Embeddable scripting language loosely based off of Lua
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CPunch 2f9ff08cd3 Added object.* library; added cosmoO_isDescendant to cobj.[ch]
The object library includes:
- __proto getter and setter tables (might make an option to lock __proto in the future)
- ischild()

cosmoB_loadDebug was renamed to cosmoB_loadVM and now only loads the VM library
2021-02-03 13:43:26 -06:00
docs Added basic control.md docs 2021-01-24 20:26:54 -06:00
examples Added strings.cosmo example 2021-01-17 14:11:05 -06:00
src Added object.* library; added cosmoO_isDescendant to cobj.[ch] 2021-02-03 13:43:26 -06:00
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LICENSE.md Initial commit 2020-10-28 00:16:30 -05:00
Makefile Added modulo operator '%' 2021-01-01 00:47:15 -06:00
README.md Updated examples and README to use proper syntax 2021-01-12 17:49:16 -06:00

README.md

Cosmo

Cosmo is a portable scripting language loosely based off of Lua. Cosmo easily allows the user to extend the language through the use of Proto objects, which describe the behavior of Objects. For example the following is a simple Vector Proto which describes behavior for a Vector-like object.

proto Vector
    function __init(self)
        self.vector = []
        self.x = 0
    end

    function __index(self, key)
        return self.vector[key]
    end

    function push(self, val)
        self.vector[self.x++] = val
    end 

    function pop(self)
        return self.vector[--self.x]
    end
end

var vector = Vector()

for (var i = 0; i < 4; i++) do
    vector:push(i)
end

for (var i = 0; i < 4; i++) do
    print(vector:pop() .. " : " .. vector[i])
end
3 : 0
2 : 1
1 : 2
0 : 3

C API

The Cosmo C API is currently undocumented, however as soon as development has reached a stable state documentation on full language features and the C API will start.