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Sync tabledata submodule + fix transportation bugs
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@@ -217,6 +217,10 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
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response.PCLoadData2CL.iBatteryW = plr.batteryW;
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response.PCLoadData2CL.iBuddyWarpTime = 60; //sets 60s warp cooldown on login
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response.PCLoadData2CL.iWarpLocationFlag = plr.iWarpLocationFlag;
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response.PCLoadData2CL.aWyvernLocationFlag[0] = plr.aSkywayLocationFlag[0];
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response.PCLoadData2CL.aWyvernLocationFlag[1] = plr.aSkywayLocationFlag[1];
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response.PCLoadData2CL.iActiveNanoSlotNum = -1;
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response.PCLoadData2CL.iFatigue = 50;
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response.PCLoadData2CL.PCStyle = plr.PCStyle;
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