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https://github.com/OpenFusionProject/OpenFusion.git
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warping to the past now sets PayZoneFlag and removes all active missions
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df936e8c9c
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@ -157,13 +157,17 @@ void MissionManager::quitMission(CNSocket* sock, CNPacketData* data) {
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return; // malformed packet
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sP_CL2FE_REQ_PC_TASK_STOP* missionData = (sP_CL2FE_REQ_PC_TASK_STOP*)data->buf;
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quitTask(sock, missionData->iTaskNum);
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}
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void MissionManager::quitTask(CNSocket* sock, int32_t TaskNum) {
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INITSTRUCT(sP_FE2CL_REP_PC_TASK_STOP_SUCC, response);
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Player* plr = PlayerManager::getPlayer(sock);
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// update player
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int i;
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for (i = 0; i < ACTIVE_MISSION_COUNT; i++) {
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if (plr->tasks[i] == missionData->iTaskNum)
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if (plr->tasks[i] == TaskNum)
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{
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plr->tasks[i] = 0;
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for (int j = 0; j < 3; j++) {
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@ -177,7 +181,7 @@ void MissionManager::quitMission(CNSocket* sock, CNPacketData* data) {
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// remove current mission
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plr->CurrentMissionID = 0;
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TaskData& task = *Tasks[missionData->iTaskNum];
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TaskData& task = *Tasks[TaskNum];
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// clean up quest items
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for (i = 0; i < 3; i++) {
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@ -193,7 +197,7 @@ void MissionManager::quitMission(CNSocket* sock, CNPacketData* data) {
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memset(&plr->QInven[j], 0, sizeof(sItemBase));
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}
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response.iTaskNum = missionData->iTaskNum;
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response.iTaskNum = TaskNum;
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sock->sendPacket((void*)&response, P_FE2CL_REP_PC_TASK_STOP_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_STOP_SUCC));
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}
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@ -56,4 +56,5 @@ namespace MissionManager {
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void mobKilled(CNSocket *sock, int mobid);
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void saveMission(Player* player, int missionId);
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void quitTask(CNSocket* sock, int32_t TaskNum);
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}
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@ -815,6 +815,16 @@ void PlayerManager::changePlayerGuide(CNSocket *sock, CNPacketData *data) {
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resp.iFusionMatter = plr->fusionmatter; // no cost
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_CHANGE_MENTOR_SUCC, sizeof(sP_FE2CL_REP_PC_CHANGE_MENTOR_SUCC));
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// if it's changed from computress
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if (plr->mentor == 5) {
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// we're warping to the past
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plr->PCStyle2.iPayzoneFlag = 1;
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// remove all active missions
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for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
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if (plr->tasks[i] != 0)
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MissionManager::quitTask(sock, plr->tasks[i]);
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}
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}
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// save it on player
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plr->mentor = pkt->iMentor;
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}
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