OpenFusion/src/Vendors.hpp

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#pragma once
#include "core/Core.hpp"
#include "servers/CNShardServer.hpp"
#include "Items.hpp"
#include "PlayerManager.hpp"
struct VendorListing {
int sort, type, id;
// when validating a listing, we don't really care about the sorting index
bool operator==(const VendorListing& other) const {
return type == other.type && id == other.id;
}
};
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namespace Vendors {
extern std::map<int32_t, std::vector<VendorListing>> VendorTables;
void init();
}