Embeddable scripting language loosely based off of Lua
Go to file
cpunch 7a54230cb9 hated the styling of this
consistency is nice to have
2023-11-03 22:36:59 -05:00
.github/workflows build a release build for linux as well 2023-09-04 20:15:15 -05:00
docs added file:write() & an optional mode param to os.open() 2023-09-06 17:29:38 -05:00
examples added file:write() & an optional mode param to os.open() 2023-09-06 17:29:38 -05:00
src hated the styling of this 2023-11-03 22:36:59 -05:00
util lol oops 2023-09-01 17:16:10 -05:00
.clang-format added clang-format 2023-02-09 12:32:48 -06:00
.gitignore fixed MSVC support 2023-06-01 22:22:44 -05:00
CMakeLists.txt better repl input, using linenoise 2023-08-31 23:17:13 -05:00
LICENSE.md Initial commit 2020-10-28 00:16:30 -05:00
main.c removed 'roots', replaced with a registry table 2023-09-05 14:35:29 -05:00
Makefile fix makefile 2023-09-05 14:42:29 -05:00
README.md oops 2023-08-30 20:03:30 -05:00

Cosmo

Check Build

Usage

Usage: ./bin/cosmo [-clsr] [args]

available options are:
-c <in> <out>   compile <in> and dump to <out>
-l <in>         load dump from <in>
-s <in...>      compile and run <in...> script(s)
-r              start the repl

What is a 'cosmo'?

Cosmo is a portable scripting language loosely based off of Lua. Cosmo easily allows the user to extend the language through the use of Proto objects, which describe the behavior of Objects. For example the following is a simple Vector Proto which describes behavior for a Vector-like object.

proto Vector
    func __init(self)
        self.vector = []
        self.x = 0
    end

    func __index(self, key)
        return self.vector[key]
    end

    func push(self, val)
        self.vector[self.x++] = val
    end 

    func pop(self)
        return self.vector[--self.x]
    end
end

let vector = Vector()

for (let i = 0; i < 4; i++) do
    vector:push(i)
end

for (let i = 0; i < 4; i++) do
    print(vector:pop() .. " : " .. vector[i])
end
3 : 0
2 : 1
1 : 2
0 : 3