullptr)
|
if (otherPlayer == nullptr)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
for (int i = 0; i < plr->groupCnt; i++) {
|
for (int i = 0; i < otherPlayer->groupCnt; i++) {
|
||||||
CNSocket* sockTo = PlayerManager::getSockFromID(plr->groupIDs[i]);
|
CNSocket* sockTo = PlayerManager::getSockFromID(otherPlayer->groupIDs[i]);
|
||||||
giveReward(sockTo, mob);
|
giveReward(sockTo, mob);
|
||||||
MissionManager::mobKilled(sockTo, mob->appearanceData.iNPCType);
|
MissionManager::mobKilled(sockTo, mob->appearanceData.iNPCType);
|
||||||
}
|
}
|
||||||
@ -509,9 +497,6 @@ void MobManager::combatStep(Mob *mob, time_t currTime) {
|
|||||||
|
|
||||||
Player *plr = PlayerManager::getPlayer(mob->target);
|
Player *plr = PlayerManager::getPlayer(mob->target);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// did something else kill the player in the mean time?
|
// did something else kill the player in the mean time?
|
||||||
if (plr->HP <= 0) {
|
if (plr->HP <= 0) {
|
||||||
mob->target = nullptr;
|
mob->target = nullptr;
|
||||||
@ -834,11 +819,6 @@ std::pair<int,int> MobManager::lerp(int x1, int y1, int x2, int y2, int speed) {
|
|||||||
void MobManager::combatBegin(CNSocket *sock, CNPacketData *data) {
|
void MobManager::combatBegin(CNSocket *sock, CNPacketData *data) {
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr) {
|
|
||||||
std::cout << "[WARN] combatBegin: null player!" << std::endl;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
plr->inCombat = true;
|
plr->inCombat = true;
|
||||||
|
|
||||||
// HACK: make sure the player has the right weapon out for combat
|
// HACK: make sure the player has the right weapon out for combat
|
||||||
@ -864,11 +844,6 @@ void MobManager::dotDamageOnOff(CNSocket *sock, CNPacketData *data) {
|
|||||||
sP_CL2FE_DOT_DAMAGE_ONOFF *pkt = (sP_CL2FE_DOT_DAMAGE_ONOFF*)data->buf;
|
sP_CL2FE_DOT_DAMAGE_ONOFF *pkt = (sP_CL2FE_DOT_DAMAGE_ONOFF*)data->buf;
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr) {
|
|
||||||
std::cout << "[WARN] dotDamageOnOff: null player!" << std::endl;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if ((plr->iConditionBitFlag & CSB_BIT_INFECTION) != (bool)pkt->iFlag)
|
if ((plr->iConditionBitFlag & CSB_BIT_INFECTION) != (bool)pkt->iFlag)
|
||||||
plr->iConditionBitFlag ^= CSB_BIT_INFECTION;
|
plr->iConditionBitFlag ^= CSB_BIT_INFECTION;
|
||||||
|
|
||||||
@ -888,9 +863,6 @@ void MobManager::dealGooDamage(CNSocket *sock, int amount) {
|
|||||||
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
memset(respbuf, 0, resplen);
|
memset(respbuf, 0, resplen);
|
||||||
|
|
||||||
sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK *pkt = (sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK*)respbuf;
|
sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK *pkt = (sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK*)respbuf;
|
||||||
@ -1043,9 +1015,6 @@ void MobManager::pcAttackChars(CNSocket *sock, CNPacketData *data) {
|
|||||||
sP_CL2FE_REQ_PC_ATTACK_CHARs* pkt = (sP_CL2FE_REQ_PC_ATTACK_CHARs*)data->buf;
|
sP_CL2FE_REQ_PC_ATTACK_CHARs* pkt = (sP_CL2FE_REQ_PC_ATTACK_CHARs*)data->buf;
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// Unlike the attack mob packet, attacking players packet has an 8-byte trail (Instead of 4 bytes).
|
// Unlike the attack mob packet, attacking players packet has an 8-byte trail (Instead of 4 bytes).
|
||||||
if (!validInVarPacket(sizeof(sP_CL2FE_REQ_PC_ATTACK_CHARs), pkt->iTargetCnt, sizeof(int32_t) * 2, data->size)) {
|
if (!validInVarPacket(sizeof(sP_CL2FE_REQ_PC_ATTACK_CHARs), pkt->iTargetCnt, sizeof(int32_t) * 2, data->size)) {
|
||||||
std::cout << "[WARN] bad sP_CL2FE_REQ_PC_ATTACK_CHARs packet size\n";
|
std::cout << "[WARN] bad sP_CL2FE_REQ_PC_ATTACK_CHARs packet size\n";
|
||||||
@ -1345,9 +1314,6 @@ void MobManager::projectileHit(CNSocket* sock, CNPacketData* data) {
|
|||||||
sP_CL2FE_REQ_PC_ROCKET_STYLE_HIT* pkt = (sP_CL2FE_REQ_PC_ROCKET_STYLE_HIT*)data->buf;
|
sP_CL2FE_REQ_PC_ROCKET_STYLE_HIT* pkt = (sP_CL2FE_REQ_PC_ROCKET_STYLE_HIT*)data->buf;
|
||||||
Player* plr = PlayerManager::getPlayer(sock);
|
Player* plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (pkt->iTargetCnt == 0) {
|
if (pkt->iTargetCnt == 0) {
|
||||||
Bullets[plr->iID].erase(pkt->iBulletID);
|
Bullets[plr->iID].erase(pkt->iBulletID);
|
||||||
// no targets hit, don't send response
|
// no targets hit, don't send response
|
||||||
|
@ -120,9 +120,6 @@ void NPCManager::npcVendorBuy(CNSocket* sock, CNPacketData* data) {
|
|||||||
sP_CL2FE_REQ_PC_VENDOR_ITEM_BUY* req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_BUY*)data->buf;
|
sP_CL2FE_REQ_PC_VENDOR_ITEM_BUY* req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_BUY*)data->buf;
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
Item* item = ItemManager::getItemData(req->Item.iID, req->Item.iType);
|
Item* item = ItemManager::getItemData(req->Item.iID, req->Item.iType);
|
||||||
|
|
||||||
if (item == nullptr) {
|
if (item == nullptr) {
|
||||||
@ -172,9 +169,6 @@ void NPCManager::npcVendorSell(CNSocket* sock, CNPacketData* data) {
|
|||||||
sP_CL2FE_REQ_PC_VENDOR_ITEM_SELL* req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_SELL*)data->buf;
|
sP_CL2FE_REQ_PC_VENDOR_ITEM_SELL* req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_SELL*)data->buf;
|
||||||
Player* plr = PlayerManager::getPlayer(sock);
|
Player* plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (req->iInvenSlotNum < 0 || req->iInvenSlotNum >= AINVEN_COUNT || req->iItemCnt < 0) {
|
if (req->iInvenSlotNum < 0 || req->iInvenSlotNum >= AINVEN_COUNT || req->iItemCnt < 0) {
|
||||||
std::cout << "[WARN] Client failed to sell item in slot " << req->iInvenSlotNum << std::endl;
|
std::cout << "[WARN] Client failed to sell item in slot " << req->iInvenSlotNum << std::endl;
|
||||||
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL, failResp);
|
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL, failResp);
|
||||||
@ -231,9 +225,6 @@ void NPCManager::npcVendorBuyback(CNSocket* sock, CNPacketData* data) {
|
|||||||
sP_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY* req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY*)data->buf;
|
sP_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY* req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY*)data->buf;
|
||||||
Player* plr = PlayerManager::getPlayer(sock);
|
Player* plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
Item* item = ItemManager::getItemData(req->Item.iID, req->Item.iType);
|
Item* item = ItemManager::getItemData(req->Item.iID, req->Item.iType);
|
||||||
|
|
||||||
if (item == nullptr) {
|
if (item == nullptr) {
|
||||||
@ -325,9 +316,6 @@ void NPCManager::npcVendorBuyBattery(CNSocket* sock, CNPacketData* data) {
|
|||||||
sP_CL2FE_REQ_PC_VENDOR_BATTERY_BUY* req = (sP_CL2FE_REQ_PC_VENDOR_BATTERY_BUY*)data->buf;
|
sP_CL2FE_REQ_PC_VENDOR_BATTERY_BUY* req = (sP_CL2FE_REQ_PC_VENDOR_BATTERY_BUY*)data->buf;
|
||||||
Player* plr = PlayerManager::getPlayer(sock);
|
Player* plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
int cost = req->Item.iOpt * 100;
|
int cost = req->Item.iOpt * 100;
|
||||||
if ((req->Item.iID == 3 ? (plr->batteryW >= 9999) : (plr->batteryN >= 9999)) || plr->money < cost) { // sanity check
|
if ((req->Item.iID == 3 ? (plr->batteryW >= 9999) : (plr->batteryN >= 9999)) || plr->money < cost) { // sanity check
|
||||||
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL, failResp);
|
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL, failResp);
|
||||||
@ -364,9 +352,6 @@ void NPCManager::npcCombineItems(CNSocket* sock, CNPacketData* data) {
|
|||||||
sP_CL2FE_REQ_PC_ITEM_COMBINATION* req = (sP_CL2FE_REQ_PC_ITEM_COMBINATION*)data->buf;
|
sP_CL2FE_REQ_PC_ITEM_COMBINATION* req = (sP_CL2FE_REQ_PC_ITEM_COMBINATION*)data->buf;
|
||||||
Player* plr = PlayerManager::getPlayer(sock);
|
Player* plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (req->iCostumeItemSlot < 0 || req->iCostumeItemSlot >= AINVEN_COUNT || req->iStatItemSlot < 0 || req->iStatItemSlot >= AINVEN_COUNT) { // sanity check 1
|
if (req->iCostumeItemSlot < 0 || req->iCostumeItemSlot >= AINVEN_COUNT || req->iStatItemSlot < 0 || req->iStatItemSlot >= AINVEN_COUNT) { // sanity check 1
|
||||||
INITSTRUCT(sP_FE2CL_REP_PC_ITEM_COMBINATION_FAIL, failResp);
|
INITSTRUCT(sP_FE2CL_REP_PC_ITEM_COMBINATION_FAIL, failResp);
|
||||||
failResp.iCostumeItemSlot = req->iCostumeItemSlot;
|
failResp.iCostumeItemSlot = req->iCostumeItemSlot;
|
||||||
@ -454,7 +439,7 @@ void NPCManager::npcUnsummonHandler(CNSocket* sock, CNPacketData* data) {
|
|||||||
|
|
||||||
Player* plr = PlayerManager::getPlayer(sock);
|
Player* plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr || plr->accountLevel > 30)
|
if (plr->accountLevel > 30)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
sP_CL2FE_REQ_NPC_UNSUMMON* req = (sP_CL2FE_REQ_NPC_UNSUMMON*)data->buf;
|
sP_CL2FE_REQ_NPC_UNSUMMON* req = (sP_CL2FE_REQ_NPC_UNSUMMON*)data->buf;
|
||||||
@ -469,7 +454,7 @@ void NPCManager::npcSummonHandler(CNSocket* sock, CNPacketData* data) {
|
|||||||
Player* plr = PlayerManager::getPlayer(sock);
|
Player* plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
// permission & sanity check
|
// permission & sanity check
|
||||||
if (plr == nullptr || plr->accountLevel > 30 || req->iNPCType >= 3314 || req->iNPCCnt > 100)
|
if (plr->accountLevel > 30 || req->iNPCType >= 3314 || req->iNPCCnt > 100)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
int team = NPCData[req->iNPCType]["m_iTeam"];
|
int team = NPCData[req->iNPCType]["m_iTeam"];
|
||||||
|
@ -33,7 +33,7 @@ void NanoManager::nanoEquipHandler(CNSocket* sock, CNPacketData* data) {
|
|||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
// sanity checks
|
// sanity checks
|
||||||
if (plr == nullptr || nano->iNanoSlotNum > 2 || nano->iNanoSlotNum < 0)
|
if (nano->iNanoSlotNum > 2 || nano->iNanoSlotNum < 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
resp.iNanoID = nano->iNanoID;
|
resp.iNanoID = nano->iNanoID;
|
||||||
@ -70,7 +70,7 @@ void NanoManager::nanoUnEquipHandler(CNSocket* sock, CNPacketData* data) {
|
|||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
// sanity check
|
// sanity check
|
||||||
if (plr == nullptr || nano->iNanoSlotNum > 2 || nano->iNanoSlotNum < 0)
|
if (nano->iNanoSlotNum > 2 || nano->iNanoSlotNum < 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
resp.iNanoSlotNum = nano->iNanoSlotNum;
|
resp.iNanoSlotNum = nano->iNanoSlotNum;
|
||||||
@ -93,9 +93,6 @@ void NanoManager::nanoGMGiveHandler(CNSocket* sock, CNPacketData* data) {
|
|||||||
sP_CL2FE_REQ_PC_GIVE_NANO* nano = (sP_CL2FE_REQ_PC_GIVE_NANO*)data->buf;
|
sP_CL2FE_REQ_PC_GIVE_NANO* nano = (sP_CL2FE_REQ_PC_GIVE_NANO*)data->buf;
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// Add nano to player
|
// Add nano to player
|
||||||
addNano(sock, nano->iNanoID, 0);
|
addNano(sock, nano->iNanoID, 0);
|
||||||
|
|
||||||
@ -111,9 +108,6 @@ void NanoManager::nanoSummonHandler(CNSocket* sock, CNPacketData* data) {
|
|||||||
sP_CL2FE_REQ_NANO_ACTIVE* pkt = (sP_CL2FE_REQ_NANO_ACTIVE*)data->buf;
|
sP_CL2FE_REQ_NANO_ACTIVE* pkt = (sP_CL2FE_REQ_NANO_ACTIVE*)data->buf;
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
summonNano(sock, pkt->iNanoSlotNum);
|
summonNano(sock, pkt->iNanoSlotNum);
|
||||||
|
|
||||||
// Send to client
|
// Send to client
|
||||||
@ -125,9 +119,6 @@ void NanoManager::nanoSummonHandler(CNSocket* sock, CNPacketData* data) {
|
|||||||
void NanoManager::nanoSkillUseHandler(CNSocket* sock, CNPacketData* data) {
|
void NanoManager::nanoSkillUseHandler(CNSocket* sock, CNPacketData* data) {
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
int16_t nanoID = plr->activeNano;
|
int16_t nanoID = plr->activeNano;
|
||||||
int16_t skillID = plr->Nanos[nanoID].iSkillID;
|
int16_t skillID = plr->Nanos[nanoID].iSkillID;
|
||||||
|
|
||||||
@ -214,7 +205,7 @@ void NanoManager::nanoPotionHandler(CNSocket* sock, CNPacketData* data) {
|
|||||||
Player* player = PlayerManager::getPlayer(sock);
|
Player* player = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
// sanity checks
|
// sanity checks
|
||||||
if (player == nullptr || player->activeNano == -1 || player->batteryN == 0)
|
if (player->activeNano == -1 || player->batteryN == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
sNano nano = player->Nanos[player->activeNano];
|
sNano nano = player->Nanos[player->activeNano];
|
||||||
@ -244,9 +235,6 @@ void NanoManager::addNano(CNSocket* sock, int16_t nanoID, int16_t slot, bool spe
|
|||||||
|
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
int level = nanoID < plr->level ? plr->level : nanoID;
|
int level = nanoID < plr->level ? plr->level : nanoID;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -296,7 +284,7 @@ void NanoManager::summonNano(CNSocket *sock, int slot, bool silent) {
|
|||||||
resp.iActiveNanoSlotNum = slot;
|
resp.iActiveNanoSlotNum = slot;
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr || slot > 2 || slot < -1)
|
if (slot > 2 || slot < -1)
|
||||||
return; // sanity check
|
return; // sanity check
|
||||||
|
|
||||||
plr->nanoDrainRate = 0;
|
plr->nanoDrainRate = 0;
|
||||||
@ -354,9 +342,6 @@ void NanoManager::setNanoSkill(CNSocket* sock, sP_CL2FE_REQ_NANO_TUNE* skill) {
|
|||||||
|
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (plr->activeNano > 0 && plr->activeNano == skill->iNanoID)
|
if (plr->activeNano > 0 && plr->activeNano == skill->iNanoID)
|
||||||
summonNano(sock, -1); // just unsummon the nano to prevent infinite buffs
|
summonNano(sock, -1); // just unsummon the nano to prevent infinite buffs
|
||||||
|
|
||||||
@ -428,9 +413,6 @@ void NanoManager::resetNanoSkill(CNSocket* sock, int16_t nanoID) {
|
|||||||
|
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
sNano nano = plr->Nanos[nanoID];
|
sNano nano = plr->Nanos[nanoID];
|
||||||
|
|
||||||
// 0 is reset
|
// 0 is reset
|
||||||
@ -441,9 +423,6 @@ void NanoManager::resetNanoSkill(CNSocket* sock, int16_t nanoID) {
|
|||||||
void NanoManager::nanoUnbuff(CNSocket* sock, std::vector<int> targetData, int32_t bitFlag, int16_t timeBuffID, int16_t amount, bool groupPower) {
|
void NanoManager::nanoUnbuff(CNSocket* sock, std::vector<int> targetData, int32_t bitFlag, int16_t timeBuffID, int16_t amount, bool groupPower) {
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
plr->iSelfConditionBitFlag &= ~bitFlag;
|
plr->iSelfConditionBitFlag &= ~bitFlag;
|
||||||
int groupFlags = 0;
|
int groupFlags = 0;
|
||||||
|
|
||||||
@ -692,9 +671,6 @@ bool doDamage(CNSocket *sock, sSkillResult_Damage *respdata, int i, int32_t targ
|
|||||||
|
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
int damage = MobManager::hitMob(sock, mob, PC_MAXHEALTH(plr->level) * amount / 2000 + mob->appearanceData.iHP * amount / 2000);
|
int damage = MobManager::hitMob(sock, mob, PC_MAXHEALTH(plr->level) * amount / 2000 + mob->appearanceData.iHP * amount / 2000);
|
||||||
|
|
||||||
respdata[i].eCT = 4;
|
respdata[i].eCT = 4;
|
||||||
@ -726,9 +702,6 @@ bool doLeech(CNSocket *sock, sSkillResult_Heal_HP *healdata, int i, int32_t targ
|
|||||||
sSkillResult_Damage *damagedata = (sSkillResult_Damage*)(((uint8_t*)healdata) + sizeof(sSkillResult_Heal_HP));
|
sSkillResult_Damage *damagedata = (sSkillResult_Damage*)(((uint8_t*)healdata) + sizeof(sSkillResult_Heal_HP));
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
int healedAmount = amount;
|
int healedAmount = amount;
|
||||||
|
|
||||||
plr->HP += healedAmount;
|
plr->HP += healedAmount;
|
||||||
@ -818,9 +791,6 @@ void nanoPower(CNSocket *sock, std::vector<int> targetData,
|
|||||||
int16_t skillType, int32_t bitFlag, int16_t timeBuffID) {
|
int16_t skillType, int32_t bitFlag, int16_t timeBuffID) {
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (skillType == EST_RETROROCKET_SELF || skillType == EST_RECALL) // rocket and self recall does not need any trailing structs
|
if (skillType == EST_RETROROCKET_SELF || skillType == EST_RECALL) // rocket and self recall does not need any trailing structs
|
||||||
targetData[0] = 0;
|
targetData[0] = 0;
|
||||||
|
|
||||||
|
@ -627,9 +627,6 @@ void PlayerManager::setSpecialPlayer(CNSocket* sock, CNPacketData* data) {
|
|||||||
sP_CL2FE_GM_REQ_PC_SET_VALUE* setData = (sP_CL2FE_GM_REQ_PC_SET_VALUE*)data->buf;
|
sP_CL2FE_GM_REQ_PC_SET_VALUE* setData = (sP_CL2FE_GM_REQ_PC_SET_VALUE*)data->buf;
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
INITSTRUCT(sP_FE2CL_GM_REP_PC_SET_VALUE, response);
|
INITSTRUCT(sP_FE2CL_GM_REP_PC_SET_VALUE, response);
|
||||||
|
|
||||||
DEBUGLOG(
|
DEBUGLOG(
|
||||||
@ -696,9 +693,6 @@ void PlayerManager::revivePlayer(CNSocket* sock, CNPacketData* data) {
|
|||||||
|
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
WarpLocation* target = PlayerManager::getRespawnPoint(plr);
|
WarpLocation* target = PlayerManager::getRespawnPoint(plr);
|
||||||
|
|
||||||
sP_CL2FE_REQ_PC_REGEN* reviveData = (sP_CL2FE_REQ_PC_REGEN*)data->buf;
|
sP_CL2FE_REQ_PC_REGEN* reviveData = (sP_CL2FE_REQ_PC_REGEN*)data->buf;
|
||||||
@ -934,9 +928,6 @@ void PlayerManager::setSpecialState(CNSocket* sock, CNPacketData* data) {
|
|||||||
|
|
||||||
Player *plr = getPlayer(sock);
|
Player *plr = getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
sP_CL2FE_GM_REQ_PC_SPECIAL_STATE_SWITCH* setData = (sP_CL2FE_GM_REQ_PC_SPECIAL_STATE_SWITCH*)data->buf;
|
sP_CL2FE_GM_REQ_PC_SPECIAL_STATE_SWITCH* setData = (sP_CL2FE_GM_REQ_PC_SPECIAL_STATE_SWITCH*)data->buf;
|
||||||
|
|
||||||
// HACK: work around the invisible weapon bug
|
// HACK: work around the invisible weapon bug
|
||||||
|
@ -29,9 +29,6 @@ void TransportManager::transportRegisterLocationHandler(CNSocket* sock, CNPacket
|
|||||||
sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION* transport = (sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION*)data->buf;
|
sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION* transport = (sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION*)data->buf;
|
||||||
Player* plr = PlayerManager::getPlayer(sock);
|
Player* plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
bool newReg = false; // this is a new registration
|
bool newReg = false; // this is a new registration
|
||||||
//std::cout << "request to register transport, eTT " << transport->eTT << ", locID " << transport->iLocationID << ", npc " << transport->iNPC_ID << std::endl;
|
//std::cout << "request to register transport, eTT " << transport->eTT << ", locID " << transport->iLocationID << ", npc " << transport->iNPC_ID << std::endl;
|
||||||
if (transport->eTT == 1) { // S.C.A.M.P.E.R.
|
if (transport->eTT == 1) { // S.C.A.M.P.E.R.
|
||||||
@ -114,9 +111,6 @@ void TransportManager::transportWarpHandler(CNSocket* sock, CNPacketData* data)
|
|||||||
sP_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION* req = (sP_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION*)data->buf;
|
sP_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION* req = (sP_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION*)data->buf;
|
||||||
Player* plr = PlayerManager::getPlayer(sock);
|
Player* plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
if (plr == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* req:
|
* req:
|
||||||
* eIL -- inventory type
|
* eIL -- inventory type
|
||||||
|
Loading…
Reference in New Issue
Block a user