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# ifndef CSTATE_H
# define CSTATE_H
# include "cosmo.h"
# include "cvalue.h"
# include "cobj.h"
# include "ctable.h"
typedef struct CCallFrame {
CObjClosure * closure ;
INSTRUCTION * pc ;
CValue * base ;
} CCallFrame ;
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typedef enum IStringEnum {
ISTRING_INIT , // __init
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ISTRING_INDEX , // __index
ISTRING_NEWINDEX , // __newindex
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ISTRING_GETTER , // __getter
ISTRING_SETTER , // __setter
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ISTRING_MAX
} IStringEnum ;
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typedef struct ArrayCObj {
CObj * * array ;
int count ;
int capacity ;
} ArrayCObj ;
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typedef struct CState {
bool panic ;
int freezeGC ; // when > 0, GC events will be ignored (for internal use)
CObj * objects ; // tracks all of our allocated objects
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CObj * userRoots ; // user definable roots, this holds CObjs that should be considered "roots", lets the VM know you are holding a reference to a CObj in your code
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ArrayCObj grayStack ; // keeps track of which objects *haven't yet* been traversed in our GC, but *have been* found
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size_t allocatedBytes ;
size_t nextGC ; // when allocatedBytes reaches this threshhold, trigger a GC event
CObjUpval * openUpvalues ; // tracks all of our still open (meaning still on the stack) upvalues
CTable strings ;
CTable globals ;
CValue * top ; // top of the stack
CValue stack [ STACK_MAX ] ; // stack
CCallFrame callFrame [ FRAME_MAX ] ; // call frames
int frameCount ;
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CObjString * iStrings [ ISTRING_MAX ] ; // strings used internally by the VM, eg. __init, __index & friends
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CObjObject * protoObj ; // start met obj for all objects (NULL by default)
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} CState ;
COSMO_API CState * cosmoV_newState ( ) ;
COSMO_API void cosmoV_register ( CState * state , const char * identifier , CValue val ) ;
COSMO_API void cosmoV_freeState ( CState * state ) ;
COSMO_API void cosmoV_printStack ( CState * state ) ;
// pushes value to the stack
static inline void cosmoV_pushValue ( CState * state , CValue val ) {
* ( state - > top + + ) = val ;
}
// sets stack->top to stack->top - indx
static inline StkPtr cosmoV_setTop ( CState * state , int indx ) {
state - > top - = indx ;
return state - > top ;
}
// returns stack->top - indx - 1
static inline StkPtr cosmoV_getTop ( CState * state , int indx ) {
return & state - > top [ - ( indx + 1 ) ] ;
}
// pops 1 value off the stack
static inline StkPtr cosmoV_pop ( CState * state ) {
return cosmoV_setTop ( state , 1 ) ;
}
# endif