yuzu/src/video_core/renderer_opengl
2020-06-20 22:14:32 -04:00
..
gl_arb_decompiler.cpp gl_arb_decompiler: Implement FSwizzleAdd 2020-06-11 22:12:07 -03:00
gl_arb_decompiler.h gl_arb_decompiler: Implement an assembly shader decompiler 2020-06-11 22:12:07 -03:00
gl_buffer_cache.cpp buffer_cache: Avoid passing references of shared pointers and misc style changes 2020-06-09 18:30:49 -03:00
gl_buffer_cache.h Merge pull request #4066 from ReinUsesLisp/shared-ptr-buf 2020-06-15 22:29:32 -03:00
gl_device.cpp gl_device: Check for GL_EXT_texture_shadow_lod 2020-06-20 22:14:32 -04:00
gl_device.h gl_device: Check for GL_EXT_texture_shadow_lod 2020-06-20 22:14:32 -04:00
gl_fence_manager.cpp buffer_cache: Use boost::intrusive::set for caching 2020-05-21 16:44:00 -03:00
gl_fence_manager.h Address Feedback. 2020-04-22 11:36:24 -04:00
gl_framebuffer_cache.cpp gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_framebuffer_cache.h gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_query_cache.cpp gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator 2020-04-15 22:20:06 -04:00
gl_query_cache.h query_cache: Address feedback 2020-02-14 17:38:27 -03:00
gl_rasterizer.cpp Merge pull request #4064 from ReinUsesLisp/invalidate-buffers 2020-06-14 00:29:16 -04:00
gl_rasterizer.h Merge pull request #3986 from ReinUsesLisp/shader-cache 2020-06-12 23:14:48 -04:00
gl_resource_manager.cpp renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_resource_manager.h renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_sampler_cache.cpp Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. 2020-02-27 21:34:00 -05:00
gl_sampler_cache.h video_core: Add missing override specifiers 2019-07-07 13:38:39 -04:00
gl_shader_cache.cpp Merge pull request #4041 from ReinUsesLisp/arb-decomp 2020-06-16 14:56:23 -04:00
gl_shader_cache.h gl_shader_cache: Use generic shader cache 2020-06-07 04:32:57 -03:00
gl_shader_decompiler.cpp Merge pull request #4031 from Morph1984/fix-gs-outputs 2020-06-04 15:18:51 -04:00
gl_shader_decompiler.h glsl: Squash constant buffers into a single SSBO when we hit the limit 2020-05-31 21:33:49 -03:00
gl_shader_disk_cache.cpp shader/texture: Join separate image and sampler pairs offline 2020-06-05 00:24:51 -03:00
gl_shader_disk_cache.h shader/texture: Join separate image and sampler pairs offline 2020-06-05 00:24:51 -03:00
gl_shader_manager.cpp gl_shader_manager: Unbind GLSL program when binding a host pipeline 2020-05-26 04:20:39 -03:00
gl_shader_manager.h renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_shader_util.cpp gl_shader_cache: Address review commentaries 2019-07-15 17:38:25 -03:00
gl_shader_util.h gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
gl_state_tracker.cpp gl_rasterizer: Implement line widths and smooth lines 2020-04-13 01:30:34 -03:00
gl_state_tracker.h gl_rasterizer: Implement line widths and smooth lines 2020-04-13 01:30:34 -03:00
gl_stream_buffer.cpp buffer_cache: Avoid passing references of shared pointers and misc style changes 2020-06-09 18:30:49 -03:00
gl_stream_buffer.h buffer_cache: Avoid passing references of shared pointers and misc style changes 2020-06-09 18:30:49 -03:00
gl_texture_cache.cpp texture_cache: Handle 3D texture blits with one layer 2020-06-08 05:01:00 -03:00
gl_texture_cache.h texture_cache: Implement rendering to 3D textures 2020-06-08 05:01:00 -03:00
maxwell_to_gl.h maxwell_to_gl: Miscellaneous changes 2020-06-18 04:56:31 -04:00
renderer_opengl.cpp renderer_opengl: Only enable DEBUG_OUTPUT when graphics debugging is enabled 2020-06-05 21:21:12 -03:00
renderer_opengl.h renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
utils.cpp buffer_cache: Return handles instead of pointer to handles 2020-04-16 02:33:34 -03:00
utils.h buffer_cache: Return handles instead of pointer to handles 2020-04-16 02:33:34 -03:00