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Embeddable scripting language loosely based off of Lua
CPunch
6126b50941
also a minor GC bug in cosmoO_newError was fixed. i'm going to try to phase out cosmoM_freezeGC & friends since that would cause hell with this new error handling solution. the only thing still using it is the GC. |
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docs | ||
examples | ||
src | ||
util | ||
.clang-format | ||
.gitignore | ||
appveyor.yml | ||
CMakeLists.txt | ||
LICENSE.md | ||
main.c | ||
Makefile | ||
README.md |
Cosmo
Usage
Usage: ./bin/cosmo [-clsr] [args]
available options are:
-c <in> <out> compile <in> and dump to <out>
-l <in> load dump from <in>
-s <in...> compile and run <in...> script(s)
-r start the repl
What is a 'cosmo'?
Cosmo is a portable scripting language loosely based off of Lua. Cosmo easily allows the user to extend the language through the use of Proto objects, which describe the behavior of Objects. For example the following is a simple Vector Proto which describes behavior for a Vector-like object.
proto Vector
func __init(self)
self.vector = []
self.x = 0
end
func __index(self, key)
return self.vector[key]
end
func push(self, val)
self.vector[self.x++] = val
end
func pop(self)
return self.vector[--self.x]
end
end
let vector = Vector()
for (let i = 0; i < 4; i++) do
vector:push(i)
end
for (let i = 0; i < 4; i++) do
print(vector:pop() .. " : " .. vector[i])
end
3 : 0
2 : 1
1 : 2
0 : 3