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gl_buffer_cache.cpp
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Buffer Cache: Use vAddr instead of physical memory.
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2020-04-06 09:23:06 -04:00 |
gl_buffer_cache.h
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Buffer Cache: Use vAddr instead of physical memory.
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2020-04-06 09:23:06 -04:00 |
gl_device.cpp
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gl_device: Detect if ASTC is reported and expose it
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2020-04-01 01:14:04 -03:00 |
gl_device.h
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gl_device: Detect if ASTC is reported and expose it
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2020-04-01 01:14:04 -03:00 |
gl_framebuffer_cache.cpp
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gl_state: Remove completely
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2020-02-28 17:56:35 -03:00 |
gl_framebuffer_cache.h
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gl_state: Remove completely
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2020-02-28 17:56:35 -03:00 |
gl_query_cache.cpp
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vk_query_cache: Implement generic query cache on Vulkan
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2020-02-14 17:38:27 -03:00 |
gl_query_cache.h
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query_cache: Address feedback
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2020-02-14 17:38:27 -03:00 |
gl_rasterizer.cpp
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gl_rasterizer: Implement line widths and smooth lines
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2020-04-13 01:30:34 -03:00 |
gl_rasterizer.h
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gl_rasterizer: Implement line widths and smooth lines
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2020-04-13 01:30:34 -03:00 |
gl_resource_manager.cpp
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gl_state: Remove completely
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2020-02-28 17:56:35 -03:00 |
gl_resource_manager.h
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gl_state: Remove VAO cache and tracking
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2020-02-28 16:54:37 -03:00 |
gl_sampler_cache.cpp
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Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
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2020-02-27 21:34:00 -05:00 |
gl_sampler_cache.h
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gl_shader_cache.cpp
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Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
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2020-04-06 09:23:07 -04:00 |
gl_shader_cache.h
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Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
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2020-04-06 09:23:07 -04:00 |
gl_shader_decompiler.cpp
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shader_decompiler: Remove FragCoord.w hack and change IPA implementation
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2020-04-01 21:48:55 -03:00 |
gl_shader_decompiler.h
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gl_shader_decompiler: Add identifier to decompiled code
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2020-03-09 18:40:53 -03:00 |
gl_shader_disk_cache.cpp
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engines/maxwell_3d: Add TFB registers and store them in shader registry
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2020-03-09 18:40:53 -03:00 |
gl_shader_disk_cache.h
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shader/registry: Store graphics and compute metadata
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2020-03-09 18:40:07 -03:00 |
gl_shader_manager.cpp
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gl_shader_manager: Fix interaction between graphics and compute
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2020-03-11 01:04:52 -03:00 |
gl_shader_manager.h
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gl_shader_manager: Fix interaction between graphics and compute
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2020-03-11 01:04:52 -03:00 |
gl_shader_util.cpp
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gl_shader_cache: Address review commentaries
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2019-07-15 17:38:25 -03:00 |
gl_shader_util.h
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gl_state_tracker.cpp
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gl_rasterizer: Implement line widths and smooth lines
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2020-04-13 01:30:34 -03:00 |
gl_state_tracker.h
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gl_rasterizer: Implement line widths and smooth lines
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2020-04-13 01:30:34 -03:00 |
gl_stream_buffer.cpp
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gl_state: Remove completely
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2020-02-28 17:56:35 -03:00 |
gl_stream_buffer.h
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gl_texture_cache.cpp
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gl_texture_cache: Fix software ASTC fallback
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2020-04-01 01:44:15 -03:00 |
gl_texture_cache.h
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video_core: Use native ASTC when available
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2020-04-01 01:14:04 -03:00 |
maxwell_to_gl.h
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gl_rasterizer: Implement polygon modes and fill rectangles
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2020-03-09 20:39:58 -03:00 |
renderer_opengl.cpp
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Address review and fix broken yuzu-tester build
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2020-03-25 23:32:42 -06:00 |
renderer_opengl.h
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Frontend/GPU: Refactor context management
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2020-03-24 21:03:42 -06:00 |
utils.cpp
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gl_state_tracker: Track state of index buffers
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2020-02-28 17:56:42 -03:00 |
utils.h
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gl_state_tracker: Track state of index buffers
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2020-02-28 17:56:42 -03:00 |