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Wait about 2s before despawning killed mobs.
This gives them enough time to play their death animations before they disappear.
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@@ -184,7 +184,7 @@ void NanoManager::addNano(CNSocket* sock, int16_t nanoId, int16_t slot) {
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resp.Nano.iStamina = 150;
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resp.iQuestItemSlotNum = slot;
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resp.iPC_Level = level;
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resp.iPC_FusionMatter = plr->fusionmatter; // will decrese in actual nano missions
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resp.iPC_FusionMatter = plr->fusionmatter; // will decrease in actual nano missions
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// Update player
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plr->Nanos[nanoId] = resp.Nano;
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