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Added OP_POW to cdebug.c; refactored cosmoV_registerProtoObject
- cosmoV_registerProtoObject now walks the object list and updates the proto's for objects of the objType which have a NULL proto. - misc. comment changes in cvm.h as well.
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@ -161,6 +161,8 @@ int disasmInstr(CChunk *chunk, int offset, int indent) {
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return simpleInstruction("OP_DIV", offset);
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case OP_MOD:
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return simpleInstruction("OP_MOD", offset);
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case OP_POW:
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return simpleInstruction("OP_POW", offset);
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case OP_TRUE:
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return simpleInstruction("OP_TRUE", offset);
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case OP_FALSE:
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11
src/cvm.c
11
src/cvm.c
@ -427,6 +427,17 @@ COSMO_API CObjObject* cosmoV_makeObject(CState *state, int pairs) {
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COSMO_API bool cosmoV_registerProtoObject(CState *state, CObjType objType, CObjObject *obj) {
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bool replaced = state->protoObjects[objType] != NULL;
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state->protoObjects[objType] = obj;
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// walk through the object list
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CObj *curr = state->objects;
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while (curr != NULL) {
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// update the proto
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if (curr->type == objType && curr->proto != NULL) {
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curr->proto = obj;
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}
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curr = curr->next;
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}
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return replaced;
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}
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15
src/cvm.h
15
src/cvm.h
@ -28,7 +28,12 @@ COSMO_API CObjError* cosmoV_throw(CState *state);
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COSMO_API void cosmoV_error(CState *state, const char *format, ...);
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COSMO_API void cosmo_insert(CState *state, int indx, CValue val);
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// returns true if replacing a previously registered proto object for this type
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/*
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Sets the default proto objects for the passed objType. Also walks through the object heap and updates protos
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for the passed objType if that CObj* has no proto.
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returns true if replacing a previously registered proto object for this type
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*/
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COSMO_API bool cosmoV_registerProtoObject(CState *state, CObjType objType, CObjObject *obj);
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/*
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@ -43,14 +48,14 @@ COSMO_API bool cosmoV_compileString(CState *state, const char *src, const char *
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/*
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expects object to be pushed, then the key.
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if returns false an error was thrown, if returns true the value was pushed onto the stack and the object and key were popped
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returns false if an error was thrown, returns true if the value was pushed onto the stack and the object and key were popped
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*/
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COSMO_API bool cosmoV_get(CState *state);
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/*
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expects object to be pushed, then the key, and finally the new value.
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if returns false an error was thrown, if returns true the value was set and the object key, and value were popped
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returns false if an error was thrown, returns true if the value was set and the object key, and value were popped
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*/
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COSMO_API bool cosmoV_set(CState *state);
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@ -59,7 +64,7 @@ COSMO_API bool cosmoV_getMethod(CState *state, CObj *obj, CValue key, CValue *va
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// nice to have wrappers
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// pushes raw CValue to the stack
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// pushes a raw CValue to the stack, might throw an error if the stack is overflowed (with the SAFE_STACK macro on)
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static inline void cosmoV_pushValue(CState *state, CValue val) {
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#ifdef SAFE_STACK
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ptrdiff_t stackSize = state->top - state->stack;
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@ -92,7 +97,7 @@ static inline StkPtr cosmoV_getTop(CState *state, int indx) {
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return &state->top[-(indx + 1)];
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}
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// pops 1 value off the stack
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// pops 1 value off the stack, returns the popped value
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static inline StkPtr cosmoV_pop(CState *state) {
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return cosmoV_setTop(state, 1);
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}
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