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	Remove old debug code
This commit is contained in:
		| @@ -386,43 +386,36 @@ namespace glerminal | |||||||
| 		glCompileShader(fragment_shader); | 		glCompileShader(fragment_shader); | ||||||
|  |  | ||||||
| 		int success; | 		int success; | ||||||
| 		char info_log[512] = {}; |  | ||||||
|  |  | ||||||
| 		// verify compile | 		// verify compile | ||||||
| 		glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &success); | 		glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &success); | ||||||
| 		if (!success) | 		if (!success) | ||||||
| 		{ | 		{ | ||||||
| 			glGetShaderInfoLog(vertex_shader, sizeof(info_log) / sizeof(*info_log), nullptr, info_log); |  | ||||||
| 			glDeleteShader(vertex_shader); | 			glDeleteShader(vertex_shader); | ||||||
| 			glDeleteShader(geometry_shader); | 			glDeleteShader(geometry_shader); | ||||||
| 			glDeleteShader(fragment_shader); | 			glDeleteShader(fragment_shader); | ||||||
|  |  | ||||||
| 			using namespace std::string_literals; | 			throw std::runtime_error("Could not compile vertex shader."); | ||||||
| 			throw std::runtime_error("Could not compile vertex shader: "s + info_log); |  | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 		glGetShaderiv(geometry_shader, GL_COMPILE_STATUS, &success); | 		glGetShaderiv(geometry_shader, GL_COMPILE_STATUS, &success); | ||||||
| 		if (!success) | 		if (!success) | ||||||
| 		{ | 		{ | ||||||
| 			glGetShaderInfoLog(geometry_shader, sizeof(info_log) / sizeof(*info_log), nullptr, info_log); |  | ||||||
| 			glDeleteShader(vertex_shader); | 			glDeleteShader(vertex_shader); | ||||||
| 			glDeleteShader(geometry_shader); | 			glDeleteShader(geometry_shader); | ||||||
| 			glDeleteShader(fragment_shader); | 			glDeleteShader(fragment_shader); | ||||||
|  |  | ||||||
| 			using namespace std::string_literals; | 			throw std::runtime_error("Could not compile geometry shader."); | ||||||
| 			throw std::runtime_error("Could not compile geometry shader: "s + info_log); |  | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 		glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &success); | 		glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &success); | ||||||
| 		if (!success) | 		if (!success) | ||||||
| 		{ | 		{ | ||||||
| 			glGetShaderInfoLog(fragment_shader, sizeof(info_log) / sizeof(*info_log), nullptr, info_log); |  | ||||||
| 			glDeleteShader(vertex_shader); | 			glDeleteShader(vertex_shader); | ||||||
| 			glDeleteShader(geometry_shader); | 			glDeleteShader(geometry_shader); | ||||||
| 			glDeleteShader(fragment_shader); | 			glDeleteShader(fragment_shader); | ||||||
|  |  | ||||||
| 			using namespace std::string_literals; | 			throw std::runtime_error("Could not compile fragment shader."); | ||||||
| 			throw std::runtime_error("Could not compile fragment shader: "s + info_log); |  | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 		// link | 		// link | ||||||
| @@ -439,11 +432,9 @@ namespace glerminal | |||||||
| 		glGetProgramiv(m_program, GL_LINK_STATUS, &success); | 		glGetProgramiv(m_program, GL_LINK_STATUS, &success); | ||||||
| 		if (!success) | 		if (!success) | ||||||
| 		{ | 		{ | ||||||
| 			glGetProgramInfoLog(m_program, sizeof(info_log) / sizeof(*info_log), nullptr, info_log); |  | ||||||
| 			glDeleteProgram(m_program); | 			glDeleteProgram(m_program); | ||||||
|  |  | ||||||
| 			using namespace std::string_literals; | 			throw std::runtime_error("Could not link shader program."); | ||||||
| 			throw std::runtime_error("Could not link shader program: "s + info_log); |  | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 		// setup uniforms | 		// setup uniforms | ||||||
| @@ -470,23 +461,19 @@ namespace glerminal | |||||||
| 		glGetShaderiv(screen_vertex_shader, GL_COMPILE_STATUS, &success); | 		glGetShaderiv(screen_vertex_shader, GL_COMPILE_STATUS, &success); | ||||||
| 		if (!success) | 		if (!success) | ||||||
| 		{ | 		{ | ||||||
| 			glGetShaderInfoLog(screen_vertex_shader, sizeof(info_log) / sizeof(*info_log), nullptr, info_log); |  | ||||||
| 			glDeleteShader(screen_vertex_shader); | 			glDeleteShader(screen_vertex_shader); | ||||||
| 			glDeleteShader(screen_fragment_shader); | 			glDeleteShader(screen_fragment_shader); | ||||||
|  |  | ||||||
| 			using namespace std::string_literals; | 			throw std::runtime_error("Could not compile screen vertex shader."); | ||||||
| 			throw std::runtime_error("Could not compile screen vertex shader: "s + info_log); |  | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 		glGetShaderiv(screen_fragment_shader, GL_COMPILE_STATUS, &success); | 		glGetShaderiv(screen_fragment_shader, GL_COMPILE_STATUS, &success); | ||||||
| 		if (!success) | 		if (!success) | ||||||
| 		{ | 		{ | ||||||
| 			glGetShaderInfoLog(screen_fragment_shader, sizeof(info_log) / sizeof(*info_log), nullptr, info_log); |  | ||||||
| 			glDeleteShader(screen_vertex_shader); | 			glDeleteShader(screen_vertex_shader); | ||||||
| 			glDeleteShader(screen_fragment_shader); | 			glDeleteShader(screen_fragment_shader); | ||||||
|  |  | ||||||
| 			using namespace std::string_literals; | 			throw std::runtime_error("Could not compile screen fragment shader."); | ||||||
| 			throw std::runtime_error("Could not compile screen fragment shader: "s + info_log); |  | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 		// link | 		// link | ||||||
| @@ -501,11 +488,9 @@ namespace glerminal | |||||||
| 		glGetProgramiv(m_screen_program, GL_LINK_STATUS, &success); | 		glGetProgramiv(m_screen_program, GL_LINK_STATUS, &success); | ||||||
| 		if (!success) | 		if (!success) | ||||||
| 		{ | 		{ | ||||||
| 			glGetProgramInfoLog(m_screen_program, sizeof(info_log) / sizeof(*info_log), nullptr, info_log); |  | ||||||
| 			glDeleteProgram(m_screen_program); | 			glDeleteProgram(m_screen_program); | ||||||
|  |  | ||||||
| 			using namespace std::string_literals; | 			throw std::runtime_error("Could not link screen shader program."); | ||||||
| 			throw std::runtime_error("Could not link screen shader program: "s + info_log); |  | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 		// setup uniforms later | 		// setup uniforms later | ||||||
|   | |||||||
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