From 02b1532fdd3f619b936491acae6fcedaac32d002 Mon Sep 17 00:00:00 2001 From: Shylie Date: Tue, 14 May 2024 20:07:19 -0500 Subject: [PATCH] Remove old debug code --- source/glerminal.cpp | 29 +++++++---------------------- 1 file changed, 7 insertions(+), 22 deletions(-) diff --git a/source/glerminal.cpp b/source/glerminal.cpp index 0c2cb56..2faa9d2 100644 --- a/source/glerminal.cpp +++ b/source/glerminal.cpp @@ -386,43 +386,36 @@ namespace glerminal glCompileShader(fragment_shader); int success; - char info_log[512] = {}; // verify compile glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &success); if (!success) { - glGetShaderInfoLog(vertex_shader, sizeof(info_log) / sizeof(*info_log), nullptr, info_log); glDeleteShader(vertex_shader); glDeleteShader(geometry_shader); glDeleteShader(fragment_shader); - using namespace std::string_literals; - throw std::runtime_error("Could not compile vertex shader: "s + info_log); + throw std::runtime_error("Could not compile vertex shader."); } glGetShaderiv(geometry_shader, GL_COMPILE_STATUS, &success); if (!success) { - glGetShaderInfoLog(geometry_shader, sizeof(info_log) / sizeof(*info_log), nullptr, info_log); glDeleteShader(vertex_shader); glDeleteShader(geometry_shader); glDeleteShader(fragment_shader); - using namespace std::string_literals; - throw std::runtime_error("Could not compile geometry shader: "s + info_log); + throw std::runtime_error("Could not compile geometry shader."); } glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &success); if (!success) { - glGetShaderInfoLog(fragment_shader, sizeof(info_log) / sizeof(*info_log), nullptr, info_log); glDeleteShader(vertex_shader); glDeleteShader(geometry_shader); glDeleteShader(fragment_shader); - using namespace std::string_literals; - throw std::runtime_error("Could not compile fragment shader: "s + info_log); + throw std::runtime_error("Could not compile fragment shader."); } // link @@ -439,11 +432,9 @@ namespace glerminal glGetProgramiv(m_program, GL_LINK_STATUS, &success); if (!success) { - glGetProgramInfoLog(m_program, sizeof(info_log) / sizeof(*info_log), nullptr, info_log); glDeleteProgram(m_program); - using namespace std::string_literals; - throw std::runtime_error("Could not link shader program: "s + info_log); + throw std::runtime_error("Could not link shader program."); } // setup uniforms @@ -470,23 +461,19 @@ namespace glerminal glGetShaderiv(screen_vertex_shader, GL_COMPILE_STATUS, &success); if (!success) { - glGetShaderInfoLog(screen_vertex_shader, sizeof(info_log) / sizeof(*info_log), nullptr, info_log); glDeleteShader(screen_vertex_shader); glDeleteShader(screen_fragment_shader); - using namespace std::string_literals; - throw std::runtime_error("Could not compile screen vertex shader: "s + info_log); + throw std::runtime_error("Could not compile screen vertex shader."); } glGetShaderiv(screen_fragment_shader, GL_COMPILE_STATUS, &success); if (!success) { - glGetShaderInfoLog(screen_fragment_shader, sizeof(info_log) / sizeof(*info_log), nullptr, info_log); glDeleteShader(screen_vertex_shader); glDeleteShader(screen_fragment_shader); - using namespace std::string_literals; - throw std::runtime_error("Could not compile screen fragment shader: "s + info_log); + throw std::runtime_error("Could not compile screen fragment shader."); } // link @@ -501,11 +488,9 @@ namespace glerminal glGetProgramiv(m_screen_program, GL_LINK_STATUS, &success); if (!success) { - glGetProgramInfoLog(m_screen_program, sizeof(info_log) / sizeof(*info_log), nullptr, info_log); glDeleteProgram(m_screen_program); - using namespace std::string_literals; - throw std::runtime_error("Could not link screen shader program: "s + info_log); + throw std::runtime_error("Could not link screen shader program."); } // setup uniforms later