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https://github.com/CPunch/Cosmo.git
synced 2024-12-21 22:10:06 +00:00
hated the styling of this
consistency is nice to have
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1a7d6caec6
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@ -699,8 +699,9 @@ int cosmoB_sRep(CState *state, int nargs, CValue *args)
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char *newStr = cosmoM_xmalloc(state, length + 1); // + 1 for the NULL terminator
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// copy the string over the new buffer
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for (int i = 0; i < times; i++)
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for (int i = 0; i < times; i++) {
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memcpy(&newStr[i * str->length], str->str, str->length);
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}
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// write the NULL terminator
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newStr[length] = '\0';
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@ -5,8 +5,9 @@
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void printIndent(int indent)
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{
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for (int i = 0; i < indent; i++)
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for (int i = 0; i < indent; i++) {
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printf("\t");
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}
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}
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static int simpleInstruction(const char *name, int offset)
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@ -165,8 +165,9 @@ static void blackenObject(CState *state, CObj *obj)
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markValue(state, err->err);
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// mark callframes
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for (int i = 0; i < err->frameCount; i++)
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for (int i = 0; i < err->frameCount; i++) {
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markObject(state, (CObj *)err->frames[i].closure);
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}
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break;
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}
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@ -284,13 +285,15 @@ static void markRoots(CState *state)
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markObject(state, (CObj *)state->globals);
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// mark all internal strings
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for (int i = 0; i < ISTRING_MAX; i++)
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for (int i = 0; i < ISTRING_MAX; i++) {
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markObject(state, (CObj *)state->iStrings[i]);
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}
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markTable(state, &state->registry);
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for (int i = 0; i < COBJ_MAX; i++)
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for (int i = 0; i < COBJ_MAX; i++) {
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markObject(state, (CObj *)state->protoObjects[i]);
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}
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traceGrays(state);
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}
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@ -15,8 +15,9 @@ uint32_t hashString(const char *str, size_t sz)
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uint32_t hash = sz;
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size_t step = (sz >> 5) + 1;
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for (size_t i = sz; i >= step; i -= step)
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for (size_t i = sz; i >= step; i -= step) {
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hash = ((hash << 5) + (hash >> 2)) + str[i - 1];
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}
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return hash;
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}
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@ -236,8 +237,9 @@ CObjError *cosmoO_newError(CState *state, CValue err)
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cerror->parserError = false;
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// clone the call frame
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for (int i = 0; i < state->frameCount; i++)
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for (int i = 0; i < state->frameCount; i++) {
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cerror->frames[i] = state->callFrame[i];
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}
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return cerror;
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}
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12
src/cstate.c
12
src/cstate.c
@ -54,11 +54,13 @@ CState *cosmoV_newState()
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state->openUpvalues = NULL;
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// set default proto objects
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for (int i = 0; i < COBJ_MAX; i++)
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for (int i = 0; i < COBJ_MAX; i++) {
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state->protoObjects[i] = NULL;
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}
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for (int i = 0; i < ISTRING_MAX; i++)
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for (int i = 0; i < ISTRING_MAX; i++) {
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state->iStrings[i] = NULL;
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}
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cosmoT_initTable(state, &state->strings, 16); // init string table
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cosmoT_initTable(state, &state->registry, 16);
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@ -87,8 +89,9 @@ CState *cosmoV_newState()
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state->iStrings[ISTRING_RESERVED] = cosmoO_copyString(state, "__reserved", 10);
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// set the IString flags
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for (int i = 0; i < ISTRING_MAX; i++)
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for (int i = 0; i < ISTRING_MAX; i++) {
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state->iStrings[i]->isIString = true;
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}
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state->freezeGC = 0; // unfreeze the state
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return state;
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@ -115,8 +118,9 @@ void cosmoV_freeState(CState *state)
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}
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// mark our internal VM strings NULL
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for (int i = 0; i < ISTRING_MAX; i++)
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for (int i = 0; i < ISTRING_MAX; i++) {
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state->iStrings[i] = NULL;
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}
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// free our string table (the string table includes the internal VM strings)
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cosmoT_clearTable(state, &state->strings);
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@ -87,8 +87,9 @@ static uint32_t getValueHash(CValue *val)
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return 0;
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memcpy(buf, &num, sizeof(buf));
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for (size_t i = 0; i < sizeof(cosmo_Number) / sizeof(uint32_t); i++)
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for (size_t i = 0; i < sizeof(cosmo_Number) / sizeof(uint32_t); i++) {
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buf[0] += buf[i];
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}
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return buf[0];
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}
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// TODO: add support for other types
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18
src/cvm.c
18
src/cvm.c
@ -26,8 +26,9 @@ void cosmoV_insert(CState *state, int indx, CValue val)
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StkPtr tmp = cosmoV_getTop(state, indx);
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// moves everything up
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for (StkPtr i = state->top; i > tmp; i--)
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for (StkPtr i = state->top; i > tmp; i--) {
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*i = *(i - 1);
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}
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*tmp = val;
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state->top++;
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@ -268,8 +269,9 @@ static void callCFunction(CState *state, CosmoCFunction cfunc, int args, int nre
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state->top += nres; // and make sure to move state->top to match
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// now, if the caller function expected more return values, push nils onto the stack
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for (int i = nres; i < nresults; i++)
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for (int i = nres; i < nresults; i++) {
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cosmoV_pushValue(state, cosmoV_newNil());
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}
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}
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/*
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@ -327,8 +329,9 @@ static void rawCall(CState *state, CObjClosure *closure, int args, int nresults,
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state->top += nres; // and make sure to move state->top to match
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// now, if the caller function expected more return values, push nils onto the stack
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for (int i = nres; i < nresults; i++)
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for (int i = nres; i < nresults; i++) {
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cosmoV_pushValue(state, cosmoV_newNil());
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}
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}
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// returns true if successful, false if error
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@ -377,9 +380,9 @@ void callCValue(CState *state, CValue func, int args, int nresults, int offset)
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if (nresults > 0) {
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cosmoV_pushRef(state, (CObj *)newObj);
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// push the nils to fill up the expected return values
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for (int i = 0; i < nresults - 1;
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i++) { // -1 since the we already pushed the important value
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// push the nils to fill up the expected return values.
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// -1 since the we already pushed the important value
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for (int i = 0; i < nresults - 1;i++) {
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cosmoV_pushValue(state, cosmoV_newNil());
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}
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}
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@ -415,8 +418,9 @@ bool cosmoV_pcall(CState *state, int args, int nresults)
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if (nresults > 0) {
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// push other expected results onto the stack
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for (int i = 0; i < nresults - 1; i++)
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for (int i = 0; i < nresults - 1; i++) {
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cosmoV_pushValue(state, cosmoV_newNil());
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}
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}
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cosmoV_freePanic(state);
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