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#ifndef COBJ_H
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#define COBJ_H
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#include "cosmo.h"
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#include "cchunk.h"
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#include "cvalue.h"
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2020-11-03 04:32:39 +00:00
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#include "ctable.h"
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typedef struct CState CState;
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typedef enum {
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COBJ_STRING,
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COBJ_OBJECT,
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COBJ_FUNCTION,
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COBJ_CFUNCTION,
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COBJ_METHOD,
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// internal use
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COBJ_CLOSURE,
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COBJ_UPVALUE,
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} CObjType;
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#define CommonHeader CObj _obj;
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typedef CValue (*CosmoCFunction)(CState *state, int argCount, CValue *args);
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typedef struct CObj {
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CObjType type;
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bool isMarked; // for the GC
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struct CObj *next;
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} CObj;
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typedef struct CObjString {
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CommonHeader; // "is a" CObj
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int length;
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char *str;
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uint32_t hash; // for hashtable lookup
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} CObjString;
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typedef struct CObjObject {
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CommonHeader; // "is a" CObj
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CTable tbl;
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struct CObjObject *meta; // metaobject, describes the behavior of the object
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} CObjObject;
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typedef struct CObjFunction {
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CommonHeader; // "is a" CObj
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CChunk chunk;
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int args;
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int upvals;
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CObjString *name;
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} CObjFunction;
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typedef struct CObjCFunction {
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CommonHeader; // "is a" CObj
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CosmoCFunction cfunc;
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} CObjCFunction;
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typedef struct CObjClosure {
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CommonHeader; // "is a" CObj
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CObjFunction *function;
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CObjUpval **upvalues;
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int upvalueCount;
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} CObjClosure;
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typedef struct CObjMethod {
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CommonHeader; // "is a " CObj
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CObjObject *obj; // obj this method is bound too
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CObjClosure *closure; // TODO: change this to a union to a pointer to a closure object or a c function object
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} CObjMethod;
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typedef struct CObjUpval {
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CommonHeader; // "is a" CObj
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CValue *val;
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CValue closed;
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struct CObjUpval *next;
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} CObjUpval;
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#define IS_STRING(x) isObjType(x, COBJ_STRING)
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#define IS_TABLE(x) isObjType(x, COBJ_OBJECT)
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#define IS_FUNCTION(x) isObjType(x, COBJ_FUNCTION)
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#define IS_CFUNCTION(x) isObjType(x, COBJ_CFUNCTION)
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#define IS_METHOD(x) isObjType(x, COBJ_METHOD)
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#define IS_CLOSURE(x) isObjType(x, COBJ_CLOSURE)
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#define cosmoV_readString(x) ((CObjString*)cosmoV_readObj(x))
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#define cosmoV_readObject(x) ((CObjObject*)cosmoV_readObj(x))
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#define cosmoV_readFunction(x) ((CObjFunction*)cosmoV_readObj(x))
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#define cosmoV_readCFunction(x) (((CObjCFunction*)cosmoV_readObj(x))->cfunc)
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#define cosmoV_readMethod(x) ((CObjMethod*)cosmoV_readObj(x))
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#define cosmoV_readClosure(x) ((CObjClosure*)cosmoV_readObj(x))
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static inline bool isObjType(CValue val, CObjType type) {
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return IS_OBJ(val) && cosmoV_readObj(val)->type == type;
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}
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CObj *cosmoO_allocateBase(CState *state, size_t sz, CObjType type);
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void cosmoO_free(CState *state, CObj* obj);
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bool cosmoO_equal(CObj* obj1, CObj* obj2);
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CObjObject *cosmoO_newObject(CState *state);
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CObjFunction *cosmoO_newFunction(CState *state);
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CObjCFunction *cosmoO_newCFunction(CState *state, CosmoCFunction func);
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CObjMethod *cosmoO_newMethod(CState *state, CObjClosure *func, CObjObject *obj);
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CObjClosure *cosmoO_newClosure(CState *state, CObjFunction *func);
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CObjString *cosmoO_toString(CState *state, CObj *val);
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CObjUpval *cosmoO_newUpvalue(CState *state, CValue *val);
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bool cosmoO_getObject(CState *state, CObjObject *object, CValue key, CValue *val);
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void cosmoO_setObject(CState *state, CObjObject *object, CValue key, CValue val);
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// copies the *str buffer to the heap and returns a CObjString struct which is also on the heap
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CObjString *cosmoO_copyString(CState *state, const char *str, size_t sz);
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// pass an already allocated str buffer!
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CObjString *cosmoO_takeString(CState *state, char *str, size_t sz);
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// allocates a CObjStruct pointing directly to *str
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CObjString *cosmoO_allocateString(CState *state, const char *str, size_t sz, uint32_t hash);
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COSMO_API void printObject(CObj *o);
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#define cosmoO_readCString(x) ((CObjString*)x)->str
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#endif
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