mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2025-12-18 02:40:57 +00:00
Removed redundant checks for a nullptr from PlayerManager::getPlayer()
These were written in desparation and never should have been there in the first place.
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@@ -43,9 +43,6 @@ void MobManager::pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
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sP_CL2FE_REQ_PC_ATTACK_NPCs* pkt = (sP_CL2FE_REQ_PC_ATTACK_NPCs*)data->buf;
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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// sanity check
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if (!validInVarPacket(sizeof(sP_CL2FE_REQ_PC_ATTACK_NPCs), pkt->iNPCCnt, sizeof(int32_t), data->size)) {
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std::cout << "[WARN] bad sP_CL2FE_REQ_PC_ATTACK_NPCs packet size\n";
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@@ -122,9 +119,6 @@ void MobManager::pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
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void MobManager::npcAttackPc(Mob *mob, time_t currTime) {
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Player *plr = PlayerManager::getPlayer(mob->target);
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if (plr == nullptr)
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return;
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const size_t resplen = sizeof(sP_FE2CL_PC_ATTACK_NPCs_SUCC) + sizeof(sAttackResult);
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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@@ -158,9 +152,6 @@ void MobManager::npcAttackPc(Mob *mob, time_t currTime) {
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void MobManager::giveReward(CNSocket *sock, Mob* mob) {
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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// we know it's only one trailing struct, so we can skip full validation
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@@ -391,20 +382,17 @@ void MobManager::killMob(CNSocket *sock, Mob *mob) {
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if (sock != nullptr) {
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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if (plr->groupCnt == 1 && plr->iIDGroup == plr->iID) {
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giveReward(sock, mob);
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MissionManager::mobKilled(sock, mob->appearanceData.iNPCType);
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} else {
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plr = PlayerManager::getPlayerFromID(plr->iIDGroup);
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Player* otherPlayer = PlayerManager::getPlayerFromID(plr->iIDGroup);
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if (plr == nullptr)
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if (otherPlayer == nullptr)
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return;
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for (int i = 0; i < plr->groupCnt; i++) {
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CNSocket* sockTo = PlayerManager::getSockFromID(plr->groupIDs[i]);
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for (int i = 0; i < otherPlayer->groupCnt; i++) {
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CNSocket* sockTo = PlayerManager::getSockFromID(otherPlayer->groupIDs[i]);
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giveReward(sockTo, mob);
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MissionManager::mobKilled(sockTo, mob->appearanceData.iNPCType);
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}
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@@ -509,9 +497,6 @@ void MobManager::combatStep(Mob *mob, time_t currTime) {
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Player *plr = PlayerManager::getPlayer(mob->target);
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if (plr == nullptr)
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return;
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// did something else kill the player in the mean time?
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if (plr->HP <= 0) {
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mob->target = nullptr;
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@@ -834,11 +819,6 @@ std::pair<int,int> MobManager::lerp(int x1, int y1, int x2, int y2, int speed) {
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void MobManager::combatBegin(CNSocket *sock, CNPacketData *data) {
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr) {
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std::cout << "[WARN] combatBegin: null player!" << std::endl;
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return;
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}
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plr->inCombat = true;
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// HACK: make sure the player has the right weapon out for combat
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@@ -864,11 +844,6 @@ void MobManager::dotDamageOnOff(CNSocket *sock, CNPacketData *data) {
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sP_CL2FE_DOT_DAMAGE_ONOFF *pkt = (sP_CL2FE_DOT_DAMAGE_ONOFF*)data->buf;
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr) {
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std::cout << "[WARN] dotDamageOnOff: null player!" << std::endl;
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return;
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}
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if ((plr->iConditionBitFlag & CSB_BIT_INFECTION) != (bool)pkt->iFlag)
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plr->iConditionBitFlag ^= CSB_BIT_INFECTION;
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@@ -888,9 +863,6 @@ void MobManager::dealGooDamage(CNSocket *sock, int amount) {
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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memset(respbuf, 0, resplen);
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sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK *pkt = (sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK*)respbuf;
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@@ -1043,9 +1015,6 @@ void MobManager::pcAttackChars(CNSocket *sock, CNPacketData *data) {
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sP_CL2FE_REQ_PC_ATTACK_CHARs* pkt = (sP_CL2FE_REQ_PC_ATTACK_CHARs*)data->buf;
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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// Unlike the attack mob packet, attacking players packet has an 8-byte trail (Instead of 4 bytes).
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if (!validInVarPacket(sizeof(sP_CL2FE_REQ_PC_ATTACK_CHARs), pkt->iTargetCnt, sizeof(int32_t) * 2, data->size)) {
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std::cout << "[WARN] bad sP_CL2FE_REQ_PC_ATTACK_CHARs packet size\n";
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@@ -1345,9 +1314,6 @@ void MobManager::projectileHit(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_ROCKET_STYLE_HIT* pkt = (sP_CL2FE_REQ_PC_ROCKET_STYLE_HIT*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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if (pkt->iTargetCnt == 0) {
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Bullets[plr->iID].erase(pkt->iBulletID);
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// no targets hit, don't send response
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