mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2025-12-19 11:10:34 +00:00
Rewrote DB to use ORM, added all remaining features to LoginServer and refactored it
This commit is contained in:
@@ -1,9 +1,12 @@
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#include "CNLoginServer.hpp"
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#include "CNShared.hpp"
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#include "CNStructs.hpp"
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#include "Database.hpp"
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#include "PlayerManager.hpp"
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#include <regex>
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#include "contrib/bcrypt/BCrypt.hpp">
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#include "settings.hpp"
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#include "Database.hpp"
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std::map<CNSocket*, CNLoginData> CNLoginServer::loginSessions;
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@@ -17,61 +20,85 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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printPacket(data, CL2LS);
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switch (data->type) {
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case P_CL2LS_REQ_LOGIN: {
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if (data->size != sizeof(sP_CL2LS_REQ_LOGIN))
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return; // ignore the malformed packet
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case P_CL2LS_REQ_LOGIN: {
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if (data->size != sizeof(sP_CL2LS_REQ_LOGIN))
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return; // ignore the malformed packet
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sP_CL2LS_REQ_LOGIN* login = (sP_CL2LS_REQ_LOGIN*)data->buf;
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bool success = false;
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int errorCode = 0;
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std::string userLogin = U16toU8(login->szID);
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std::string userPassword = U16toU8(login->szPassword);
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sP_CL2LS_REQ_LOGIN* login = (sP_CL2LS_REQ_LOGIN*)data->buf;
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//TODO: implement better way of sending credentials
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std::string userLogin = U16toU8(login->szID);
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std::string userPassword = U16toU8(login->szPassword);
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if (!Database::isLoginDataGood(userLogin, userPassword)) {
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// failed regex
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errorCode = (int)LOGINERRORID::login_error;
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} else if (!Database::doesUserExist(U16toU8(login->szID))) {
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// if user does not exist in db, add him to and send succ
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Database::addAccount(U16toU8(login->szID), U16toU8(login->szPassword));
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success = true;
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} else if (Database::isPasswordCorrect((U16toU8(login->szID)), U16toU8(login->szPassword))) {
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// if user exists, check if password is correct
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success = true;
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} else {
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errorCode = (int)LOGINERRORID::id_and_password_do_not_match;
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}
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bool success = false;
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int errorCode = 0;
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if (success) {
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int userID = Database::getUserID(userLogin);
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int charCount = Database::getUserSlotsNum(userID);
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//checking regex
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if (!CNLoginServer::isLoginDataGood(userLogin, userPassword))
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{
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errorCode = (int)LOGINERRORID::login_error;
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}
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else
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{
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std::unique_ptr<Database::Account> findUser = Database::findAccount(userLogin);
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//if account not found, create it
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if (findUser == nullptr)
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{
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loginSessions[sock] = CNLoginData();
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loginSessions[sock].userID = Database::addAccount(userLogin, userPassword);
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loginSessions[sock].slot = 1;
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success = true;
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}
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//if user exists, check if password is correct
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else if (CNLoginServer::isPasswordCorrect(findUser->Password, userPassword))
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{
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//check if account isn't currently in use
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if (CNLoginServer::isAccountInUse(findUser->AccountID) ||
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PlayerManager::isAccountInUse(findUser->AccountID))
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{
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errorCode = (int)LOGINERRORID::id_already_in_use;
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}
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//if not, login success
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else
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{
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loginSessions[sock] = CNLoginData();
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loginSessions[sock].userID = findUser->AccountID;
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loginSessions[sock].slot = findUser->Selected;
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success = true;
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}
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}
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else
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{
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errorCode = (int)LOGINERRORID::id_and_password_do_not_match;
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}
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}
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INITSTRUCT(sP_LS2CL_REP_LOGIN_SUCC, resp);
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// set username in resp packet
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memcpy(resp.szID, login->szID, sizeof(char16_t) * 33);
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resp.iCharCount = charCount;
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resp.iSlotNum = 1;
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resp.iPaymentFlag = 1;
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resp.iOpenBetaFlag = 0;
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resp.uiSvrTime = getTime();
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if (success)
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{
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std::vector<Player> characters = Database::getCharacters(loginSessions[sock].userID);
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int charCount = characters.size();
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// send the resp in with original key
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sock->sendPacket((void*)&resp, P_LS2CL_REP_LOGIN_SUCC, sizeof(sP_LS2CL_REP_LOGIN_SUCC));
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INITSTRUCT(sP_LS2CL_REP_LOGIN_SUCC, resp);
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// set username in resp packet
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memcpy(resp.szID, login->szID, sizeof(char16_t) * 33);
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// update keys
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sock->setEKey(CNSocketEncryption::createNewKey(resp.uiSvrTime, resp.iCharCount + 1, resp.iSlotNum + 1));
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sock->setFEKey(CNSocketEncryption::createNewKey((uint64_t)(*(uint64_t*)&CNSocketEncryption::defaultKey[0]), login->iClientVerC, 1));
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resp.iCharCount = charCount;
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resp.iSlotNum = loginSessions[sock].slot;
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resp.iPaymentFlag = 1;
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resp.iOpenBetaFlag = 0;
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resp.uiSvrTime = getTime();
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// send the resp in with original key
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sock->sendPacket((void*)&resp, P_LS2CL_REP_LOGIN_SUCC, sizeof(sP_LS2CL_REP_LOGIN_SUCC));
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loginSessions[sock] = CNLoginData();
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loginSessions[sock].userID = userID;
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// now send the characters :)
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if (charCount > 0) {
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std::list<Player> characters = Database::getCharacters(loginSessions[sock].userID);
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std::list<Player>::iterator it;
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for (it = characters.begin(); it != characters.end(); it++) {
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// update keys
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sock->setEKey(CNSocketEncryption::createNewKey(resp.uiSvrTime, resp.iCharCount + 1, resp.iSlotNum + 1));
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sock->setFEKey(CNSocketEncryption::createNewKey((uint64_t)(*(uint64_t*)&CNSocketEncryption::defaultKey[0]), login->iClientVerC, 1));
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// now send the characters :)
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std::vector<Player>::iterator it;
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for (it = characters.begin(); it != characters.end(); it++)
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{
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sP_LS2CL_REP_CHAR_INFO charInfo = sP_LS2CL_REP_CHAR_INFO();
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charInfo.iSlot = (int8_t)it->slot;
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@@ -85,23 +112,14 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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charInfo.iZ = it->z;
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//save character in session (for char select)
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int64_t UID = charInfo.sPC_Style.iPC_UID;
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loginSessions[sock].characters[UID] = Player();
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loginSessions[sock].characters[UID].level = charInfo.iLevel;
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loginSessions[sock].characters[UID].slot = charInfo.iSlot;
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int UID = it->iID;
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loginSessions[sock].characters[UID] = Player(*it);
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loginSessions[sock].characters[UID].FEKey = sock->getFEKey();
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loginSessions[sock].characters[UID].x = charInfo.iX;
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loginSessions[sock].characters[UID].y = charInfo.iY;
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loginSessions[sock].characters[UID].z = charInfo.iZ;
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loginSessions[sock].characters[UID].PCStyle = charInfo.sPC_Style;
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loginSessions[sock].characters[UID].PCStyle2 = charInfo.sPC_Style2;
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loginSessions[sock].characters[UID].IsGM = false;
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loginSessions[sock].characters[UID].money = 9001;
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//temporary inventory stuff
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for (int i = 0; i < 4; i++) {
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//equip char creation clothes and lightning rifle
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charInfo.aEquip[i] = it->Equip[i];
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loginSessions[sock].characters[UID].Equip[i] = charInfo.aEquip[i];
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}
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for (int i = 5; i < AEQUIP_COUNT; i++) {
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@@ -109,244 +127,237 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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charInfo.aEquip[i].iID = 0;
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charInfo.aEquip[i].iType = i;
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charInfo.aEquip[i].iOpt = 0;
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loginSessions[sock].characters[UID].Equip[i] = charInfo.aEquip[i];
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}
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for (int i = 0; i < AINVEN_COUNT; i++) {
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// setup inventories
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loginSessions[sock].characters[UID].Inven[i].iID = 0;
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loginSessions[sock].characters[UID].Inven[i].iType = 0;
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loginSessions[sock].characters[UID].Inven[i].iOpt = 0;
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}
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// set default to the first character
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if (it == characters.begin())
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loginSessions[sock].selectedChar = UID;
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sock->sendPacket((void*)&charInfo, P_LS2CL_REP_CHAR_INFO, sizeof(sP_LS2CL_REP_CHAR_INFO));
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sock->sendPacket((void*)&charInfo, P_LS2CL_REP_CHAR_INFO, sizeof(sP_LS2CL_REP_CHAR_INFO));
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}
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}
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//Failure
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else {
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INITSTRUCT(sP_LS2CL_REP_LOGIN_FAIL, resp);
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memcpy(resp.szID, login->szID, sizeof(char16_t) * 33);
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resp.iErrorCode = errorCode;
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sock->sendPacket((void*)&resp, P_LS2CL_REP_LOGIN_FAIL, sizeof(sP_LS2CL_REP_LOGIN_FAIL));
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}
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} else {
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// failed
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INITSTRUCT(sP_LS2CL_REP_LOGIN_FAIL, resp);
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memcpy(resp.szID, login->szID, sizeof(char16_t) * 33);
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resp.iErrorCode = errorCode;
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sock->sendPacket((void*)&resp, P_LS2CL_REP_LOGIN_FAIL, sizeof(sP_LS2CL_REP_LOGIN_FAIL));
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break;
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}
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break;
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}
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case P_CL2LS_REP_LIVE_CHECK: {
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// stubbed, the client really doesn't care LOL
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break;
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}
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case P_CL2LS_REQ_CHECK_CHAR_NAME: {
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if (data->size != sizeof(sP_CL2LS_REQ_CHECK_CHAR_NAME))
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return;
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case P_CL2LS_REP_LIVE_CHECK: {
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// stubbed, the client really doesn't care LOL
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break;
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}
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case P_CL2LS_REQ_CHECK_CHAR_NAME: {
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if (data->size != sizeof(sP_CL2LS_REQ_CHECK_CHAR_NAME))
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return;
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// naughty words allowed!!!!!!!! (also for some reason, the client will always show 'Player 0' if you manually type a name. It will show up for other connected players though)
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sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck = (sP_CL2LS_REQ_CHECK_CHAR_NAME*)data->buf;
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//check if name is occupied
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if (Database::isNameFree(nameCheck))
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{
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// naughty words allowed!!!!!!!! (also for some reason, the client will always show 'Player + ID' if you manually type a name. It will show up for other connected players though)
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// naughty words allowed!!!!!!!! (also for some reason, the client will always show 'Player 0' if you manually type a name. It will show up for other connected players though)
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sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck = (sP_CL2LS_REQ_CHECK_CHAR_NAME*)data->buf;
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//check if name is occupied
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if (Database::isNameFree(U16toU8(nameCheck->szFirstName), U16toU8(nameCheck->szLastName)))
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{
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INITSTRUCT(sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC, resp);
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// naughty words allowed!!!!!!!! (also for some reason, the client will always show 'Player + ID' if you manually type a name. It will show up for other connected players though)
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INITSTRUCT(sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC, resp);
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DEBUGLOG(
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DEBUGLOG(
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std::cout << "P_CL2LS_REQ_CHECK_CHAR_NAME:" << std::endl;
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std::cout << "\tFirstName: " << U16toU8(nameCheck->szFirstName) << " LastName: " << U16toU8(nameCheck->szLastName) << std::endl;
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)
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std::cout << "\tFirstName: " << U16toU8(nameCheck->szFirstName) << " LastName: " << U16toU8(nameCheck->szLastName) << std::endl;
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)
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memcpy(resp.szFirstName, nameCheck->szFirstName, sizeof(char16_t) * 9);
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memcpy(resp.szLastName, nameCheck->szLastName, sizeof(char16_t) * 17);
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memcpy(resp.szLastName, nameCheck->szLastName, sizeof(char16_t) * 17);
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// fr*ck allowed!!!
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHECK_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC));
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}
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else {
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INITSTRUCT(sP_LS2CL_REP_CHECK_CHAR_NAME_FAIL, resp);
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resp.iErrorCode = 1;
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHECK_CHAR_NAME_FAIL, sizeof(sP_LS2CL_REP_CHECK_CHAR_NAME_FAIL));
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}
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break;
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// fr*ck allowed!!!
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHECK_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC));
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}
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else {
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INITSTRUCT(sP_LS2CL_REP_CHECK_CHAR_NAME_FAIL, resp);
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resp.iErrorCode = 1;
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHECK_CHAR_NAME_FAIL, sizeof(sP_LS2CL_REP_CHECK_CHAR_NAME_FAIL));
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}
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break;
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}
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case P_CL2LS_REQ_SAVE_CHAR_NAME: {
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if (data->size != sizeof(sP_CL2LS_REQ_SAVE_CHAR_NAME))
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return;
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sP_CL2LS_REQ_SAVE_CHAR_NAME* save = (sP_CL2LS_REQ_SAVE_CHAR_NAME*)data->buf;
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Database::createCharacter(save, loginSessions[sock].userID);
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INITSTRUCT(sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC, resp);
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DEBUGLOG(
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std::cout << "P_CL2LS_REQ_SAVE_CHAR_NAME:" << std::endl;
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std::cout << "\tSlot: " << (int)save->iSlotNum << std::endl;
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std::cout << "\tName: " << U16toU8(save->szFirstName) << " " << U16toU8(save->szLastName) << std::endl;
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)
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case P_CL2LS_REQ_SAVE_CHAR_NAME: {
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if (data->size != sizeof(sP_CL2LS_REQ_SAVE_CHAR_NAME))
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return;
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sP_CL2LS_REQ_SAVE_CHAR_NAME* save = (sP_CL2LS_REQ_SAVE_CHAR_NAME*)data->buf;
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INITSTRUCT(sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC, resp);
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DEBUGLOG(
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std::cout << "P_CL2LS_REQ_SAVE_CHAR_NAME:" << std::endl;
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std::cout << "\tSlot: " << (int)save->iSlotNum << std::endl;
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std::cout << "\tName: " << U16toU8(save->szFirstName) << " " << U16toU8(save->szLastName) << std::endl;
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)
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resp.iSlotNum = save->iSlotNum;
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resp.iGender = save->iGender;
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resp.iPC_UID = Database::getCharacterID(loginSessions[sock].userID, save->iSlotNum);
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memcpy(resp.szFirstName, save->szFirstName, sizeof(char16_t) * 9);
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memcpy(resp.szLastName, save->szLastName, sizeof(char16_t) * 17);
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resp.iGender = save->iGender;
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resp.iPC_UID = Database::createCharacter(save, loginSessions[sock].userID);
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memcpy(resp.szFirstName, save->szFirstName, sizeof(char16_t) * 9);
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memcpy(resp.szLastName, save->szLastName, sizeof(char16_t) * 17);
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sock->sendPacket((void*)&resp, P_LS2CL_REP_SAVE_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC));
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break;
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}
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case P_CL2LS_REQ_CHAR_CREATE: {
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if (data->size != sizeof(sP_CL2LS_REQ_CHAR_CREATE))
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return;
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sock->sendPacket((void*)&resp, P_LS2CL_REP_SAVE_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC));
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sP_CL2LS_REQ_CHAR_CREATE* character = (sP_CL2LS_REQ_CHAR_CREATE*)data->buf;
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Database::finishCharacter(character);
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Database::updateSelected(loginSessions[sock].userID, save->iSlotNum);
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break;
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}
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case P_CL2LS_REQ_CHAR_CREATE: {
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if (data->size != sizeof(sP_CL2LS_REQ_CHAR_CREATE))
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return;
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sP_CL2LS_REQ_CHAR_CREATE* character = (sP_CL2LS_REQ_CHAR_CREATE*)data->buf;
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Database::finishCharacter(character);
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INITSTRUCT(sP_LS2CL_REP_CHAR_CREATE_SUCC, resp);
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DEBUGLOG(
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std::cout << "P_CL2LS_REQ_CHAR_CREATE:" << std::endl;
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std::cout << "\tPC_UID: " << character->PCStyle.iPC_UID << std::endl;
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std::cout << "\tNameCheck: " << (int)character->PCStyle.iNameCheck << std::endl;
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std::cout << "\tName: " << U16toU8(character->PCStyle.szFirstName) << " " << U16toU8(character->PCStyle.szLastName) << std::endl;
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std::cout << "\tGender: " << (int)character->PCStyle.iGender << std::endl;
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std::cout << "\tFace: " << (int)character->PCStyle.iFaceStyle << std::endl;
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std::cout << "\tHair: " << (int)character->PCStyle.iHairStyle << std::endl;
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std::cout << "\tHair Color: " << (int)character->PCStyle.iHairColor << std::endl;
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std::cout << "\tSkin Color: " << (int)character->PCStyle.iSkinColor << std::endl;
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std::cout << "\tEye Color: " << (int)character->PCStyle.iEyeColor << std::endl;
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std::cout << "\tHeight: " << (int)character->PCStyle.iHeight << std::endl;
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std::cout << "\tBody: " << (int)character->PCStyle.iBody << std::endl;
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std::cout << "\tClass: " << (int)character->PCStyle.iClass << std::endl;
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std::cout << "\tiEquipUBID: " << (int)character->sOn_Item.iEquipUBID << std::endl;
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std::cout << "\tiEquipLBID: " << (int)character->sOn_Item.iEquipLBID << std::endl;
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std::cout << "\tiEquipFootID: " << (int)character->sOn_Item.iEquipFootID << std::endl;
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)
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Player player =
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Database::DbToPlayer(
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Database::getDbPlayerById(character->PCStyle.iPC_UID)
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);
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int64_t UID = player.iID;
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DEBUGLOG(
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std::cout << "P_CL2LS_REQ_CHAR_CREATE:" << std::endl;
|
||||
std::cout << "\tPC_UID: " << character->PCStyle.iPC_UID << std::endl;
|
||||
std::cout << "\tNameCheck: " << (int)character->PCStyle.iNameCheck << std::endl;
|
||||
std::cout << "\tName: " << U16toU8(character->PCStyle.szFirstName) << " " << U16toU8(character->PCStyle.szLastName) << std::endl;
|
||||
std::cout << "\tGender: " << (int)character->PCStyle.iGender << std::endl;
|
||||
std::cout << "\tFace: " << (int)character->PCStyle.iFaceStyle << std::endl;
|
||||
std::cout << "\tHair: " << (int)character->PCStyle.iHairStyle << std::endl;
|
||||
std::cout << "\tHair Color: " << (int)character->PCStyle.iHairColor << std::endl;
|
||||
std::cout << "\tSkin Color: " << (int)character->PCStyle.iSkinColor << std::endl;
|
||||
std::cout << "\tEye Color: " << (int)character->PCStyle.iEyeColor << std::endl;
|
||||
std::cout << "\tHeight: " << (int)character->PCStyle.iHeight << std::endl;
|
||||
std::cout << "\tBody: " << (int)character->PCStyle.iBody << std::endl;
|
||||
std::cout << "\tClass: " << (int)character->PCStyle.iClass << std::endl;
|
||||
std::cout << "\tiEquipUBID: " << (int)character->sOn_Item.iEquipUBID << std::endl;
|
||||
std::cout << "\tiEquipLBID: " << (int)character->sOn_Item.iEquipLBID << std::endl;
|
||||
std::cout << "\tiEquipFootID: " << (int)character->sOn_Item.iEquipFootID << std::endl;
|
||||
)
|
||||
INITSTRUCT(sP_LS2CL_REP_CHAR_CREATE_SUCC, resp);
|
||||
resp.sPC_Style = player.PCStyle;
|
||||
resp.sPC_Style2 = player.PCStyle2;
|
||||
resp.iLevel = player.level;
|
||||
resp.sOn_Item = character->sOn_Item;
|
||||
|
||||
int64_t UID = character->PCStyle.iPC_UID;
|
||||
//save player in session
|
||||
loginSessions[sock].characters[UID] = Player(player);
|
||||
loginSessions[sock].characters[UID].FEKey = sock->getFEKey();
|
||||
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_CREATE_SUCC, sizeof(sP_LS2CL_REP_CHAR_CREATE_SUCC));
|
||||
Database::updateSelected(loginSessions[sock].userID, player.slot);
|
||||
break;
|
||||
}
|
||||
case P_CL2LS_REQ_CHAR_DELETE: {
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_CHAR_DELETE))
|
||||
return;
|
||||
|
||||
character->PCStyle.iNameCheck = 1;
|
||||
resp.sPC_Style = character->PCStyle;
|
||||
resp.sPC_Style2.iAppearanceFlag = 1;
|
||||
resp.sPC_Style2.iTutorialFlag = 0;
|
||||
resp.sPC_Style2.iPayzoneFlag = 1;
|
||||
resp.iLevel = 36;
|
||||
resp.sOn_Item = character->sOn_Item;
|
||||
|
||||
loginSessions[sock].characters[UID] = Player();
|
||||
loginSessions[sock].characters[UID].level = 36;
|
||||
loginSessions[sock].characters[UID].FEKey = sock->getFEKey();
|
||||
loginSessions[sock].characters[UID].PCStyle = character->PCStyle;
|
||||
loginSessions[sock].characters[UID].PCStyle2.iAppearanceFlag = 1;
|
||||
loginSessions[sock].characters[UID].PCStyle2.iPayzoneFlag = 1;
|
||||
loginSessions[sock].characters[UID].PCStyle2.iTutorialFlag = 1;
|
||||
loginSessions[sock].characters[UID].x = settings::SPAWN_X;
|
||||
loginSessions[sock].characters[UID].y = settings::SPAWN_Y;
|
||||
loginSessions[sock].characters[UID].z = settings::SPAWN_Z;
|
||||
loginSessions[sock].characters[UID].Equip[1].iID = character->sOn_Item.iEquipUBID; // upper body
|
||||
loginSessions[sock].characters[UID].Equip[1].iType = 1;
|
||||
loginSessions[sock].characters[UID].Equip[2].iID = character->sOn_Item.iEquipLBID; // lower body
|
||||
loginSessions[sock].characters[UID].Equip[2].iType = 2;
|
||||
loginSessions[sock].characters[UID].Equip[3].iID = character->sOn_Item.iEquipFootID; // foot!
|
||||
loginSessions[sock].characters[UID].Equip[3].iType = 3;
|
||||
loginSessions[sock].characters[UID].IsGM = false;
|
||||
loginSessions[sock].characters[UID].Equip[3].iType = 3;
|
||||
loginSessions[sock].characters[UID].isTrading = false;
|
||||
loginSessions[sock].characters[UID].isTradeConfirm = false;
|
||||
loginSessions[sock].characters[UID].IsGM = settings::GM;
|
||||
|
||||
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_CREATE_SUCC, sizeof(sP_LS2CL_REP_CHAR_CREATE_SUCC));
|
||||
break;
|
||||
}
|
||||
case P_CL2LS_REQ_CHAR_DELETE: {
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_CHAR_DELETE))
|
||||
return;
|
||||
|
||||
sP_CL2LS_REQ_CHAR_DELETE* del = (sP_CL2LS_REQ_CHAR_DELETE*)data->buf;
|
||||
int operationResult = Database::deleteCharacter(del->iPC_UID, loginSessions[sock].userID);
|
||||
|
||||
// success
|
||||
if (operationResult > 0) {
|
||||
sP_CL2LS_REQ_CHAR_DELETE* del = (sP_CL2LS_REQ_CHAR_DELETE*)data->buf;
|
||||
int operationResult = Database::deleteCharacter(del->iPC_UID);
|
||||
|
||||
INITSTRUCT(sP_LS2CL_REP_CHAR_DELETE_SUCC, resp);
|
||||
resp.iSlotNum = operationResult;
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_DELETE_SUCC, sizeof(sP_LS2CL_REP_CHAR_DELETE_SUCC));
|
||||
} else {
|
||||
// failure
|
||||
// client doesnt't care about this packet and softlocks
|
||||
INITSTRUCT(sP_LS2CL_REP_CHAR_DELETE_FAIL, resp);
|
||||
resp.iErrorCode = 0;
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_DELETE_FAIL, sizeof(sP_LS2CL_REP_CHAR_DELETE_FAIL));
|
||||
|
||||
break;
|
||||
}
|
||||
case P_CL2LS_REQ_CHAR_SELECT: {
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_CHAR_SELECT))
|
||||
return;
|
||||
|
||||
// character selected
|
||||
sP_CL2LS_REQ_CHAR_SELECT* chararacter = (sP_CL2LS_REQ_CHAR_SELECT*)data->buf;
|
||||
INITSTRUCT(sP_LS2CL_REP_CHAR_SELECT_SUCC, resp);
|
||||
|
||||
break;
|
||||
}
|
||||
case P_CL2LS_REQ_CHAR_SELECT: {
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_CHAR_SELECT))
|
||||
return;
|
||||
DEBUGLOG(
|
||||
std::cout << "P_CL2LS_REQ_CHAR_SELECT:" << std::endl;
|
||||
std::cout << "\tPC_UID: " << chararacter->iPC_UID << std::endl;
|
||||
)
|
||||
|
||||
// character selected
|
||||
sP_CL2LS_REQ_CHAR_SELECT* chararacter = (sP_CL2LS_REQ_CHAR_SELECT*)data->buf;
|
||||
INITSTRUCT(sP_LS2CL_REP_CHAR_SELECT_SUCC, resp);
|
||||
loginSessions[sock].selectedChar = chararacter->iPC_UID;
|
||||
Database::updateSelected(loginSessions[sock].userID, loginSessions[sock].characters[chararacter->iPC_UID].slot);
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_SELECT_SUCC, sizeof(sP_LS2CL_REP_CHAR_SELECT_SUCC));
|
||||
break;
|
||||
}
|
||||
case P_CL2LS_REQ_SHARD_SELECT: {
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_SHARD_SELECT))
|
||||
return;
|
||||
|
||||
// tell client to connect to the shard server
|
||||
sP_CL2LS_REQ_SHARD_SELECT* shard = (sP_CL2LS_REQ_SHARD_SELECT*)data->buf;
|
||||
INITSTRUCT(sP_LS2CL_REP_SHARD_SELECT_SUCC, resp);
|
||||
|
||||
DEBUGLOG(
|
||||
std::cout << "P_CL2LS_REQ_CHAR_SELECT:" << std::endl;
|
||||
std::cout << "\tPC_UID: " << chararacter->iPC_UID << std::endl;
|
||||
)
|
||||
DEBUGLOG(
|
||||
std::cout << "P_CL2LS_REQ_SHARD_SELECT:" << std::endl;
|
||||
std::cout << "\tShard: " << (int)shard->ShardNum << std::endl;
|
||||
)
|
||||
|
||||
loginSessions[sock].selectedChar = chararacter->iPC_UID;
|
||||
const char* SHARD_IP = settings::SHARDSERVERIP.c_str();
|
||||
resp.iEnterSerialKey = rand();
|
||||
resp.g_FE_ServerPort = settings::SHARDPORT;
|
||||
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_SELECT_SUCC, sizeof(sP_LS2CL_REP_CHAR_SELECT_SUCC));
|
||||
break;
|
||||
}
|
||||
case P_CL2LS_REQ_SHARD_SELECT: {
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_SHARD_SELECT))
|
||||
return;
|
||||
// copy IP to resp (this struct uses ASCII encoding so we don't have to goof around converting encodings)
|
||||
memcpy(resp.g_FE_ServerIP, SHARD_IP, strlen(SHARD_IP));
|
||||
resp.g_FE_ServerIP[strlen(SHARD_IP)] = '\0';
|
||||
|
||||
// tell client to connect to the shard server
|
||||
sP_CL2LS_REQ_SHARD_SELECT* shard = (sP_CL2LS_REQ_SHARD_SELECT*)data->buf;
|
||||
INITSTRUCT(sP_LS2CL_REP_SHARD_SELECT_SUCC, resp);
|
||||
// pass player to CNSharedData
|
||||
CNSharedData::setPlayer(resp.iEnterSerialKey, loginSessions[sock].characters[loginSessions[sock].selectedChar]);
|
||||
|
||||
DEBUGLOG(
|
||||
std::cout << "P_CL2LS_REQ_SHARD_SELECT:" << std::endl;
|
||||
std::cout << "\tShard: " << (int)shard->ShardNum << std::endl;
|
||||
)
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_SHARD_SELECT_SUCC, sizeof(sP_LS2CL_REP_SHARD_SELECT_SUCC));
|
||||
break;
|
||||
}
|
||||
case P_CL2LS_REQ_SAVE_CHAR_TUTOR: {
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_SAVE_CHAR_TUTOR))
|
||||
return;
|
||||
sP_CL2LS_REQ_SAVE_CHAR_TUTOR* save = (sP_CL2LS_REQ_SAVE_CHAR_TUTOR*)data->buf;
|
||||
Database::finishTutorial(save->iPC_UID);
|
||||
loginSessions[sock].characters[save->iPC_UID].PCStyle2.iTutorialFlag = 1;
|
||||
loginSessions[sock].characters[save->iPC_UID].Equip[0].iID = 328;
|
||||
loginSessions[sock].characters[save->iPC_UID].Equip[0].iType = 0;
|
||||
loginSessions[sock].characters[save->iPC_UID].Equip[0].iOpt = 1;
|
||||
|
||||
const char* SHARD_IP = settings::SHARDSERVERIP.c_str();
|
||||
resp.iEnterSerialKey = rand();
|
||||
resp.g_FE_ServerPort = settings::SHARDPORT;
|
||||
|
||||
// copy IP to resp (this struct uses ASCII encoding so we don't have to goof around converting encodings)
|
||||
memcpy(resp.g_FE_ServerIP, SHARD_IP, strlen(SHARD_IP));
|
||||
resp.g_FE_ServerIP[strlen(SHARD_IP)] = '\0';
|
||||
|
||||
// pass player to CNSharedData
|
||||
CNSharedData::setPlayer(resp.iEnterSerialKey, loginSessions[sock].characters[loginSessions[sock].selectedChar]);
|
||||
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_SHARD_SELECT_SUCC, sizeof(sP_LS2CL_REP_SHARD_SELECT_SUCC));
|
||||
break;
|
||||
}
|
||||
case P_CL2LS_REQ_SAVE_CHAR_TUTOR: {
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_SAVE_CHAR_TUTOR))
|
||||
return;
|
||||
|
||||
sP_CL2LS_REQ_SAVE_CHAR_TUTOR* save = (sP_CL2LS_REQ_SAVE_CHAR_TUTOR*)data->buf;
|
||||
Database::finishTutorial(save->iPC_UID);
|
||||
loginSessions[sock].characters[save->iPC_UID].PCStyle2.iTutorialFlag = 1;
|
||||
loginSessions[sock].characters[save->iPC_UID].Equip[0].iID = 328;
|
||||
loginSessions[sock].characters[save->iPC_UID].Equip[0].iType = 0;
|
||||
loginSessions[sock].characters[save->iPC_UID].Equip[0].iOpt = 1;
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
if (settings::VERBOSITY > 0)
|
||||
std::cerr << "OpenFusion: LOGIN UNIMPLM ERR. PacketType: " << Defines::p2str(CL2LS, data->type) << " (" << data->type << ")" << std::endl;
|
||||
break;
|
||||
break;
|
||||
}
|
||||
case P_CL2LS_REQ_CHANGE_CHAR_NAME: {
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_CHANGE_CHAR_NAME))
|
||||
return;
|
||||
sP_CL2LS_REQ_CHANGE_CHAR_NAME* save = (sP_CL2LS_REQ_CHANGE_CHAR_NAME*)data->buf;
|
||||
Database::changeName(save);
|
||||
INITSTRUCT(sP_LS2CL_REP_CHANGE_CHAR_NAME_SUCC, resp);
|
||||
resp.iPC_UID = save->iPCUID;
|
||||
memcpy(resp.szFirstName, save->szFirstName, sizeof(char16_t)*9);
|
||||
memcpy(resp.szLastName, save->szLastName, sizeof(char16_t) * 17);
|
||||
resp.iSlotNum = save->iSlotNum;
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHANGE_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_CHANGE_CHAR_NAME_SUCC));
|
||||
break;
|
||||
}
|
||||
case P_CL2LS_REQ_PC_EXIT_DUPLICATE:{
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_PC_EXIT_DUPLICATE))
|
||||
return;
|
||||
sP_CL2LS_REQ_PC_EXIT_DUPLICATE* exit = (sP_CL2LS_REQ_PC_EXIT_DUPLICATE*)data->buf;
|
||||
auto account = Database::findAccount(U16toU8(exit->szID));
|
||||
if (account == nullptr)
|
||||
break;
|
||||
int accountId = account->AccountID;
|
||||
if (!exitDuplicate(accountId))
|
||||
PlayerManager::exitDuplicate(accountId);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
if (settings::VERBOSITY)
|
||||
std::cerr << "OpenFusion: LOGIN UNIMPLM ERR. PacketType: " << Defines::p2str(CL2LS, data->type) << " (" << data->type << ")" << std::endl;
|
||||
break;
|
||||
/* Unimplemented CL2LS packets:
|
||||
P_CL2LS_CHECK_NAME_LIST - unused by the client
|
||||
P_CL2LS_REQ_SERVER_SELECT
|
||||
P_CL2LS_REQ_SHARD_LIST_INFO - dev commands, useless as we only run 1 server
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
@@ -357,3 +368,42 @@ void CNLoginServer::newConnection(CNSocket* cns) {
|
||||
void CNLoginServer::killConnection(CNSocket* cns) {
|
||||
loginSessions.erase(cns);
|
||||
}
|
||||
|
||||
#pragma region helperMethods
|
||||
bool CNLoginServer::isAccountInUse(int accountId) {
|
||||
std::map<CNSocket*, CNLoginData>::iterator it;
|
||||
for (it = CNLoginServer::loginSessions.begin(); it != CNLoginServer::loginSessions.end(); it++)
|
||||
{
|
||||
if (it->second.userID == accountId)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
bool CNLoginServer::exitDuplicate(int accountId)
|
||||
{
|
||||
std::map<CNSocket*, CNLoginData>::iterator it;
|
||||
for (it = CNLoginServer::loginSessions.begin(); it != CNLoginServer::loginSessions.end(); it++)
|
||||
{
|
||||
if (it->second.userID == accountId)
|
||||
{
|
||||
CNSocket* sock = it->first;
|
||||
INITSTRUCT(sP_LS2CL_REP_PC_EXIT_DUPLICATE, resp);
|
||||
resp.iErrorCode = 0;
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_PC_EXIT_DUPLICATE, sizeof(sP_LS2CL_REP_PC_EXIT_DUPLICATE));
|
||||
sock->kill();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
bool CNLoginServer::isLoginDataGood(std::string login, std::string password)
|
||||
{
|
||||
std::regex loginRegex("^([A-Za-z\\d_\\-]){5,20}$");
|
||||
std::regex passwordRegex("^([A-Za-z\\d_\\-@$!%*#?&,.+:;<=>]){8,20}$");
|
||||
return (std::regex_match(login, loginRegex) && std::regex_match(password, passwordRegex));
|
||||
}
|
||||
bool CNLoginServer::isPasswordCorrect(std::string actualPassword, std::string tryPassword)
|
||||
{
|
||||
return BCrypt::validatePassword(tryPassword, actualPassword);
|
||||
}
|
||||
#pragma endregion helperMethods
|
||||
|
||||
Reference in New Issue
Block a user