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	Test testing code
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		| @@ -18,7 +18,8 @@ void glerminal_test_save_image() | ||||
| 	// GL_TEXTURE_2D is not rebound after setting up screen framebuffer | ||||
| 	// This code will break if this behavior changes | ||||
|  | ||||
| 	glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels); | ||||
| 	// commented out as a test | ||||
| 	//glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels); | ||||
|  | ||||
| 	stbi_flip_vertically_on_write(true); | ||||
| 	stbi_write_png("image.png", GRID_WIDTH * CELL_SCALE * 8, GRID_HEIGHT * CELL_SCALE * 8, 3, pixels, 1280 * 3); | ||||
|   | ||||
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