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"Boosts and potions!"
Fixed crate opening such that the item has an iOpt of 1.
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@@ -28,7 +28,8 @@ namespace NPCManager {
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void npcVendorTable(CNSocket* sock, CNPacketData* data);
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void npcVendorBuy(CNSocket* sock, CNPacketData* data);
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void npcVendorSell(CNSocket* sock, CNPacketData* data);
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void npcVendorRestore(CNSocket* sock, CNPacketData* data);
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void npcVendorBuyback(CNSocket* sock, CNPacketData* data);
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void npcVendorBuyBattery(CNSocket* sock, CNPacketData* data);
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void updatePlayerNPCS(CNSocket* sock, PlayerView& plr);
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}
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