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65c6de85ba
Author | SHA1 | Date | |
---|---|---|---|
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65c6de85ba | ||
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12f7d22009 | ||
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2861b78681 |
@ -1,22 +1,23 @@
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|||||||
/*
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/*
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||||||
|
|
||||||
OpenGL loader generated by glad 0.1.36 on Sun May 26 16:07:25 2024.
|
OpenGL loader generated by glad 0.1.36 on Mon May 27 15:25:59 2024.
|
||||||
|
|
||||||
Language/Generator: C/C++
|
Language/Generator: C/C++
|
||||||
Specification: gl
|
Specification: gl
|
||||||
APIs: gl=4.5
|
APIs: gl=4.5
|
||||||
Profile: core
|
Profile: core
|
||||||
Extensions:
|
Extensions:
|
||||||
GL_AMD_vertex_shader_layer
|
GL_AMD_vertex_shader_layer,
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||||||
|
GL_ARB_shader_viewport_layer_array
|
||||||
Loader: True
|
Loader: True
|
||||||
Local files: False
|
Local files: False
|
||||||
Omit khrplatform: False
|
Omit khrplatform: False
|
||||||
Reproducible: False
|
Reproducible: False
|
||||||
|
|
||||||
Commandline:
|
Commandline:
|
||||||
--profile="core" --api="gl=4.5" --generator="c" --spec="gl" --extensions="GL_AMD_vertex_shader_layer"
|
--profile="core" --api="gl=4.5" --generator="c" --spec="gl" --extensions="GL_AMD_vertex_shader_layer,GL_ARB_shader_viewport_layer_array"
|
||||||
Online:
|
Online:
|
||||||
https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D4.5&extensions=GL_AMD_vertex_shader_layer
|
https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D4.5&extensions=GL_AMD_vertex_shader_layer&extensions=GL_ARB_shader_viewport_layer_array
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <stdio.h>
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#include <stdio.h>
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||||||
@ -969,6 +970,7 @@ PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
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|||||||
PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
|
PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
|
||||||
PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
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PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
|
||||||
int GLAD_GL_AMD_vertex_shader_layer = 0;
|
int GLAD_GL_AMD_vertex_shader_layer = 0;
|
||||||
|
int GLAD_GL_ARB_shader_viewport_layer_array = 0;
|
||||||
static void load_GL_VERSION_1_0(GLADloadproc load) {
|
static void load_GL_VERSION_1_0(GLADloadproc load) {
|
||||||
if(!GLAD_GL_VERSION_1_0) return;
|
if(!GLAD_GL_VERSION_1_0) return;
|
||||||
glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
|
glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
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||||||
@ -1725,6 +1727,7 @@ static void load_GL_VERSION_4_5(GLADloadproc load) {
|
|||||||
static int find_extensionsGL(void) {
|
static int find_extensionsGL(void) {
|
||||||
if (!get_exts()) return 0;
|
if (!get_exts()) return 0;
|
||||||
GLAD_GL_AMD_vertex_shader_layer = has_ext("GL_AMD_vertex_shader_layer");
|
GLAD_GL_AMD_vertex_shader_layer = has_ext("GL_AMD_vertex_shader_layer");
|
||||||
|
GLAD_GL_ARB_shader_viewport_layer_array = has_ext("GL_ARB_shader_viewport_layer_array");
|
||||||
free_exts();
|
free_exts();
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
@ -1,22 +1,23 @@
|
|||||||
/*
|
/*
|
||||||
|
|
||||||
OpenGL loader generated by glad 0.1.36 on Sun May 26 16:07:25 2024.
|
OpenGL loader generated by glad 0.1.36 on Mon May 27 15:25:59 2024.
|
||||||
|
|
||||||
Language/Generator: C/C++
|
Language/Generator: C/C++
|
||||||
Specification: gl
|
Specification: gl
|
||||||
APIs: gl=4.5
|
APIs: gl=4.5
|
||||||
Profile: core
|
Profile: core
|
||||||
Extensions:
|
Extensions:
|
||||||
GL_AMD_vertex_shader_layer
|
GL_AMD_vertex_shader_layer,
|
||||||
|
GL_ARB_shader_viewport_layer_array
|
||||||
Loader: True
|
Loader: True
|
||||||
Local files: False
|
Local files: False
|
||||||
Omit khrplatform: False
|
Omit khrplatform: False
|
||||||
Reproducible: False
|
Reproducible: False
|
||||||
|
|
||||||
Commandline:
|
Commandline:
|
||||||
--profile="core" --api="gl=4.5" --generator="c" --spec="gl" --extensions="GL_AMD_vertex_shader_layer"
|
--profile="core" --api="gl=4.5" --generator="c" --spec="gl" --extensions="GL_AMD_vertex_shader_layer,GL_ARB_shader_viewport_layer_array"
|
||||||
Online:
|
Online:
|
||||||
https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D4.5&extensions=GL_AMD_vertex_shader_layer
|
https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D4.5&extensions=GL_AMD_vertex_shader_layer&extensions=GL_ARB_shader_viewport_layer_array
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
@ -3652,6 +3653,10 @@ GLAPI PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;
|
|||||||
#define GL_AMD_vertex_shader_layer 1
|
#define GL_AMD_vertex_shader_layer 1
|
||||||
GLAPI int GLAD_GL_AMD_vertex_shader_layer;
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GLAPI int GLAD_GL_AMD_vertex_shader_layer;
|
||||||
#endif
|
#endif
|
||||||
|
#ifndef GL_ARB_shader_viewport_layer_array
|
||||||
|
#define GL_ARB_shader_viewport_layer_array 1
|
||||||
|
GLAPI int GLAD_GL_ARB_shader_viewport_layer_array;
|
||||||
|
#endif
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
@ -63,6 +63,8 @@ namespace glerminal
|
|||||||
unsigned int m_sprites_texture;
|
unsigned int m_sprites_texture;
|
||||||
unsigned int m_framebuffer;
|
unsigned int m_framebuffer;
|
||||||
unsigned int m_framebuffer_backing_texture;
|
unsigned int m_framebuffer_backing_texture;
|
||||||
|
unsigned int m_screen_framebuffer;
|
||||||
|
unsigned int m_screen_framebuffer_backing_texture;
|
||||||
unsigned int m_layer_colors_buffer;
|
unsigned int m_layer_colors_buffer;
|
||||||
unsigned int m_layer_scales_buffer;
|
unsigned int m_layer_scales_buffer;
|
||||||
unsigned int m_screen_size_uniform_location;
|
unsigned int m_screen_size_uniform_location;
|
||||||
@ -85,8 +87,8 @@ namespace glerminal
|
|||||||
|
|
||||||
#ifdef GLERMINAL_OPENGL_DEBUG_CONTEXT
|
#ifdef GLERMINAL_OPENGL_DEBUG_CONTEXT
|
||||||
mutable std::ofstream m_log;
|
mutable std::ofstream m_log;
|
||||||
void log(GLenum type, GLuint id, GLenum severity, const char* message) const;
|
|
||||||
#endif
|
#endif
|
||||||
|
void log(GLenum type, GLuint id, GLenum severity, const char* message) const;
|
||||||
|
|
||||||
void init_glfw();
|
void init_glfw();
|
||||||
void init_gl();
|
void init_gl();
|
||||||
|
@ -53,8 +53,9 @@ namespace
|
|||||||
"}";
|
"}";
|
||||||
|
|
||||||
// note: AMD_vertex_shader_layer support required
|
// note: AMD_vertex_shader_layer support required
|
||||||
constexpr char VERTEX_SHADER_AMD_SOURCE[] =
|
constexpr char VERTEX_SHADER_ARB_SOURCE[] =
|
||||||
"#version 450 core\n"
|
"#version 450 core\n"
|
||||||
|
"#extension GL_ARB_shader_viewport_layer_array : enable\n"
|
||||||
"#extension GL_AMD_vertex_shader_layer : enable\n"
|
"#extension GL_AMD_vertex_shader_layer : enable\n"
|
||||||
"layout (location = 0) in vec2 position;\n"
|
"layout (location = 0) in vec2 position;\n"
|
||||||
"layout (location = 1) in vec2 offset;\n"
|
"layout (location = 1) in vec2 offset;\n"
|
||||||
@ -81,7 +82,7 @@ namespace
|
|||||||
"}";
|
"}";
|
||||||
|
|
||||||
constexpr const char* VERTEX_SHADER_SOURCE_PTR = VERTEX_SHADER_SOURCE;
|
constexpr const char* VERTEX_SHADER_SOURCE_PTR = VERTEX_SHADER_SOURCE;
|
||||||
constexpr const char* VERTEX_SHADER_AMD_SOURCE_PTR = VERTEX_SHADER_AMD_SOURCE;
|
constexpr const char* VERTEX_SHADER_ARB_SOURCE_PTR = VERTEX_SHADER_ARB_SOURCE;
|
||||||
|
|
||||||
constexpr char GEOMETRY_SHADER_SOURCE[] =
|
constexpr char GEOMETRY_SHADER_SOURCE[] =
|
||||||
"#version 450 core\n"
|
"#version 450 core\n"
|
||||||
@ -128,7 +129,7 @@ namespace
|
|||||||
"}";
|
"}";
|
||||||
|
|
||||||
// note: AMD_vertex_shader_layer support required
|
// note: AMD_vertex_shader_layer support required
|
||||||
constexpr char FRAGMENT_SHADER_AMD_SOURCE[] =
|
constexpr char FRAGMENT_SHADER_ARB_SOURCE[] =
|
||||||
"#version 450 core\n"
|
"#version 450 core\n"
|
||||||
"in VS_OUT {\n"
|
"in VS_OUT {\n"
|
||||||
" flat int sprite;\n"
|
" flat int sprite;\n"
|
||||||
@ -142,7 +143,7 @@ namespace
|
|||||||
"}";
|
"}";
|
||||||
|
|
||||||
constexpr const char* FRAGMENT_SHADER_SOURCE_PTR = FRAGMENT_SHADER_SOURCE;
|
constexpr const char* FRAGMENT_SHADER_SOURCE_PTR = FRAGMENT_SHADER_SOURCE;
|
||||||
constexpr const char* FRAGMENT_SHADER_AMD_SOURCE_PTR = FRAGMENT_SHADER_AMD_SOURCE;
|
constexpr const char* FRAGMENT_SHADER_ARB_SOURCE_PTR = FRAGMENT_SHADER_ARB_SOURCE;
|
||||||
|
|
||||||
constexpr char SCREEN_VERTEX_SHADER_SOURCE[] =
|
constexpr char SCREEN_VERTEX_SHADER_SOURCE[] =
|
||||||
"#version 450 core\n"
|
"#version 450 core\n"
|
||||||
@ -156,7 +157,7 @@ namespace
|
|||||||
|
|
||||||
constexpr const char* SCREEN_VERTEX_SHADER_SOURCE_PTR = SCREEN_VERTEX_SHADER_SOURCE;
|
constexpr const char* SCREEN_VERTEX_SHADER_SOURCE_PTR = SCREEN_VERTEX_SHADER_SOURCE;
|
||||||
|
|
||||||
constexpr char* SCREEN_FRAGMENT_SHADER_SOURCE =
|
constexpr char SCREEN_FRAGMENT_SHADER_SOURCE[] =
|
||||||
"#version 450 core\n"
|
"#version 450 core\n"
|
||||||
"in vec2 texcoord;\n"
|
"in vec2 texcoord;\n"
|
||||||
"layout (binding = 1) uniform sampler2DArray " LAYERS_UNIFORM_NAME ";\n"
|
"layout (binding = 1) uniform sampler2DArray " LAYERS_UNIFORM_NAME ";\n"
|
||||||
@ -266,11 +267,13 @@ namespace glerminal
|
|||||||
glDrawArraysInstanced(GL_TRIANGLES, 0, 6, GRID_AREA * LAYER_COUNT);
|
glDrawArraysInstanced(GL_TRIANGLES, 0, 6, GRID_AREA * LAYER_COUNT);
|
||||||
|
|
||||||
glUseProgram(m_screen_program);
|
glUseProgram(m_screen_program);
|
||||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
glBindFramebuffer(GL_FRAMEBUFFER, m_screen_framebuffer);
|
||||||
glBindVertexArray(m_screen_vao);
|
glBindVertexArray(m_screen_vao);
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
glDrawArrays(GL_TRIANGLES, 0, 6);
|
glDrawArrays(GL_TRIANGLES, 0, 6);
|
||||||
|
|
||||||
|
glBlitNamedFramebuffer(m_screen_framebuffer, 0, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||||
|
|
||||||
glfwSwapBuffers(m_window);
|
glfwSwapBuffers(m_window);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -363,12 +366,12 @@ namespace glerminal
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef GLERMINAL_OPENGL_DEBUG_CONTEXT
|
|
||||||
void glerminal::log(GLenum type, GLuint id, GLenum severity, const char* message) const
|
void glerminal::log(GLenum type, GLuint id, GLenum severity, const char* message) const
|
||||||
{
|
{
|
||||||
|
#ifdef GLERMINAL_OPENGL_DEBUG_CONTEXT
|
||||||
glDebugMessageInsert(GL_DEBUG_SOURCE_THIRD_PARTY, type, id, severity, -1, message);
|
glDebugMessageInsert(GL_DEBUG_SOURCE_THIRD_PARTY, type, id, severity, -1, message);
|
||||||
}
|
|
||||||
#endif
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
void glerminal::init_gl()
|
void glerminal::init_gl()
|
||||||
{
|
{
|
||||||
@ -494,11 +497,12 @@ namespace glerminal
|
|||||||
|
|
||||||
// -- setup shader program --
|
// -- setup shader program --
|
||||||
// test for features
|
// test for features
|
||||||
const bool vertex_shader_layer_supported = glfwExtensionSupported("GL_AMD_vertex_shader_layer");
|
const bool vertex_shader_layer_supported =
|
||||||
|
glfwExtensionSupported("GL_ARB_shader_viewport_layer_array") || glfwExtensionSupported("GL_AMD_vertex_shader_layer");
|
||||||
|
|
||||||
// compile
|
// compile
|
||||||
const unsigned int vertex_shader = glCreateShader(GL_VERTEX_SHADER);
|
const unsigned int vertex_shader = glCreateShader(GL_VERTEX_SHADER);
|
||||||
glShaderSource(vertex_shader, 1, &(vertex_shader_layer_supported ? VERTEX_SHADER_AMD_SOURCE_PTR : VERTEX_SHADER_SOURCE_PTR), nullptr);
|
glShaderSource(vertex_shader, 1, &(vertex_shader_layer_supported ? VERTEX_SHADER_ARB_SOURCE_PTR : VERTEX_SHADER_SOURCE_PTR), nullptr);
|
||||||
glCompileShader(vertex_shader);
|
glCompileShader(vertex_shader);
|
||||||
|
|
||||||
const unsigned int geometry_shader = glCreateShader(GL_GEOMETRY_SHADER);
|
const unsigned int geometry_shader = glCreateShader(GL_GEOMETRY_SHADER);
|
||||||
@ -506,12 +510,12 @@ namespace glerminal
|
|||||||
glCompileShader(geometry_shader);
|
glCompileShader(geometry_shader);
|
||||||
|
|
||||||
const unsigned int fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
|
const unsigned int fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||||
glShaderSource(fragment_shader, 1, &(vertex_shader_layer_supported ? FRAGMENT_SHADER_AMD_SOURCE_PTR : FRAGMENT_SHADER_SOURCE_PTR), nullptr);
|
glShaderSource(fragment_shader, 1, &(vertex_shader_layer_supported ? FRAGMENT_SHADER_ARB_SOURCE_PTR : FRAGMENT_SHADER_SOURCE_PTR), nullptr);
|
||||||
glCompileShader(fragment_shader);
|
glCompileShader(fragment_shader);
|
||||||
|
|
||||||
constexpr int INFO_LOG_SIZE = 512;
|
constexpr int INFO_LOG_SIZE = 512;
|
||||||
int success;
|
int success;
|
||||||
char info_log[INFO_LOG_SIZE];
|
char info_log[INFO_LOG_SIZE + 1] = {};
|
||||||
|
|
||||||
// verify compile
|
// verify compile
|
||||||
glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &success);
|
glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &success);
|
||||||
@ -523,7 +527,9 @@ namespace glerminal
|
|||||||
glDeleteShader(geometry_shader);
|
glDeleteShader(geometry_shader);
|
||||||
glDeleteShader(fragment_shader);
|
glDeleteShader(fragment_shader);
|
||||||
|
|
||||||
throw std::runtime_error("Could not compile vertex shader.");
|
log(GL_DEBUG_TYPE_ERROR, 0, 0, "Could not compile vertex shader.");
|
||||||
|
log(GL_DEBUG_TYPE_ERROR, 0, 0, info_log);
|
||||||
|
throw std::runtime_error("");
|
||||||
}
|
}
|
||||||
|
|
||||||
glGetShaderiv(geometry_shader, GL_COMPILE_STATUS, &success);
|
glGetShaderiv(geometry_shader, GL_COMPILE_STATUS, &success);
|
||||||
@ -535,7 +541,9 @@ namespace glerminal
|
|||||||
glDeleteShader(geometry_shader);
|
glDeleteShader(geometry_shader);
|
||||||
glDeleteShader(fragment_shader);
|
glDeleteShader(fragment_shader);
|
||||||
|
|
||||||
throw std::runtime_error("Could not compile geometry shader.");
|
log(GL_DEBUG_TYPE_ERROR, 1, 0, "Could not compile geometry shader.");
|
||||||
|
log(GL_DEBUG_TYPE_ERROR, 1, 0, info_log);
|
||||||
|
throw std::runtime_error("");
|
||||||
}
|
}
|
||||||
|
|
||||||
glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &success);
|
glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &success);
|
||||||
@ -547,7 +555,9 @@ namespace glerminal
|
|||||||
glDeleteShader(geometry_shader);
|
glDeleteShader(geometry_shader);
|
||||||
glDeleteShader(fragment_shader);
|
glDeleteShader(fragment_shader);
|
||||||
|
|
||||||
throw std::runtime_error("Could not compile fragment shader.");
|
log(GL_DEBUG_TYPE_ERROR, 2, 0, "Could not compile fragment shader.");
|
||||||
|
log(GL_DEBUG_TYPE_ERROR, 2, 0, info_log);
|
||||||
|
throw std::runtime_error("");
|
||||||
}
|
}
|
||||||
|
|
||||||
// link
|
// link
|
||||||
@ -572,7 +582,9 @@ namespace glerminal
|
|||||||
|
|
||||||
glDeleteProgram(m_program);
|
glDeleteProgram(m_program);
|
||||||
|
|
||||||
throw std::runtime_error("Could not link shader program.");
|
log(GL_DEBUG_TYPE_ERROR, 3, 0, "Could not link shader program.");
|
||||||
|
log(GL_DEBUG_TYPE_ERROR, 3, 0, info_log);
|
||||||
|
throw std::runtime_error("");
|
||||||
}
|
}
|
||||||
|
|
||||||
// setup uniforms
|
// setup uniforms
|
||||||
@ -599,7 +611,9 @@ namespace glerminal
|
|||||||
glDeleteShader(screen_vertex_shader);
|
glDeleteShader(screen_vertex_shader);
|
||||||
glDeleteShader(screen_fragment_shader);
|
glDeleteShader(screen_fragment_shader);
|
||||||
|
|
||||||
throw std::runtime_error("Could not compile screen vertex shader.");
|
log(GL_DEBUG_TYPE_ERROR, 4, 0, "Could not compile screen vertex shader.");
|
||||||
|
log(GL_DEBUG_TYPE_ERROR, 4, 0, info_log);
|
||||||
|
throw std::runtime_error("");
|
||||||
}
|
}
|
||||||
|
|
||||||
glGetShaderiv(screen_fragment_shader, GL_COMPILE_STATUS, &success);
|
glGetShaderiv(screen_fragment_shader, GL_COMPILE_STATUS, &success);
|
||||||
@ -610,7 +624,9 @@ namespace glerminal
|
|||||||
glDeleteShader(screen_vertex_shader);
|
glDeleteShader(screen_vertex_shader);
|
||||||
glDeleteShader(screen_fragment_shader);
|
glDeleteShader(screen_fragment_shader);
|
||||||
|
|
||||||
throw std::runtime_error("Could not compile screen fragment shader.");
|
log(GL_DEBUG_TYPE_ERROR, 5, 0, "Could not compile screen fragment shader.");
|
||||||
|
log(GL_DEBUG_TYPE_ERROR, 5, 0, info_log);
|
||||||
|
throw std::runtime_error("");
|
||||||
}
|
}
|
||||||
|
|
||||||
// link
|
// link
|
||||||
@ -627,10 +643,15 @@ namespace glerminal
|
|||||||
{
|
{
|
||||||
glDeleteProgram(m_screen_program);
|
glDeleteProgram(m_screen_program);
|
||||||
|
|
||||||
throw std::runtime_error("Could not link screen shader program.");
|
log(GL_DEBUG_TYPE_ERROR, 6, 0, "Could not link screen shader program.");
|
||||||
|
log(GL_DEBUG_TYPE_ERROR, 6, 0, info_log);
|
||||||
|
throw std::runtime_error("");
|
||||||
}
|
}
|
||||||
|
|
||||||
// setup uniforms later
|
// setup uniforms for screen shader
|
||||||
|
glUseProgram(m_screen_program);
|
||||||
|
|
||||||
|
glUniform1i(glGetUniformLocation(m_screen_program, LAYER_COUNT_UNIFORM_NAME), LAYER_COUNT);
|
||||||
|
|
||||||
// -- setup textures --
|
// -- setup textures --
|
||||||
glGenTextures(1, &m_sprites_texture);
|
glGenTextures(1, &m_sprites_texture);
|
||||||
@ -670,10 +691,24 @@ namespace glerminal
|
|||||||
|
|
||||||
glBindTextureUnit(1, m_framebuffer_backing_texture);
|
glBindTextureUnit(1, m_framebuffer_backing_texture);
|
||||||
|
|
||||||
// setup uniforms for screen shader
|
// -- setup screen framebuffer --
|
||||||
glUseProgram(m_screen_program);
|
glGenFramebuffers(1, &m_screen_framebuffer);
|
||||||
|
glBindFramebuffer(GL_FRAMEBUFFER, m_screen_framebuffer);
|
||||||
|
|
||||||
glUniform1i(glGetUniformLocation(m_screen_program, LAYER_COUNT_UNIFORM_NAME), LAYER_COUNT);
|
glGenTextures(1, &m_screen_framebuffer_backing_texture);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, m_screen_framebuffer_backing_texture);
|
||||||
|
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
|
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||||
|
|
||||||
|
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGB8, SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||||
|
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_screen_framebuffer_backing_texture, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void glerminal::deinit_glfw()
|
void glerminal::deinit_glfw()
|
||||||
@ -685,6 +720,8 @@ namespace glerminal
|
|||||||
|
|
||||||
void glerminal::deinit_gl()
|
void glerminal::deinit_gl()
|
||||||
{
|
{
|
||||||
|
glDeleteFramebuffers(1, &m_screen_framebuffer);
|
||||||
|
glDeleteTextures(1, &m_screen_framebuffer_backing_texture);
|
||||||
glDeleteFramebuffers(1, &m_framebuffer);
|
glDeleteFramebuffers(1, &m_framebuffer);
|
||||||
glDeleteTextures(1, &m_framebuffer_backing_texture);
|
glDeleteTextures(1, &m_framebuffer_backing_texture);
|
||||||
glDeleteTextures(1, &m_sprites_texture);
|
glDeleteTextures(1, &m_sprites_texture);
|
||||||
|
@ -13,8 +13,12 @@ namespace
|
|||||||
|
|
||||||
void glerminal_test_save_image()
|
void glerminal_test_save_image()
|
||||||
{
|
{
|
||||||
glReadBuffer(GL_LEFT);
|
// -- DIRTY HACK --
|
||||||
glReadPixels(0, 0, GRID_WIDTH * CELL_SCALE * 8, GRID_HEIGHT * CELL_SCALE * 8, GL_RGB, GL_UNSIGNED_BYTE, pixels);
|
//
|
||||||
|
// GL_TEXTURE_2D is not rebound after setting up screen framebuffer
|
||||||
|
// This code will break if this behavior changes
|
||||||
|
|
||||||
|
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
|
||||||
|
|
||||||
stbi_flip_vertically_on_write(true);
|
stbi_flip_vertically_on_write(true);
|
||||||
stbi_write_png("image.png", GRID_WIDTH * CELL_SCALE * 8, GRID_HEIGHT * CELL_SCALE * 8, 3, pixels, 1280 * 3);
|
stbi_write_png("image.png", GRID_WIDTH * CELL_SCALE * 8, GRID_HEIGHT * CELL_SCALE * 8, 3, pixels, 1280 * 3);
|
||||||
|
Loading…
Reference in New Issue
Block a user