OpenFusion/src/CNLoginServer.cpp

418 lines
18 KiB
C++
Raw Normal View History

2020-08-18 20:42:30 +00:00
#include "CNLoginServer.hpp"
#include "CNShared.hpp"
#include "CNStructs.hpp"
#include "Database.hpp"
#include "PlayerManager.hpp"
#include <regex>
#include "contrib/bcrypt/BCrypt.hpp"
2020-08-18 20:42:30 +00:00
#include "settings.hpp"
std::map<CNSocket*, CNLoginData> CNLoginServer::loginSessions;
CNLoginServer::CNLoginServer(uint16_t p) {
port = p;
pHandler = &CNLoginServer::handlePacket;
init();
}
void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
2020-08-23 21:09:31 +00:00
printPacket(data, CL2LS);
2020-08-22 17:39:13 +00:00
2020-08-18 20:42:30 +00:00
switch (data->type) {
case P_CL2LS_REQ_LOGIN: {
if (data->size != sizeof(sP_CL2LS_REQ_LOGIN))
return; // ignore the malformed packet
sP_CL2LS_REQ_LOGIN* login = (sP_CL2LS_REQ_LOGIN*)data->buf;
//TODO: implement better way of sending credentials
std::string userLogin((char*)login->szCookie_TEGid);
std::string userPassword((char*)login->szCookie_authid);
if (userLogin.length() == 0)
userLogin = U16toU8(login->szID);
if (userPassword.length() == 0)
userPassword = U16toU8(login->szPassword);
bool success = false;
int errorCode = 0;
//checking regex
if (!CNLoginServer::isLoginDataGood(userLogin, userPassword))
{
errorCode = (int)LOGINERRORID::login_error;
}
else
{
std::unique_ptr<Database::Account> findUser = Database::findAccount(userLogin);
//if account not found, create it
if (findUser == nullptr)
{
loginSessions[sock] = CNLoginData();
loginSessions[sock].userID = Database::addAccount(userLogin, userPassword);
loginSessions[sock].slot = 1;
success = true;
}
//if user exists, check if password is correct
else if (CNLoginServer::isPasswordCorrect(findUser->Password, userPassword))
{
//check if account isn't currently in use
if (CNLoginServer::isAccountInUse(findUser->AccountID) ||
PlayerManager::isAccountInUse(findUser->AccountID))
{
errorCode = (int)LOGINERRORID::id_already_in_use;
}
//if not, login success
else
{
loginSessions[sock] = CNLoginData();
loginSessions[sock].userID = findUser->AccountID;
loginSessions[sock].slot = findUser->Selected;
success = true;
}
}
else
{
errorCode = (int)LOGINERRORID::id_and_password_do_not_match;
}
}
if (success)
{
std::vector<Player> characters = Database::getCharacters(loginSessions[sock].userID);
int charCount = characters.size();
INITSTRUCT(sP_LS2CL_REP_LOGIN_SUCC, resp);
// set username in resp packet
memcpy(resp.szID, login->szID, sizeof(char16_t) * 33);
resp.iCharCount = charCount;
resp.iSlotNum = loginSessions[sock].slot;
resp.iPaymentFlag = 1;
resp.iOpenBetaFlag = 0;
resp.uiSvrTime = getTime();
// send the resp in with original key
sock->sendPacket((void*)&resp, P_LS2CL_REP_LOGIN_SUCC, sizeof(sP_LS2CL_REP_LOGIN_SUCC));
// update keys
sock->setEKey(CNSocketEncryption::createNewKey(resp.uiSvrTime, resp.iCharCount + 1, resp.iSlotNum + 1));
sock->setFEKey(CNSocketEncryption::createNewKey((uint64_t)(*(uint64_t*)&CNSocketEncryption::defaultKey[0]), login->iClientVerC, 1));
// now send the characters :)
std::vector<Player>::iterator it;
for (it = characters.begin(); it != characters.end(); it++)
{
2020-08-22 23:31:09 +00:00
sP_LS2CL_REP_CHAR_INFO charInfo = sP_LS2CL_REP_CHAR_INFO();
2020-08-18 20:42:30 +00:00
charInfo.iSlot = (int8_t)it->slot;
charInfo.iLevel = (int16_t)it->level;
charInfo.sPC_Style = it->PCStyle;
charInfo.sPC_Style2 = it->PCStyle2;
// position
charInfo.iX = it->x;
charInfo.iY = it->y;
charInfo.iZ = it->z;
//save character in session (for char select)
int UID = it->iID;
loginSessions[sock].characters[UID] = Player(*it);
2020-08-18 20:42:30 +00:00
loginSessions[sock].characters[UID].FEKey = sock->getFEKey();
//temporary inventory stuff
for (int i = 0; i < 4; i++) {
//equip char creation clothes and lightning rifle
charInfo.aEquip[i] = it->Equip[i];
}
for (int i = 5; i < AEQUIP_COUNT; i++) {
// empty equips
2020-08-22 23:31:09 +00:00
charInfo.aEquip[i].iID = 0;
charInfo.aEquip[i].iType = i;
charInfo.aEquip[i].iOpt = 0;
}
// set default to the first character
if (it == characters.begin())
loginSessions[sock].selectedChar = UID;
sock->sendPacket((void*)&charInfo, P_LS2CL_REP_CHAR_INFO, sizeof(sP_LS2CL_REP_CHAR_INFO));
}
}
//Failure
else {
INITSTRUCT(sP_LS2CL_REP_LOGIN_FAIL, resp);
memcpy(resp.szID, login->szID, sizeof(char16_t) * 33);
resp.iErrorCode = errorCode;
sock->sendPacket((void*)&resp, P_LS2CL_REP_LOGIN_FAIL, sizeof(sP_LS2CL_REP_LOGIN_FAIL));
2020-08-18 20:42:30 +00:00
}
break;
2020-08-18 20:42:30 +00:00
}
case P_CL2LS_REP_LIVE_CHECK: {
// stubbed, the client really doesn't care LOL
break;
}
case P_CL2LS_REQ_CHECK_CHAR_NAME: {
if (data->size != sizeof(sP_CL2LS_REQ_CHECK_CHAR_NAME))
return;
// naughty words allowed!!!!!!!! (also for some reason, the client will always show 'Player 0' if you manually type a name. It will show up for other connected players though)
sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck = (sP_CL2LS_REQ_CHECK_CHAR_NAME*)data->buf;
//check if name is occupied
if (Database::isNameFree(nameCheck))
{
// naughty words allowed!!!!!!!! (also for some reason, the client will always show 'Player + ID' if you manually type a name. It will show up for other connected players though)
INITSTRUCT(sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC, resp);
DEBUGLOG(
std::cout << "P_CL2LS_REQ_CHECK_CHAR_NAME:" << std::endl;
std::cout << "\tFirstName: " << U16toU8(nameCheck->szFirstName) << " LastName: " << U16toU8(nameCheck->szLastName) << std::endl;
)
2020-08-18 20:42:30 +00:00
memcpy(resp.szFirstName, nameCheck->szFirstName, sizeof(char16_t) * 9);
memcpy(resp.szLastName, nameCheck->szLastName, sizeof(char16_t) * 17);
// fr*ck allowed!!!
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHECK_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC));
}
else {
INITSTRUCT(sP_LS2CL_REP_CHECK_CHAR_NAME_FAIL, resp);
resp.iErrorCode = 1;
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHECK_CHAR_NAME_FAIL, sizeof(sP_LS2CL_REP_CHECK_CHAR_NAME_FAIL));
}
break;
2020-08-18 20:42:30 +00:00
}
case P_CL2LS_REQ_SAVE_CHAR_NAME: {
if (data->size != sizeof(sP_CL2LS_REQ_SAVE_CHAR_NAME))
return;
sP_CL2LS_REQ_SAVE_CHAR_NAME* save = (sP_CL2LS_REQ_SAVE_CHAR_NAME*)data->buf;
INITSTRUCT(sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC, resp);
DEBUGLOG(
std::cout << "P_CL2LS_REQ_SAVE_CHAR_NAME:" << std::endl;
std::cout << "\tSlot: " << (int)save->iSlotNum << std::endl;
std::cout << "\tName: " << U16toU8(save->szFirstName) << " " << U16toU8(save->szLastName) << std::endl;
)
resp.iSlotNum = save->iSlotNum;
resp.iGender = save->iGender;
resp.iPC_UID = Database::createCharacter(save, loginSessions[sock].userID);
memcpy(resp.szFirstName, save->szFirstName, sizeof(char16_t) * 9);
memcpy(resp.szLastName, save->szLastName, sizeof(char16_t) * 17);
sock->sendPacket((void*)&resp, P_LS2CL_REP_SAVE_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC));
Database::updateSelected(loginSessions[sock].userID, save->iSlotNum);
break;
}
case P_CL2LS_REQ_CHAR_CREATE: {
if (data->size != sizeof(sP_CL2LS_REQ_CHAR_CREATE))
return;
sP_CL2LS_REQ_CHAR_CREATE* character = (sP_CL2LS_REQ_CHAR_CREATE*)data->buf;
Database::finishCharacter(character);
DEBUGLOG(
std::cout << "P_CL2LS_REQ_CHAR_CREATE:" << std::endl;
std::cout << "\tPC_UID: " << character->PCStyle.iPC_UID << std::endl;
std::cout << "\tNameCheck: " << (int)character->PCStyle.iNameCheck << std::endl;
std::cout << "\tName: " << U16toU8(character->PCStyle.szFirstName) << " " << U16toU8(character->PCStyle.szLastName) << std::endl;
std::cout << "\tGender: " << (int)character->PCStyle.iGender << std::endl;
std::cout << "\tFace: " << (int)character->PCStyle.iFaceStyle << std::endl;
std::cout << "\tHair: " << (int)character->PCStyle.iHairStyle << std::endl;
std::cout << "\tHair Color: " << (int)character->PCStyle.iHairColor << std::endl;
std::cout << "\tSkin Color: " << (int)character->PCStyle.iSkinColor << std::endl;
std::cout << "\tEye Color: " << (int)character->PCStyle.iEyeColor << std::endl;
std::cout << "\tHeight: " << (int)character->PCStyle.iHeight << std::endl;
std::cout << "\tBody: " << (int)character->PCStyle.iBody << std::endl;
std::cout << "\tClass: " << (int)character->PCStyle.iClass << std::endl;
std::cout << "\tiEquipUBID: " << (int)character->sOn_Item.iEquipUBID << std::endl;
std::cout << "\tiEquipLBID: " << (int)character->sOn_Item.iEquipLBID << std::endl;
std::cout << "\tiEquipFootID: " << (int)character->sOn_Item.iEquipFootID << std::endl;
)
Player player =
Database::DbToPlayer(
Database::getDbPlayerById(character->PCStyle.iPC_UID)
);
int64_t UID = player.iID;
INITSTRUCT(sP_LS2CL_REP_CHAR_CREATE_SUCC, resp);
resp.sPC_Style = player.PCStyle;
resp.sPC_Style2 = player.PCStyle2;
resp.iLevel = player.level;
resp.sOn_Item = character->sOn_Item;
//save player in session
loginSessions[sock].characters[UID] = Player(player);
loginSessions[sock].characters[UID].FEKey = sock->getFEKey();
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_CREATE_SUCC, sizeof(sP_LS2CL_REP_CHAR_CREATE_SUCC));
Database::updateSelected(loginSessions[sock].userID, player.slot);
break;
}
case P_CL2LS_REQ_CHAR_DELETE: {
if (data->size != sizeof(sP_CL2LS_REQ_CHAR_DELETE))
return;
sP_CL2LS_REQ_CHAR_DELETE* del = (sP_CL2LS_REQ_CHAR_DELETE*)data->buf;
int operationResult = Database::deleteCharacter(del->iPC_UID);
INITSTRUCT(sP_LS2CL_REP_CHAR_DELETE_SUCC, resp);
resp.iSlotNum = operationResult;
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_DELETE_SUCC, sizeof(sP_LS2CL_REP_CHAR_DELETE_SUCC));
2020-08-18 20:42:30 +00:00
break;
}
case P_CL2LS_REQ_CHAR_SELECT: {
if (data->size != sizeof(sP_CL2LS_REQ_CHAR_SELECT))
return;
// character selected
sP_CL2LS_REQ_CHAR_SELECT* chararacter = (sP_CL2LS_REQ_CHAR_SELECT*)data->buf;
INITSTRUCT(sP_LS2CL_REP_CHAR_SELECT_SUCC, resp);
2020-08-18 20:42:30 +00:00
DEBUGLOG(
std::cout << "P_CL2LS_REQ_CHAR_SELECT:" << std::endl;
std::cout << "\tPC_UID: " << chararacter->iPC_UID << std::endl;
)
2020-08-18 20:42:30 +00:00
loginSessions[sock].selectedChar = chararacter->iPC_UID;
Database::updateSelected(loginSessions[sock].userID, loginSessions[sock].characters[chararacter->iPC_UID].slot);
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_SELECT_SUCC, sizeof(sP_LS2CL_REP_CHAR_SELECT_SUCC));
break;
}
case P_CL2LS_REQ_SHARD_SELECT: {
if (data->size != sizeof(sP_CL2LS_REQ_SHARD_SELECT))
return;
// tell client to connect to the shard server
sP_CL2LS_REQ_SHARD_SELECT* shard = (sP_CL2LS_REQ_SHARD_SELECT*)data->buf;
INITSTRUCT(sP_LS2CL_REP_SHARD_SELECT_SUCC, resp);
DEBUGLOG(
std::cout << "P_CL2LS_REQ_SHARD_SELECT:" << std::endl;
std::cout << "\tShard: " << (int)shard->ShardNum << std::endl;
)
2020-08-18 20:42:30 +00:00
const char* SHARD_IP = settings::SHARDSERVERIP.c_str();
resp.iEnterSerialKey = rand();
resp.g_FE_ServerPort = settings::SHARDPORT;
2020-08-18 20:42:30 +00:00
// copy IP to resp (this struct uses ASCII encoding so we don't have to goof around converting encodings)
memcpy(resp.g_FE_ServerIP, SHARD_IP, strlen(SHARD_IP));
resp.g_FE_ServerIP[strlen(SHARD_IP)] = '\0';
2020-08-18 20:42:30 +00:00
// pass player to CNSharedData
CNSharedData::setPlayer(resp.iEnterSerialKey, loginSessions[sock].characters[loginSessions[sock].selectedChar]);
2020-08-18 20:42:30 +00:00
sock->sendPacket((void*)&resp, P_LS2CL_REP_SHARD_SELECT_SUCC, sizeof(sP_LS2CL_REP_SHARD_SELECT_SUCC));
break;
}
case P_CL2LS_REQ_SAVE_CHAR_TUTOR: {
if (data->size != sizeof(sP_CL2LS_REQ_SAVE_CHAR_TUTOR))
return;
sP_CL2LS_REQ_SAVE_CHAR_TUTOR* save = (sP_CL2LS_REQ_SAVE_CHAR_TUTOR*)data->buf;
Database::finishTutorial(save->iPC_UID);
loginSessions[sock].characters[save->iPC_UID].PCStyle2.iTutorialFlag = 1;
loginSessions[sock].characters[save->iPC_UID].Equip[0].iID = 328;
loginSessions[sock].characters[save->iPC_UID].Equip[0].iType = 0;
loginSessions[sock].characters[save->iPC_UID].Equip[0].iOpt = 1;
break;
}
case P_CL2LS_REQ_CHANGE_CHAR_NAME: {
if (data->size != sizeof(sP_CL2LS_REQ_CHANGE_CHAR_NAME))
return;
sP_CL2LS_REQ_CHANGE_CHAR_NAME* save = (sP_CL2LS_REQ_CHANGE_CHAR_NAME*)data->buf;
Database::changeName(save);
INITSTRUCT(sP_LS2CL_REP_CHANGE_CHAR_NAME_SUCC, resp);
resp.iPC_UID = save->iPCUID;
memcpy(resp.szFirstName, save->szFirstName, sizeof(char16_t)*9);
memcpy(resp.szLastName, save->szLastName, sizeof(char16_t) * 17);
resp.iSlotNum = save->iSlotNum;
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHANGE_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_CHANGE_CHAR_NAME_SUCC));
break;
}
case P_CL2LS_REQ_PC_EXIT_DUPLICATE:{
if (data->size != sizeof(sP_CL2LS_REQ_PC_EXIT_DUPLICATE))
return;
2020-09-07 17:23:00 +00:00
sP_CL2LS_REQ_PC_EXIT_DUPLICATE* exit = (sP_CL2LS_REQ_PC_EXIT_DUPLICATE*)data->buf;
auto account = Database::findAccount(U16toU8(exit->szID));
if (account == nullptr)
break;
2020-09-07 17:23:00 +00:00
int accountId = account->AccountID;
if (!exitDuplicate(accountId))
2020-09-07 17:23:00 +00:00
PlayerManager::exitDuplicate(accountId);
break;
}
default:
if (settings::VERBOSITY)
std::cerr << "OpenFusion: LOGIN UNIMPLM ERR. PacketType: " << Defines::p2str(CL2LS, data->type) << " (" << data->type << ")" << std::endl;
break;
/* Unimplemented CL2LS packets:
P_CL2LS_CHECK_NAME_LIST - unused by the client
P_CL2LS_REQ_SERVER_SELECT
P_CL2LS_REQ_SHARD_LIST_INFO - dev commands, useless as we only run 1 server
*/
2020-08-18 20:42:30 +00:00
}
}
2020-08-22 23:31:09 +00:00
void CNLoginServer::newConnection(CNSocket* cns) {
cns->setActiveKey(SOCKETKEY_E); // by default they accept keys encrypted with the default key
}
2020-08-18 20:42:30 +00:00
void CNLoginServer::killConnection(CNSocket* cns) {
loginSessions.erase(cns);
}
#pragma region helperMethods
bool CNLoginServer::isAccountInUse(int accountId) {
std::map<CNSocket*, CNLoginData>::iterator it;
for (it = CNLoginServer::loginSessions.begin(); it != CNLoginServer::loginSessions.end(); it++)
{
if (it->second.userID == accountId)
return true;
}
return false;
}
bool CNLoginServer::exitDuplicate(int accountId)
{
std::map<CNSocket*, CNLoginData>::iterator it;
for (it = CNLoginServer::loginSessions.begin(); it != CNLoginServer::loginSessions.end(); it++)
{
if (it->second.userID == accountId)
{
CNSocket* sock = it->first;
INITSTRUCT(sP_LS2CL_REP_PC_EXIT_DUPLICATE, resp);
resp.iErrorCode = 0;
sock->sendPacket((void*)&resp, P_LS2CL_REP_PC_EXIT_DUPLICATE, sizeof(sP_LS2CL_REP_PC_EXIT_DUPLICATE));
sock->kill();
return true;
}
}
return false;
}
bool CNLoginServer::isLoginDataGood(std::string login, std::string password)
{
std::regex loginRegex("[a-zA-Z0-9_-]{4,32}");
std::regex passwordRegex("[a-zA-Z0-9!@#$%^&*()_+]{8,32}");
return (std::regex_match(login, loginRegex) && std::regex_match(password, passwordRegex));
}
bool CNLoginServer::isPasswordCorrect(std::string actualPassword, std::string tryPassword)
{
return BCrypt::validatePassword(tryPassword, actualPassword);
}
#pragma endregion helperMethods