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	Test testing code
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		| @@ -18,7 +18,8 @@ void glerminal_test_save_image() | |||||||
| 	// GL_TEXTURE_2D is not rebound after setting up screen framebuffer | 	// GL_TEXTURE_2D is not rebound after setting up screen framebuffer | ||||||
| 	// This code will break if this behavior changes | 	// This code will break if this behavior changes | ||||||
|  |  | ||||||
| 	glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels); | 	// commented out as a test | ||||||
|  | 	//glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels); | ||||||
|  |  | ||||||
| 	stbi_flip_vertically_on_write(true); | 	stbi_flip_vertically_on_write(true); | ||||||
| 	stbi_write_png("image.png", GRID_WIDTH * CELL_SCALE * 8, GRID_HEIGHT * CELL_SCALE * 8, 3, pixels, 1280 * 3); | 	stbi_write_png("image.png", GRID_WIDTH * CELL_SCALE * 8, GRID_HEIGHT * CELL_SCALE * 8, 3, pixels, 1280 * 3); | ||||||
|   | |||||||
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