Cosmo/src/cstate.h

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#ifndef CSTATE_H
#define CSTATE_H
#include "cosmo.h"
#include "cvalue.h"
#include "cobj.h"
#include "ctable.h"
typedef struct CCallFrame {
CObjClosure *closure;
INSTRUCTION *pc;
CValue* base;
} CCallFrame;
typedef enum IStringEnum {
ISTRING_INIT, // __init
ISTRING_INDEX, // __index
ISTRING_NEWINDEX, // __newindex
ISTRING_GETTER, // __getter
ISTRING_SETTER, // __setter
ISTRING_ITER, // __iter
ISTRING_NEXT, // __next
ISTRING_RESERVED, // __reserved
ISTRING_MAX
} IStringEnum;
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typedef struct ArrayCObj {
CObj **array;
int count;
int capacity;
} ArrayCObj;
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typedef struct CState {
bool panic;
int freezeGC; // when > 0, GC events will be ignored (for internal use)
CObj *objects; // tracks all of our allocated objects
CObj *userRoots; // user definable roots, this holds CObjs that should be considered "roots", lets the VM know you are holding a reference to a CObj in your code
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ArrayCObj grayStack; // keeps track of which objects *haven't yet* been traversed in our GC, but *have been* found
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size_t allocatedBytes;
size_t nextGC; // when allocatedBytes reaches this threshhold, trigger a GC event
CObjUpval *openUpvalues; // tracks all of our still open (meaning still on the stack) upvalues
CTable strings;
CTable globals;
CValue *top; // top of the stack
CValue stack[STACK_MAX]; // stack
CCallFrame callFrame[FRAME_MAX]; // call frames
int frameCount;
CObjString *iStrings[ISTRING_MAX]; // strings used internally by the VM, eg. __init, __index & friends
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CObjObject *protoObj; // start met obj for all objects (NULL by default)
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} CState;
COSMO_API CState *cosmoV_newState();
COSMO_API void cosmoV_register(CState *state, const char *identifier, CValue val);
COSMO_API void cosmoV_freeState(CState *state);
COSMO_API void cosmoV_printStack(CState *state);
// pushes value to the stack
static inline void cosmoV_pushValue(CState *state, CValue val) {
*(state->top++) = val;
}
// sets stack->top to stack->top - indx
static inline StkPtr cosmoV_setTop(CState *state, int indx) {
state->top -= indx;
return state->top;
}
// returns stack->top - indx - 1
static inline StkPtr cosmoV_getTop(CState *state, int indx) {
return &state->top[-(indx + 1)];
}
// pops 1 value off the stack
static inline StkPtr cosmoV_pop(CState *state) {
return cosmoV_setTop(state, 1);
}
#endif