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Get rid of unnecessary templating
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bfa3a8c04e
commit
02a5632147
@ -140,14 +140,13 @@ static void bufferAppearanceData(std::vector<std::vector<T>>& slices, const T& d
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slices.push_back(std::vector<T>());
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}
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template<class T>
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static void bufferIdForDisappearance(std::vector<std::vector<T>>& slices, int32_t id, size_t maxCnt) {
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static void bufferIdForDisappearance(std::vector<std::vector<int32_t>>& slices, int32_t id, size_t maxCnt) {
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if (slices.empty())
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slices.push_back(std::vector<T>());
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std::vector<T>& slice = slices[slices.size() - 1];
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slices.push_back(std::vector<int32_t>());
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std::vector<int32_t>& slice = slices[slices.size() - 1];
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slice.push_back(id);
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if (slice.size() == maxCnt)
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slices.push_back(std::vector<T>());
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slices.push_back(std::vector<int32_t>());
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}
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void Chunking::addEntityToChunks(std::set<Chunk*> chnks, const EntityRef ref) {
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