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Offset NPC IDs by 1 to avoid ID 0
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@ -4,7 +4,7 @@
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#include "NPCManager.hpp"
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// these are added to the NPC's static key to avoid collisions
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const int NPC_ID_OFFSET = 0;
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const int NPC_ID_OFFSET = 1;
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const int MOB_ID_OFFSET = 10000;
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const int MOB_GROUP_ID_OFFSET = 20000;
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