Cosmo/src/cobj.h

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C
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#ifndef COBJ_H
#define COBJ_H
#include "cosmo.h"
#include "cchunk.h"
#include "cvalue.h"
#include "ctable.h"
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typedef struct CState CState;
typedef enum {
COBJ_STRING,
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COBJ_OBJECT,
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COBJ_FUNCTION,
COBJ_CFUNCTION,
// internal use
COBJ_METHOD,
COBJ_CLOSURE,
COBJ_UPVALUE,
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} CObjType;
#define CommonHeader CObj _obj;
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typedef CValue (*CosmoCFunction)(CState *state, int argCount, CValue *args);
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typedef struct CObj {
CObjType type;
bool isMarked; // for the GC
struct CObj *next;
} CObj;
typedef struct CObjString {
CommonHeader; // "is a" CObj
int length;
char *str;
uint32_t hash; // for hashtable lookup
} CObjString;
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typedef struct CObjObject {
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CommonHeader; // "is a" CObj
CTable tbl;
void *user; // userdata (NULL by default)
struct CObjObject *meta; // metaobject, describes the behavior of the object
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} CObjObject;
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typedef struct CObjFunction {
CommonHeader; // "is a" CObj
CChunk chunk;
int args;
int upvals;
CObjString *name;
} CObjFunction;
typedef struct CObjCFunction {
CommonHeader; // "is a" CObj
CosmoCFunction cfunc;
} CObjCFunction;
typedef struct CObjClosure {
CommonHeader; // "is a" CObj
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CObjFunction *function;
CObjUpval **upvalues;
int upvalueCount;
} CObjClosure;
typedef struct CObjMethod {
CommonHeader; // "is a " CObj
CObjObject *obj; // obj this method is bound too
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union {
CObjClosure *closure;
CObjCFunction *cfunc;
};
bool isCFunc;
} CObjMethod;
typedef struct CObjUpval {
CommonHeader; // "is a" CObj
CValue *val;
CValue closed;
struct CObjUpval *next;
} CObjUpval;
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#define IS_STRING(x) isObjType(x, COBJ_STRING)
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#define IS_TABLE(x) isObjType(x, COBJ_OBJECT)
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#define IS_FUNCTION(x) isObjType(x, COBJ_FUNCTION)
#define IS_CFUNCTION(x) isObjType(x, COBJ_CFUNCTION)
#define IS_METHOD(x) isObjType(x, COBJ_METHOD)
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#define IS_CLOSURE(x) isObjType(x, COBJ_CLOSURE)
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#define cosmoV_readString(x) ((CObjString*)cosmoV_readObj((x)))
#define cosmoV_readObject(x) ((CObjObject*)cosmoV_readObj((x)))
#define cosmoV_readFunction(x) ((CObjFunction*)cosmoV_readObj((x)))
#define cosmoV_readCFunction(x) (((CObjCFunction*)cosmoV_readObj((x)))->cfunc)
#define cosmoV_readMethod(x) ((CObjMethod*)cosmoV_readObj((x)))
#define cosmoV_readClosure(x) ((CObjClosure*)cosmoV_readObj((x)))
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static inline bool isObjType(CValue val, CObjType type) {
return IS_OBJ(val) && cosmoV_readObj(val)->type == type;
}
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CObj *cosmoO_allocateBase(CState *state, size_t sz, CObjType type);
void cosmoO_free(CState *state, CObj* obj);
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bool cosmoO_equal(CObj* obj1, CObj* obj2);
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CObjObject *cosmoO_newObject(CState *state);
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CObjFunction *cosmoO_newFunction(CState *state);
CObjCFunction *cosmoO_newCFunction(CState *state, CosmoCFunction func);
CObjMethod *cosmoO_newMethod(CState *state, CObjClosure *func, CObjObject *obj);
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CObjMethod *cosmoO_newCMethod(CState *state, CObjCFunction *func, CObjObject *obj);
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CObjClosure *cosmoO_newClosure(CState *state, CObjFunction *func);
CObjString *cosmoO_toString(CState *state, CObj *val);
CObjUpval *cosmoO_newUpvalue(CState *state, CValue *val);
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bool cosmoO_getObject(CState *state, CObjObject *object, CValue key, CValue *val);
void cosmoO_setObject(CState *state, CObjObject *object, CValue key, CValue val);
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// copies the *str buffer to the heap and returns a CObjString struct which is also on the heap
CObjString *cosmoO_copyString(CState *state, const char *str, size_t sz);
// pass an already allocated str buffer!
CObjString *cosmoO_takeString(CState *state, char *str, size_t sz);
// allocates a CObjStruct pointing directly to *str
CObjString *cosmoO_allocateString(CState *state, const char *str, size_t sz, uint32_t hash);
COSMO_API void printObject(CObj *o);
#define cosmoO_readCString(x) ((CObjString*)x)->str
#endif