"Boosts and potions!"

Fixed crate opening such that the item has an iOpt of 1.
This commit is contained in:
Gent 2020-09-14 10:27:52 -04:00 committed by dongresource
parent a976fef2b4
commit 148d90f4f1
6 changed files with 70 additions and 34 deletions

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@ -721,6 +721,7 @@ void ItemManager::chestOpenHandler(CNSocket *sock, CNPacketData *data) {
// item reward
item->sItem.iType = 0;
item->sItem.iID = 96;
item->sItem.iOpt = 1;
item->iSlotNum = pkt->iSlotNum;
item->eIL = pkt->eIL;
@ -751,10 +752,8 @@ int ItemManager::findFreeSlot(Player *plr) {
return -1;
}
bool ItemManager::isItemRegistered(int32_t id, int32_t type) {
return ItemData.find(std::pair<int32_t, int32_t>(id, type)) != ItemData.end();
}
Item ItemManager::getItemData(int32_t id, int32_t type) {
return ItemData[std::pair<int32_t, int32_t>(id, type)];
Item* ItemManager::getItemData(int32_t id, int32_t type) {
if(ItemData.find(std::pair<int32_t, int32_t>(id, type)) != ItemData.end())
return &ItemData[std::pair<int32_t, int32_t>(id, type)];
return nullptr;
}

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@ -41,6 +41,5 @@ namespace ItemManager {
void chestOpenHandler(CNSocket* sock, CNPacketData* data);
int findFreeSlot(Player *plr);
bool isItemRegistered(int32_t id, int32_t type);
Item getItemData(int32_t id, int32_t type);
Item* getItemData(int32_t id, int32_t type);
}

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@ -22,7 +22,8 @@ void NPCManager::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_TABLE_UPDATE, npcVendorTable);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_ITEM_BUY, npcVendorBuy);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_ITEM_SELL, npcVendorSell);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY, npcVendorRestore);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY, npcVendorBuyback);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_BATTERY_BUY, npcVendorBuyBattery);
}
void NPCManager::npcVendorBuy(CNSocket* sock, CNPacketData* data) {
@ -31,8 +32,9 @@ void NPCManager::npcVendorBuy(CNSocket* sock, CNPacketData* data) {
sP_CL2FE_REQ_PC_VENDOR_ITEM_BUY* req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_BUY*)data->buf;
Player *plr = PlayerManager::getPlayer(sock);
Item* item = ItemManager::getItemData(req->Item.iID, req->Item.iType);
if (!ItemManager::isItemRegistered(req->Item.iID, req->Item.iType)) {
if (item == nullptr) {
std::cout << "[WARN] Item id " << req->Item.iID << " with type " << req->Item.iType << " not found (buy)" << std::endl;
// NOTE: VENDOR_ITEM_BUY_FAIL is not actually handled client-side.
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL, failResp);
@ -41,7 +43,7 @@ void NPCManager::npcVendorBuy(CNSocket* sock, CNPacketData* data) {
return;
}
int itemCost = ItemManager::getItemData(req->Item.iID, req->Item.iType).buyPrice * req->Item.iOpt;
int itemCost = item->sellPrice * (item->stackSize > 1 ? req->Item.iOpt : 1);
int slot = ItemManager::findFreeSlot(plr);
if (itemCost > plr->money || slot == -1) {
// NOTE: VENDOR_ITEM_BUY_FAIL is not actually handled client-side.
@ -84,8 +86,9 @@ void NPCManager::npcVendorSell(CNSocket* sock, CNPacketData* data) {
}
sItemBase* item = &plr->Inven[req->iInvenSlotNum];
Item* itemData = ItemManager::getItemData(item->iID, item->iType);
if (!ItemManager::isItemRegistered(item->iID, item->iType) || !ItemManager::getItemData(item->iID, item->iType).sellable) { // sanity + sellable check
if (itemData == nullptr || !itemData->sellable) { // sanity + sellable check
std::cout << "[WARN] Item id " << item->iID << " with type " << item->iType << " not found (sell)" << std::endl;
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL, failResp);
failResp.iErrorCode = 0;
@ -98,7 +101,7 @@ void NPCManager::npcVendorSell(CNSocket* sock, CNPacketData* data) {
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_SUCC, resp);
int sellValue = ItemManager::getItemData(item->iID, item->iType).sellPrice * req->iItemCnt;
int sellValue = itemData->sellPrice * req->iItemCnt;
// increment taros
plr->money = plr->money + sellValue;
@ -124,14 +127,15 @@ void NPCManager::npcVendorSell(CNSocket* sock, CNPacketData* data) {
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_VENDOR_ITEM_SELL_SUCC, sizeof(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_SUCC));
}
void NPCManager::npcVendorRestore(CNSocket* sock, CNPacketData* data) {
void NPCManager::npcVendorBuyback(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY))
return; // malformed packet
sP_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY* req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
Item* item = ItemManager::getItemData(req->Item.iID, req->Item.iType);
if (!ItemManager::isItemRegistered(req->Item.iID, req->Item.iType)) {
if (item == nullptr) {
std::cout << "[WARN] Item id " << req->Item.iID << " with type " << req->Item.iType << " not found (rebuy)" << std::endl;
// NOTE: VENDOR_ITEM_BUY_FAIL is not actually handled client-side.
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL, failResp);
@ -140,7 +144,8 @@ void NPCManager::npcVendorRestore(CNSocket* sock, CNPacketData* data) {
return;
}
int itemCost = ItemManager::getItemData(req->Item.iID, req->Item.iType).sellPrice * req->Item.iOpt; // sell price is used on rebuy
// sell price is used on rebuy. ternary identifies stacked items
int itemCost = item->sellPrice * (item->stackSize > 1 ? req->Item.iOpt : 1);
int slot = ItemManager::findFreeSlot(plr);
if (itemCost > plr->money || slot == -1) {
// NOTE: VENDOR_ITEM_BUY_FAIL is not actually handled client-side.
@ -180,9 +185,7 @@ void NPCManager::npcVendorTable(CNSocket* sock, CNPacketData* data) {
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_TABLE_UPDATE_SUCC, resp);
for (int i = 0; i < 20; i++) { // 20 is the max
if (i < listings.size()) { // check to make sure listing exists first
for (int i = 0; i < listings.size() && i < 20; i++) { // 20 is the max
sItemBase base;
base.iID = listings[i].iID;
base.iOpt = 0;
@ -193,11 +196,10 @@ void NPCManager::npcVendorTable(CNSocket* sock, CNPacketData* data) {
vItem.item = base;
vItem.iSortNum = listings[i].sort;
vItem.iVendorID = req->iVendorID;
//vItem.fBuyCost = listings[i].price;
//vItem.fBuyCost = listings[i].price; this value is not actually the one that is used
resp.item[i] = vItem;
}
}
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_VENDOR_TABLE_UPDATE_SUCC, sizeof(sP_FE2CL_REP_PC_VENDOR_TABLE_UPDATE_SUCC));
}
@ -215,6 +217,39 @@ void NPCManager::npcVendorStart(CNSocket* sock, CNPacketData* data) {
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_VENDOR_START_SUCC, sizeof(sP_FE2CL_REP_PC_VENDOR_START_SUCC));
}
void NPCManager::npcVendorBuyBattery(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_VENDOR_BATTERY_BUY))
return; // malformed packet
sP_CL2FE_REQ_PC_VENDOR_BATTERY_BUY* req = (sP_CL2FE_REQ_PC_VENDOR_BATTERY_BUY*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
int cost = req->Item.iOpt * 100;
if ((req->Item.iID == 3 ? (plr->batteryW >= 9999) : (plr->batteryN >= 9999)) || plr->money < cost) { // sanity check
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL, failResp);
failResp.iErrorCode = 0;
sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL, sizeof(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL));
}
plr->money -= cost;
plr->batteryW += req->Item.iID == 3 ? req->Item.iOpt * 10 : 0;
plr->batteryN += req->Item.iID == 4 ? req->Item.iOpt * 10 : 0;
// caps
if (plr->batteryW > 9999)
plr->batteryW = 9999;
if (plr->batteryN > 9999)
plr->batteryN = 9999;
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_SUCC, resp);
resp.iCandy = plr->money;
resp.iBatteryW = plr->batteryW;
resp.iBatteryN = plr->batteryN;
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_VENDOR_BATTERY_BUY_SUCC, sizeof(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_SUCC));
}
void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
std::list<int32_t> yesView;
std::list<int32_t> noView;

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@ -28,7 +28,8 @@ namespace NPCManager {
void npcVendorTable(CNSocket* sock, CNPacketData* data);
void npcVendorBuy(CNSocket* sock, CNPacketData* data);
void npcVendorSell(CNSocket* sock, CNPacketData* data);
void npcVendorRestore(CNSocket* sock, CNPacketData* data);
void npcVendorBuyback(CNSocket* sock, CNPacketData* data);
void npcVendorBuyBattery(CNSocket* sock, CNPacketData* data);
void updatePlayerNPCS(CNSocket* sock, PlayerView& plr);
}

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@ -19,6 +19,8 @@ struct Player {
int slot; // player slot, not nano slot
int32_t money;
int32_t fusionmatter;
int32_t batteryW;
int32_t batteryN;
sPCStyle PCStyle;
sPCStyle2 PCStyle2;
sNano Nanos[37]; // acquired nanos

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@ -129,8 +129,8 @@ void TableData::init() {
for (int i = 0; i < 12; i++) {
itemSet = xdtData[setNames[i]]["m_pItemData"];
for (nlohmann::json::iterator item = itemSet.begin(); item != itemSet.end(); item++)
ItemManager::ItemData[std::pair<int32_t, int32_t>(item.value()["m_iItemNumber"], i == 11 ? 9 : (i == 10 ? 7 : item.value()["m_iEquipLoc"]))]
= { item.value()["m_iTradeAble"] == 1, item.value()["m_iSellAble"] == 1, item.value()["m_iItemPrice"], item.value()["m_iItemSellPrice"], item.value()["m_iStackNumber"], i > 9 ? 0 : item.value()["m_iMinReqLev"] };
ItemManager::ItemData[std::pair<int32_t, int32_t>(item.value()["m_iItemNumber"], i == 11 ? 9 : (i == 10 ? 7 : (int)item.value()["m_iEquipLoc"]))]
= { item.value()["m_iTradeAble"] == 1, item.value()["m_iSellAble"] == 1, item.value()["m_iItemPrice"], item.value()["m_iItemSellPrice"], item.value()["m_iStackNumber"], i > 9 ? 0 : (int)item.value()["m_iMinReqLev"] };
}
std::cout << "[INFO] Loaded " << ItemManager::ItemData.size() << " items" << std::endl;