mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-12-18 09:20:04 +00:00
Merge 02a5632147
into 8568fd1c46
This commit is contained in:
commit
1c979a76b6
167
src/Chunking.cpp
167
src/Chunking.cpp
@ -1,5 +1,6 @@
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#include "Chunking.hpp"
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#include "Player.hpp"
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#include "MobAI.hpp"
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#include "NPCManager.hpp"
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@ -11,6 +12,11 @@ using namespace Chunking;
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* The initial chunkPos value before a player is placed into the world.
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*/
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const ChunkPos Chunking::INVALID_CHUNK = {};
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constexpr size_t MAX_PC_PER_AROUND = (CN_PACKET_BUFFER_SIZE - 4) / sizeof(sPCAppearanceData);
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constexpr size_t MAX_NPC_PER_AROUND = (CN_PACKET_BUFFER_SIZE - 4) / sizeof(sNPCAppearanceData);
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constexpr size_t MAX_SHINY_PER_AROUND = (CN_PACKET_BUFFER_SIZE - 4) / sizeof(sShinyAppearanceData);
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constexpr size_t MAX_TRANSPORTATION_PER_AROUND = (CN_PACKET_BUFFER_SIZE - 4) / sizeof(sTransportationAppearanceData);
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constexpr size_t MAX_IDS_PER_AROUND_DEL = (CN_PACKET_BUFFER_SIZE - 4) / sizeof(int32_t);
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std::map<ChunkPos, Chunk*> Chunking::chunks;
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@ -75,11 +81,82 @@ void Chunking::untrackEntity(ChunkPos chunkPos, const EntityRef ref) {
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deleteChunk(chunkPos);
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}
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template<class T>
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static void sendAroundPacket(const EntityRef recipient, std::vector<std::vector<T>>& slices, size_t maxCnt, uint32_t packetId) {
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assert(recipient.kind == EntityKind::PLAYER);
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uint8_t pktBuf[CN_PACKET_BUFFER_SIZE];
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for (const auto& slice : slices) {
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memset(pktBuf, 0, CN_PACKET_BUFFER_SIZE);
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int count = slice.size();
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assert(count <= maxCnt);
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*((int32_t*)pktBuf) = count;
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T* data = (T*)(pktBuf + sizeof(int32_t));
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for (size_t i = 0; i < count; i++) {
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data[i] = slice[i];
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}
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recipient.sock->sendPacket(pktBuf, packetId, 4 + (count * sizeof(T)));
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}
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}
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template<class T>
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static void sendAroundDelPacket(const EntityRef recipient, std::vector<std::vector<T>>& slices, bool isTransportation, uint32_t packetId) {
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assert(recipient.kind == EntityKind::PLAYER);
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size_t maxCnt = MAX_IDS_PER_AROUND_DEL;
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if (isTransportation)
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maxCnt -= 1; // account for eTT. sad.
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uint8_t pktBuf[CN_PACKET_BUFFER_SIZE];
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for (const auto& slice : slices) {
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memset(pktBuf, 0, CN_PACKET_BUFFER_SIZE);
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int count = slice.size();
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assert(count <= maxCnt);
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T* data;
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if (isTransportation) {
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*((int32_t*)pktBuf) = 3; // eTT
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*((int32_t*)pktBuf + sizeof(int32_t)) = count;
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data = (T*)(pktBuf + sizeof(int32_t) + sizeof(int32_t));
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} else {
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*((int32_t*)pktBuf) = count;
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data = (T*)(pktBuf + sizeof(int32_t));
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}
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for (size_t i = 0; i < count; i++) {
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data[i] = slice[i];
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}
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recipient.sock->sendPacket(pktBuf, packetId, isTransportation ? 8 : 4 + (count * sizeof(T)));
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}
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}
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template<class T>
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static void bufferAppearanceData(std::vector<std::vector<T>>& slices, const T& data, size_t maxCnt) {
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if (slices.empty())
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slices.push_back(std::vector<T>());
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std::vector<T>& slice = slices[slices.size() - 1];
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slice.push_back(data);
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if (slice.size() == maxCnt)
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slices.push_back(std::vector<T>());
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}
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static void bufferIdForDisappearance(std::vector<std::vector<int32_t>>& slices, int32_t id, size_t maxCnt) {
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if (slices.empty())
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slices.push_back(std::vector<int32_t>());
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std::vector<int32_t>& slice = slices[slices.size() - 1];
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slice.push_back(id);
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if (slice.size() == maxCnt)
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slices.push_back(std::vector<int32_t>());
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}
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void Chunking::addEntityToChunks(std::set<Chunk*> chnks, const EntityRef ref) {
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Entity *ent = ref.getEntity();
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bool alive = ent->isExtant();
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// TODO: maybe optimize this, potentially using AROUND packets?
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std::vector<std::vector<sPCAppearanceData>> pcAppearances;
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std::vector<std::vector<sNPCAppearanceData>> npcAppearances;
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std::vector<std::vector<sShinyAppearanceData>> shinyAppearances;
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std::vector<std::vector<sTransportationAppearanceData>> transportationAppearances;
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for (Chunk *chunk : chnks) {
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for (const EntityRef otherRef : chunk->entities) {
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// skip oneself
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@ -95,7 +172,39 @@ void Chunking::addEntityToChunks(std::set<Chunk*> chnks, const EntityRef ref) {
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// notify this *player* of the existence of all visible Entities
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if (ref.kind == EntityKind::PLAYER && other->isExtant()) {
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other->enterIntoViewOf(ref.sock);
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sPCAppearanceData pcData;
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sNPCAppearanceData npcData;
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sShinyAppearanceData eggData;
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sTransportationAppearanceData busData;
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switch(otherRef.kind)
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{
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case EntityKind::PLAYER:
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pcData = dynamic_cast<Player*>(other)->getAppearanceData();
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bufferAppearanceData(pcAppearances, pcData, MAX_PC_PER_AROUND);
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break;
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case EntityKind::SIMPLE_NPC:
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npcData = dynamic_cast<BaseNPC*>(other)->getAppearanceData();
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bufferAppearanceData(npcAppearances, npcData, MAX_NPC_PER_AROUND);
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break;
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case EntityKind::COMBAT_NPC:
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npcData = dynamic_cast<CombatNPC*>(other)->getAppearanceData();
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bufferAppearanceData(npcAppearances, npcData, MAX_NPC_PER_AROUND);
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break;
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case EntityKind::MOB:
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npcData = dynamic_cast<Mob*>(other)->getAppearanceData();
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bufferAppearanceData(npcAppearances, npcData, MAX_NPC_PER_AROUND);
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break;
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case EntityKind::EGG:
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eggData = dynamic_cast<Egg*>(other)->getShinyAppearanceData();
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bufferAppearanceData(shinyAppearances, eggData, MAX_SHINY_PER_AROUND);
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break;
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case EntityKind::BUS:
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busData = dynamic_cast<Bus*>(other)->getTransportationAppearanceData();
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bufferAppearanceData(transportationAppearances, busData, MAX_TRANSPORTATION_PER_AROUND);
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break;
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default:
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break;
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}
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}
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// for mobs, increment playersInView
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@ -105,13 +214,28 @@ void Chunking::addEntityToChunks(std::set<Chunk*> chnks, const EntityRef ref) {
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((Mob*)other)->playersInView++;
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}
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}
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if (ref.kind != EntityKind::PLAYER)
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return; // nothing to send
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if (!pcAppearances.empty())
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sendAroundPacket(ref, pcAppearances, MAX_PC_PER_AROUND, P_FE2CL_PC_AROUND);
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if (!npcAppearances.empty())
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sendAroundPacket(ref, npcAppearances, MAX_NPC_PER_AROUND, P_FE2CL_NPC_AROUND);
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if (!shinyAppearances.empty())
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sendAroundPacket(ref, shinyAppearances, MAX_SHINY_PER_AROUND, P_FE2CL_SHINY_AROUND);
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if (!transportationAppearances.empty())
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sendAroundPacket(ref, transportationAppearances, MAX_TRANSPORTATION_PER_AROUND, P_FE2CL_TRANSPORTATION_AROUND);
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}
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void Chunking::removeEntityFromChunks(std::set<Chunk*> chnks, const EntityRef ref) {
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Entity *ent = ref.getEntity();
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bool alive = ent->isExtant();
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// TODO: same as above
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std::vector<std::vector<int32_t>> pcDisappearances;
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std::vector<std::vector<int32_t>> npcDisappearances;
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std::vector<std::vector<int32_t>> shinyDisappearances;
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std::vector<std::vector<int32_t>> transportationDisappearances;
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for (Chunk *chunk : chnks) {
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for (const EntityRef otherRef : chunk->entities) {
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// skip oneself
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@ -127,7 +251,30 @@ void Chunking::removeEntityFromChunks(std::set<Chunk*> chnks, const EntityRef re
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// notify this *player* of the departure of all visible Entities
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if (ref.kind == EntityKind::PLAYER && other->isExtant()) {
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other->disappearFromViewOf(ref.sock);
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int32_t id;
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switch(otherRef.kind)
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{
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case EntityKind::PLAYER:
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id = dynamic_cast<Player*>(other)->iID;
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bufferIdForDisappearance(pcDisappearances, id, MAX_IDS_PER_AROUND_DEL);
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break;
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case EntityKind::SIMPLE_NPC:
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case EntityKind::COMBAT_NPC:
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case EntityKind::MOB:
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id = dynamic_cast<BaseNPC*>(other)->id;
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bufferIdForDisappearance(npcDisappearances, id, MAX_IDS_PER_AROUND_DEL);
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break;
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case EntityKind::EGG:
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id = dynamic_cast<Egg*>(other)->id;
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bufferIdForDisappearance(shinyDisappearances, id, MAX_IDS_PER_AROUND_DEL);
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break;
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case EntityKind::BUS:
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id = dynamic_cast<Bus*>(other)->id;
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bufferIdForDisappearance(transportationDisappearances, id, MAX_IDS_PER_AROUND_DEL - 1);
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break;
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default:
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break;
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}
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}
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// for mobs, decrement playersInView
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@ -137,6 +284,18 @@ void Chunking::removeEntityFromChunks(std::set<Chunk*> chnks, const EntityRef re
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((Mob*)other)->playersInView--;
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}
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}
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if (ref.kind != EntityKind::PLAYER)
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return; // nothing to send
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if (!pcDisappearances.empty())
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sendAroundDelPacket(ref, pcDisappearances, false, P_FE2CL_AROUND_DEL_PC);
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if (!npcDisappearances.empty())
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sendAroundDelPacket(ref, npcDisappearances, false, P_FE2CL_AROUND_DEL_NPC);
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if (!shinyDisappearances.empty())
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sendAroundDelPacket(ref, shinyDisappearances, false, P_FE2CL_AROUND_DEL_SHINY);
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if (!transportationDisappearances.empty())
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sendAroundDelPacket(ref, transportationDisappearances, true, P_FE2CL_AROUND_DEL_TRANSPORTATION);
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}
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static void emptyChunk(ChunkPos chunkPos) {
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@ -126,15 +126,6 @@ static void eggStep(CNServer* serv, time_t currTime) {
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}
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void Eggs::npcDataToEggData(int x, int y, int z, sNPCAppearanceData* npc, sShinyAppearanceData* egg) {
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egg->iX = x;
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egg->iY = y;
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egg->iZ = z;
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// client doesn't care about egg->iMapNum
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egg->iShinyType = npc->iNPCType;
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egg->iShiny_ID = npc->iNPC_ID;
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}
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static void eggPickup(CNSocket* sock, CNPacketData* data) {
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auto pickup = (sP_CL2FE_REQ_SHINY_PICKUP*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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@ -15,5 +15,4 @@ namespace Eggs {
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void init();
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void eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration);
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void npcDataToEggData(int x, int y, int z, sNPCAppearanceData* npc, sShinyAppearanceData* egg);
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}
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@ -70,11 +70,7 @@ void Bus::enterIntoViewOf(CNSocket *sock) {
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INITSTRUCT(sP_FE2CL_TRANSPORTATION_ENTER, pkt);
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// TODO: Potentially decouple this from BaseNPC?
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pkt.AppearanceData = {
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3, id, type,
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x, y, z
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};
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pkt.AppearanceData = getTransportationAppearanceData();
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sock->sendPacket(pkt, P_FE2CL_TRANSPORTATION_ENTER);
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}
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@ -82,12 +78,22 @@ void Egg::enterIntoViewOf(CNSocket *sock) {
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INITSTRUCT(sP_FE2CL_SHINY_ENTER, pkt);
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// TODO: Potentially decouple this from BaseNPC?
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pkt.ShinyAppearanceData = {
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pkt.ShinyAppearanceData = getShinyAppearanceData();
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sock->sendPacket(pkt, P_FE2CL_SHINY_ENTER);
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}
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sTransportationAppearanceData Bus::getTransportationAppearanceData() {
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return sTransportationAppearanceData {
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3, id, type,
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x, y, z
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};
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}
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sShinyAppearanceData Egg::getShinyAppearanceData() {
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return sShinyAppearanceData {
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id, type, 0, // client doesn't care about map num
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x, y, z
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};
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sock->sendPacket(pkt, P_FE2CL_SHINY_ENTER);
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}
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sNano* Player::getActiveNano() {
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@ -161,6 +161,8 @@ struct Egg : public BaseNPC {
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virtual void enterIntoViewOf(CNSocket *sock) override;
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virtual void disappearFromViewOf(CNSocket *sock) override;
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sShinyAppearanceData getShinyAppearanceData();
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};
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struct Bus : public BaseNPC {
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@ -172,4 +174,6 @@ struct Bus : public BaseNPC {
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virtual void enterIntoViewOf(CNSocket *sock) override;
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virtual void disappearFromViewOf(CNSocket *sock) override;
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sTransportationAppearanceData getTransportationAppearanceData();
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};
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@ -1,6 +1,8 @@
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/* enum definitions from the client */
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#pragma once
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#include "core/CNStructs.hpp"
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// floats
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const float VALUE_BATTERY_EMPTY_PENALTY = 0.5f;
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const float CN_EP_RANK_1 = 0.8f;
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@ -410,7 +412,13 @@ enum {
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SEND_ANYCAST_NEW = 3,
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SEND_BROADCAST = 4,
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#if PROTOCOL_VERSION == 728
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CN_PACKET_BUFFER_SIZE = 8192,
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#elif PROTOCOL_VERSION == 1013
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CN_PACKET_BUFFER_SIZE = 8192,
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#else
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CN_PACKET_BUFFER_SIZE = 4096,
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#endif
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P_CL2LS_REQ_LOGIN = 0x12000001, // 301989889
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P_CL2LS_REQ_CHECK_CHAR_NAME = 0x12000002, // 301989890
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@ -235,7 +235,7 @@ std::map<uint32_t, PacketDesc> Packets::packets = {
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PACKET(P_FE2CL_REP_PC_EXIT_FAIL),
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PACKET(P_FE2CL_REP_PC_EXIT_SUCC),
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PACKET(P_FE2CL_PC_EXIT),
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PACKET(P_FE2CL_PC_AROUND),
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VAR_PACKET(P_FE2CL_PC_AROUND, iPCCnt, sPCAppearanceData),
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PACKET(P_FE2CL_PC_MOVE),
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PACKET(P_FE2CL_PC_STOP),
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PACKET(P_FE2CL_PC_JUMP),
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@ -243,9 +243,9 @@ std::map<uint32_t, PacketDesc> Packets::packets = {
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PACKET(P_FE2CL_NPC_EXIT),
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PACKET(P_FE2CL_NPC_MOVE),
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PACKET(P_FE2CL_NPC_NEW),
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PACKET(P_FE2CL_NPC_AROUND),
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PACKET(P_FE2CL_AROUND_DEL_PC),
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PACKET(P_FE2CL_AROUND_DEL_NPC),
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VAR_PACKET(P_FE2CL_NPC_AROUND, iNPCCnt, sNPCAppearanceData),
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VAR_PACKET(P_FE2CL_AROUND_DEL_PC, iPCCnt, int32_t),
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VAR_PACKET(P_FE2CL_AROUND_DEL_NPC, iNPCCnt, int32_t),
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PACKET(P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC),
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PACKET(P_FE2CL_REP_SEND_FREECHAT_MESSAGE_FAIL),
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VAR_PACKET(P_FE2CL_PC_ATTACK_NPCs_SUCC, iNPCCnt, sAttackResult),
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@ -387,8 +387,8 @@ std::map<uint32_t, PacketDesc> Packets::packets = {
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PACKET(P_FE2CL_TRANSPORTATION_EXIT),
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PACKET(P_FE2CL_TRANSPORTATION_MOVE),
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PACKET(P_FE2CL_TRANSPORTATION_NEW),
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PACKET(P_FE2CL_TRANSPORTATION_AROUND),
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PACKET(P_FE2CL_AROUND_DEL_TRANSPORTATION),
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VAR_PACKET(P_FE2CL_TRANSPORTATION_AROUND, iCnt, sTransportationAppearanceData),
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VAR_PACKET(P_FE2CL_AROUND_DEL_TRANSPORTATION, iCnt, int32_t),
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PACKET(P_FE2CL_REP_EP_RANK_LIST),
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PACKET(P_FE2CL_REP_EP_RANK_DETAIL),
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PACKET(P_FE2CL_REP_EP_RANK_PC_INFO),
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@ -404,8 +404,8 @@ std::map<uint32_t, PacketDesc> Packets::packets = {
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PACKET(P_FE2CL_SHINY_ENTER),
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PACKET(P_FE2CL_SHINY_EXIT),
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PACKET(P_FE2CL_SHINY_NEW),
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PACKET(P_FE2CL_SHINY_AROUND),
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PACKET(P_FE2CL_AROUND_DEL_SHINY),
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VAR_PACKET(P_FE2CL_SHINY_AROUND, iShinyCnt, sShinyAppearanceData),
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VAR_PACKET(P_FE2CL_AROUND_DEL_SHINY, iShinyCnt, int32_t),
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PACKET(P_FE2CL_REP_SHINY_PICKUP_FAIL),
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PACKET(P_FE2CL_REP_SHINY_PICKUP_SUCC),
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PACKET(P_FE2CL_PC_MOVETRANSPORTATION),
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