..
gl_buffer_cache.cpp
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
2020-04-28 02:18:12 -03:00
gl_buffer_cache.h
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
2020-04-28 02:18:12 -03:00
gl_device.cpp
gl_device: Mark stage_swizzle as constexpr
2020-04-15 21:59:13 -04:00
gl_device.h
gl_device: Detect if ASTC is reported and expose it
2020-04-01 01:14:04 -03:00
gl_fence_manager.cpp
GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop,
2020-04-22 20:34:32 -04:00
gl_fence_manager.h
Address Feedback.
2020-04-22 11:36:24 -04:00
gl_framebuffer_cache.cpp
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
gl_framebuffer_cache.h
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
gl_query_cache.cpp
gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
2020-04-15 22:20:06 -04:00
gl_query_cache.h
query_cache: Address feedback
2020-02-14 17:38:27 -03:00
gl_rasterizer.cpp
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
2020-04-28 02:18:12 -03:00
gl_rasterizer.h
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
2020-04-28 02:18:12 -03:00
gl_resource_manager.cpp
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
gl_resource_manager.h
gl_state: Remove VAO cache and tracking
2020-02-28 16:54:37 -03:00
gl_sampler_cache.cpp
Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
2020-02-27 21:34:00 -05:00
gl_sampler_cache.h
video_core: Add missing override specifiers
2019-07-07 13:38:39 -04:00
gl_shader_cache.cpp
ShaderCache/PipelineCache: Cache null shaders.
2020-04-22 11:36:25 -04:00
gl_shader_cache.h
ShaderCache/PipelineCache: Cache null shaders.
2020-04-22 11:36:25 -04:00
gl_shader_decompiler.cpp
Merge pull request #3714 from lioncash/copies
2020-04-21 20:16:02 -04:00
gl_shader_decompiler.h
gl_shader_decompiler: Add identifier to decompiled code
2020-03-09 18:40:53 -03:00
gl_shader_disk_cache.cpp
engines/maxwell_3d: Add TFB registers and store them in shader registry
2020-03-09 18:40:53 -03:00
gl_shader_disk_cache.h
shader/registry: Store graphics and compute metadata
2020-03-09 18:40:07 -03:00
gl_shader_manager.cpp
gl_shader_manager: Fix interaction between graphics and compute
2020-03-11 01:04:52 -03:00
gl_shader_manager.h
gl_shader_manager: Fix interaction between graphics and compute
2020-03-11 01:04:52 -03:00
gl_shader_util.cpp
gl_shader_cache: Address review commentaries
2019-07-15 17:38:25 -03:00
gl_shader_util.h
gl_shader_util: Add parameter to handle retrievable programs
2019-02-06 22:20:57 -03:00
gl_state_tracker.cpp
gl_rasterizer: Implement line widths and smooth lines
2020-04-13 01:30:34 -03:00
gl_state_tracker.h
gl_rasterizer: Implement line widths and smooth lines
2020-04-13 01:30:34 -03:00
gl_stream_buffer.cpp
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
gl_stream_buffer.h
video_core: Make ARB_buffer_storage a required extension
2019-06-20 21:36:12 -03:00
gl_texture_cache.cpp
gl_texture_cache: Fix layered texture attachment base level
2020-04-13 18:24:56 -03:00
gl_texture_cache.h
video_core: Use native ASTC when available
2020-04-01 01:14:04 -03:00
maxwell_to_gl.h
video_code: Fix implicit switch fallthrough.
2020-04-17 23:43:35 +02:00
renderer_opengl.cpp
CMakeLists: Make -Wreorder a compile-time error
2020-04-15 14:14:41 -04:00
renderer_opengl.h
Frontend/GPU: Refactor context management
2020-03-24 21:03:42 -06:00
utils.cpp
buffer_cache: Return handles instead of pointer to handles
2020-04-16 02:33:34 -03:00
utils.h
buffer_cache: Return handles instead of pointer to handles
2020-04-16 02:33:34 -03:00