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Fix client/server summoned nano discrepancy on revive
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@ -713,10 +713,14 @@ void PlayerManager::revivePlayer(CNSocket* sock, CNPacketData* data) {
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INITSTRUCT(sP_FE2CL_PC_REGEN, resp2);
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// Nanos
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int activeSlot = -1;
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for (int n = 0; n < 3; n++) {
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int nanoID = plr->equippedNanos[n];
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plr->Nanos[nanoID].iStamina = 75; // max is 150, so 75 is half
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response.PCRegenData.Nanos[n] = plr->Nanos[nanoID];
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if (plr->activeNano == nanoID) {
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activeSlot = n;
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}
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}
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// Update player
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@ -726,7 +730,7 @@ void PlayerManager::revivePlayer(CNSocket* sock, CNPacketData* data) {
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plr->HP = PC_MAXHEALTH(plr->level);
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// Response parameters
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response.PCRegenData.iActiveNanoSlotNum = plr->activeNano;
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response.PCRegenData.iActiveNanoSlotNum = activeSlot;
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response.PCRegenData.iX = plr->x;
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response.PCRegenData.iY = plr->y;
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response.PCRegenData.iZ = plr->z;
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