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Updated examples and README to use proper syntax
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@ -1,7 +1,7 @@
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# Cosmo
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Cosmo is a portable scripting language loosely based off of Lua. Cosmo easily allows the user to extend the language through the use of Proto objects, which describe the behavior of Objects. For example the following is a simple Vector Proto which describes behavior for a Vector-like object.
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```
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```lua
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proto Vector
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function __init(self)
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self.vector = []
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@ -24,11 +24,11 @@ end
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var vector = Vector()
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for (var i = 0; i < 4; i++) do
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vector.push(i)
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vector:push(i)
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end
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for (var i = 0; i < 4; i++) do
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print(vector.pop() .. " : " .. vector[i])
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print(vector:pop() .. " : " .. vector[i])
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end
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```
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@ -17,22 +17,23 @@ proto Vector
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end
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function __iter(self)
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self.iterIndex = 0
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return self
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end
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function __next(self)
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return self.vector[self.iterIndex++]
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// you don't *have* to make a new object, i just wanted to show off anonymous functions
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return {__next = (function(self)
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return self.vector[self.iterIndex++]
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end),
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iterIndex = 0,
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vector = self.vector
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}
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end
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end
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var vector = Vector()
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for (var i = 0; i < 100000; i++) do
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vector.push(i)
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vector:push(i)
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end
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local total = 0
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for i in vector do
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print(i)
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end
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@ -11,5 +11,5 @@ end
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// stressing the GC
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for (var i = 0; ; i++) do
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var x = Test("Hello world " .. i)
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x.print()
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x:print()
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end
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@ -1,6 +1,6 @@
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proto test
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function __init(self, x)
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self.setArg(x)
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self:setArg(x)
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end
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function __tostring(self)
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@ -22,7 +22,7 @@ var t = test(1)
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for (var x = 1; x < 1000; x = x + 1) do
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for (var i = 1; i < 100; i = i + 1) do
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t.setArg(i)
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t:setArg(i)
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print(t)
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end
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