OpenFusion/src/TransportManager.cpp

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#include "CNShardServer.hpp"
#include "CNStructs.hpp"
#include "PlayerManager.hpp"
#include "TransportManager.hpp"
std::map<int32_t, TransportRoute> TransportManager::Routes;
std::map<int32_t, TransportLocation> TransportManager::Locations;
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void TransportManager::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION, transportRegisterLocationHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION, transportWarpHandler);
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}
void TransportManager::transportRegisterLocationHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION))
return; // malformed packet
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sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION* transport = (sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
std::cout << "request to register transport, eTT " << transport->eTT << ", locID " << transport->iLocationID << ", npc " << transport->iNPC_ID << std::endl;
if (transport->eTT == 1) { // S.C.A.M.P.E.R.
if (transport->iLocationID < 1 || transport->iLocationID > 31) { // sanity check
std::cout << "[WARN] S.C.A.M.P.E.R. location ID " << transport->iLocationID << " is out of bounds" << std::endl;
INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, failResp);
failResp.eTT = transport->eTT;
failResp.iErrorCode = 0; // TODO: review what error code to use here
failResp.iLocationID = transport->iLocationID;
sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, sizeof(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL));
return;
}
// update registration bitfield using bit shifting + bitwise or
plr->iWarpLocationFlag |= (1 << (transport->iLocationID - 1));
} else if (transport->eTT == 2) { // Monkey Skyway System
if (transport->iLocationID < 1 || transport->iLocationID > 127) { // sanity check
std::cout << "[WARN] Skyway location ID " << transport->iLocationID << " is out of bounds" << std::endl;
INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, failResp);
failResp.eTT = transport->eTT;
failResp.iErrorCode = 0; // TODO: review what error code to use here
failResp.iLocationID = transport->iLocationID;
sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, sizeof(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL));
return;
}
/*
* assuming the two bitfields are just stuck together to make a longer one... do a similar operation, but on the respective integer
* this approach seems to work with initial testing, but we have yet to see a monkey ID greater than 63.
*/
plr->aSkywayLocationFlag[transport->iLocationID > 63 ? 1 : 0] |= (1 << (transport->iLocationID > 63 ? transport->iLocationID - 65 : transport->iLocationID - 1));
} else {
std::cout << "[WARN] Unknown mode of transport; eTT = " << transport->eTT << std::endl;
INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, failResp);
failResp.eTT = transport->eTT;
failResp.iErrorCode = 0; // TODO: review what error code to use here
failResp.iLocationID = transport->iLocationID;
sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, sizeof(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL));
return;
}
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INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_SUCC, resp);
// response parameters
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resp.eTT = transport->eTT;
resp.iLocationID = transport->iLocationID;
resp.iWarpLocationFlag = plr->iWarpLocationFlag;
resp.aWyvernLocationFlag[0] = plr->aSkywayLocationFlag[0];
resp.aWyvernLocationFlag[1] = plr->aSkywayLocationFlag[1];
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_SUCC, sizeof(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_SUCC));
}
void TransportManager::transportWarpHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION))
return; // malformed packet
sP_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION* req = (sP_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
/*
* req:
* eIL -- inventory type
* iNPC_ID -- the ID of the NPC who is warping you
* iTransporationID -- iVehicleID
* iSlotNum -- inventory slot number
*/
if (Routes.find(req->iTransporationID) == Routes.end() || Locations.find(Routes[req->iTransporationID].end) == Locations.end()
|| Routes[req->iTransporationID].cost > plr->money) { // sanity check
INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_FAIL, failResp);
failResp.iErrorCode = 0; // TODO: error code
failResp.iTransportationID = req->iTransporationID;
sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_FAIL, sizeof(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_FAIL));
return;
}
TransportRoute route = Routes[req->iTransporationID];
plr->money -= route.cost;
TransportLocation target = Locations[route.end];
switch (route.type)
{
case 1: // S.C.A.M.P.E.R.
plr->x = target.x;
plr->y = target.y;
plr->z = target.z;
break;
case 2: // Monkey Skyway
// TODO: implement
break;
default:
std::cout << "[WARN] Unknown tranportation type " << route.type << std::endl;
break;
}
INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC, resp);
// response parameters
resp.eTT = route.type;
resp.iCandy = plr->money;
resp.iX = plr->x;
resp.iY = plr->y;
resp.iZ = plr->z;
/*
* Not strictly necessary since there isn't a valid SCAMPER that puts you in the
* same map tile you were already in, but we might as well force an NPC reload.
*/
PlayerView& plrv = PlayerManager::players[sock];
plrv.viewable.clear();
plrv.viewableNPCs.clear();
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC));
}