OpenFusion/src/Nanos.hpp

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#pragma once
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#include "core/Core.hpp"
#include "Player.hpp"
#include "Abilities.hpp"
#include <map>
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struct NanoData {
int style;
};
struct NanoTuning {
int reqItemCount;
int reqItems;
};
namespace Nanos {
extern std::map<int32_t, NanoData> NanoTable;
extern std::map<int32_t, NanoTuning> NanoTunings;
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void init();
// Helper methods
void addNano(CNSocket* sock, int16_t nanoID, int16_t slot, bool spendfm=false);
void summonNano(CNSocket* sock, int slot, bool silent = false);
int nanoStyle(int nanoID);
bool getNanoBoost(Player* plr);
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}