Commit Graph

  • d52bacf6f0 spirv/convert: Catch more signed operations oversights ameerj 2021-06-11 01:11:59 -04:00
  • 8554a644df spirv/convert: Catch more broken signed operations on Nvidia OpenGL ReinUsesLisp 2021-06-11 00:18:24 -03:00
  • cd8427367e gl_buffer_cache: Use unorm internal formats for snorm texture buffer views ameerj 2021-06-10 01:55:27 -04:00
  • 5befc0bf87 shader_environment: Fix local memory size calculations ReinUsesLisp 2021-06-10 02:27:00 -03:00
  • 60a96c49e5 buffer_cache: Fix copy based uniform bindings tracking ReinUsesLisp 2021-06-10 02:24:12 -03:00
  • 15bdd27cac shader_environment: Add shader_local_memory_crs_size to local memory size ameerj 2021-06-09 23:33:48 -04:00
  • 7eaa74ad23 gl_texture_cache: Create image storage views ReinUsesLisp 2021-06-07 20:43:00 -03:00
  • b1ed64ac18 gl_shader_util: Move shader utility code to a separate file ReinUsesLisp 2021-06-06 01:28:22 -03:00
  • 12fe7210d2 gl_shader_cache: Store workers in shader cache object ReinUsesLisp 2021-06-06 00:35:57 -03:00
  • cffd4716c5 vk_pipeline_cache,shader_notify: Add shader notifications ReinUsesLisp 2021-06-06 00:11:36 -03:00
  • 48aad8dc05 vk_pipeline_cache: Add asynchronous shaders ReinUsesLisp 2021-06-05 22:10:02 -03:00
  • 2a0aeaa3d2 vk_rasterizer: Flush work on clear and dispatches ReinUsesLisp 2021-06-05 21:48:38 -03:00
  • c736b9ffab DMA: Restrict optimised path for BlockToLinear further. FernandoS27 2021-06-04 00:52:40 +02:00
  • f45f7b5c2a vk_swapchain: Handle outdated swapchains ReinUsesLisp 2021-06-03 17:42:24 -03:00
  • 562af30181 shader: Fix VertexA Shaders. FernandoS27 2021-06-04 00:11:16 +02:00
  • ec9a78885e shader: Add 2D and 3D variants to SUATOM and SURED ReinUsesLisp 2021-06-02 18:50:34 -03:00
  • b02c78b276 vk_buffer_cache: Handle null texture buffers ReinUsesLisp 2021-06-02 18:50:01 -03:00
  • 8f099af6a8 nsight_aftermath_tracker: Fix SPIR-V module writes ReinUsesLisp 2021-06-02 04:28:59 -03:00
  • 8c954fcaee vk_pipeline_cache: Set support_derivative_control to true ReinUsesLisp 2021-06-02 04:28:30 -03:00
  • 4f8b68fb04 shader: Avoid CPU side undefined behavior on I2F ReinUsesLisp 2021-06-02 03:10:15 -03:00
  • 79f2fe1a39 glasm: Use ARB_derivative_control conditionally ReinUsesLisp 2021-06-02 03:02:33 -03:00
  • 4a2361a1e2 buffer_cache: Reduce uniform buffer size from shader usage ReinUsesLisp 2021-06-02 02:15:07 -03:00
  • e57ee3b7fd transform_feedback: Read buffer stride from index instead of layout ReinUsesLisp 2021-06-02 01:10:04 -03:00
  • 46bd362d0d fixed_pipeline_state: Use regular for loop instead of ranges for perf ReinUsesLisp 2021-06-01 20:37:45 -03:00
  • d26271b014 vk_swapchain: Avoid recreating the swapchain on each frame ReinUsesLisp 2021-06-01 19:59:29 -03:00
  • 22f0c4f002 emit_glasm_context_get_set: Remove unused variable lat9nq 2021-05-31 16:57:11 -04:00
  • 5539b13c5a shader,glasm: Implement legacy texcoord loads ReinUsesLisp 2021-05-31 05:34:53 -03:00
  • cf9f88e5a7 glasm: Implement legacy varyings ReinUsesLisp 2021-05-31 04:20:09 -03:00
  • ac0f5d2ab6 shader: Track legacy varyings ReinUsesLisp 2021-05-31 04:19:31 -03:00
  • 05d41fa9b7 shader: Add support for "negative" and unaligned offsets ReinUsesLisp 2021-05-30 23:08:17 -03:00
  • 5d170de0b5 shader: Implement ISCADD32I ReinUsesLisp 2021-05-30 20:46:07 -03:00
  • adc43297c5 spirv: Fix output generics with components ReinUsesLisp 2021-05-30 20:45:05 -03:00
  • 1148a4eac7 vulkan: Conditionally use shaderInt16 ReinUsesLisp 2021-05-30 20:44:28 -03:00
  • 77372443c3 vulkan: Enable depth bounds and use it conditionally ReinUsesLisp 2021-05-30 20:43:47 -03:00
  • c44b16124f vk_buffer_cache: Add transform feedback usage to buffers ReinUsesLisp 2021-05-30 20:42:42 -03:00
  • 916ca74324 opengl: Declare fragment outputs even if they are not used ReinUsesLisp 2021-05-30 03:40:19 -03:00
  • a7e9756671 buffer_cache: Mark uniform buffers as dirty if any enable bit changes ReinUsesLisp 2021-05-30 02:57:42 -03:00
  • 329dea217d shader: Always initialize up reference in structure control flow ReinUsesLisp 2021-05-29 19:58:36 -03:00
  • 99f2c31b64 vulkan_device: Enable float64 and int64 conditionally ReinUsesLisp 2021-05-29 02:53:39 -03:00
  • d093522fac shader: Fix ImageWrite indexing ReinUsesLisp 2021-05-29 02:51:32 -03:00
  • d738ad4d0b spirv: Fix image and image buffer descriptor index usage ReinUsesLisp 2021-05-29 02:49:40 -03:00
  • eb8464cb3d glasm: Fix immediate texture coordinate ReinUsesLisp 2021-05-28 20:47:31 -03:00
  • 457dda69cc shader: Clang-format secondary textures ReinUsesLisp 2021-05-28 01:36:25 -03:00
  • 627161c38e shader: Fix secondary textures ReinUsesLisp 2021-05-28 01:34:27 -03:00
  • dd39b87b0c shader: Adhere to disk shader cache setting ameerj 2021-05-27 23:29:22 -04:00
  • b659212dbd shader: Fix TMML queries ReinUsesLisp 2021-05-27 19:59:22 -03:00
  • fbf5cdcba0 shader: Fix FSwizzleAdd folding when going through phi nodes ReinUsesLisp 2021-05-27 19:04:26 -03:00
  • 871c9f1ced shader/exception: Fix compilation errors on gcc ReinUsesLisp 2021-05-27 19:03:49 -03:00
  • b6c087496b glasm: Reduce reg allocation leaks from an exception to a log ReinUsesLisp 2021-05-27 17:54:08 -03:00
  • 56d4a9ebde texture_cache: Reduce invalid image/sampler error severity ReinUsesLisp 2021-05-27 17:53:27 -03:00
  • b7764c3a79 shader: Handle host exceptions ReinUsesLisp 2021-05-27 17:51:00 -03:00
  • 83db7abae6 glasm: Use integer lod for TXQ ReinUsesLisp 2021-05-27 17:49:29 -03:00
  • 3b595fe8b2 glasm: Prepare XFB from state instead of global registers ReinUsesLisp 2021-05-27 16:47:49 -03:00
  • e240a62017 glasm: Fix global memory fallbacks ReinUsesLisp 2021-05-26 21:24:30 -03:00
  • 8f3043c3cf Revert "glasm: Skip phi moves on undefined instructions" ReinUsesLisp 2021-05-26 18:42:37 -03:00
  • 2aa30353b7 glasm: Remove unintentional '\n' on Undef32 ReinUsesLisp 2021-05-26 18:33:34 -03:00
  • adb591a757 glasm: Use storage buffers instead of global memory when possible ReinUsesLisp 2021-05-26 18:32:59 -03:00
  • f58f79c85d glasm: Implement Y direction ReinUsesLisp 2021-05-26 16:00:36 -03:00
  • 586c785366 glasm: Skip phi moves on undefined instructions ReinUsesLisp 2021-05-26 15:41:53 -03:00
  • b9c8814ea9 glasm: Implement undef instructions ReinUsesLisp 2021-05-26 15:40:16 -03:00
  • 8763cc1ff7 glasm: Fix global memory callbacks ReinUsesLisp 2021-05-26 03:34:59 -03:00
  • a41b2ed391 gl_shader_cache: Add disk shader cache ReinUsesLisp 2021-05-25 20:39:55 -03:00
  • a49532c8eb video_core,shader: Clang-format fixes ReinUsesLisp 2021-05-25 18:58:52 -03:00
  • eacf18cce9 gl_shader_cache: Rename Program abstractions into Pipeline ReinUsesLisp 2021-05-25 18:58:28 -03:00
  • 48aafe0961 glasm: Release phi node registers after they are no longer needed ReinUsesLisp 2021-05-25 17:37:35 -03:00
  • 77ee733c3a glasm: Remove unintentionally committed fmt::prints ReinUsesLisp 2021-05-25 03:20:37 -03:00
  • 70c9281fbf glasm: Fix INeg32 on negative immediates ReinUsesLisp 2021-05-25 02:48:03 -03:00
  • 75fd0079db glasm: Remove unnecessary value types ReinUsesLisp 2021-05-25 02:46:51 -03:00
  • 379b305b4b glasm: Throw when there are register leaks ReinUsesLisp 2021-05-25 02:34:08 -03:00
  • ca05a13c62 glasm: Catch more register leaks ReinUsesLisp 2021-05-25 02:22:21 -03:00
  • 9fbfe7d676 glasm: Fix usage counting on phi nodes ReinUsesLisp 2021-05-24 20:59:49 -03:00
  • 4017928213 gl_shader_cache: Do not flip tessellation on OpenGL ReinUsesLisp 2021-05-24 03:24:19 -03:00
  • 80884e3270 gl_graphics_program: Fix texture buffer bindings ReinUsesLisp 2021-05-23 21:24:24 -03:00
  • c721767bcc glasm: Implement global memory fallbacks ReinUsesLisp 2021-05-23 20:17:05 -03:00
  • 0794273870 glasm: Implement int64 add and subtract ReinUsesLisp 2021-05-23 20:16:09 -03:00
  • 7fdf0d7d33 emit_glasm_context_get_set: Remove unused variable lat9nq 2021-05-23 19:36:59 -04:00
  • e30d4fa976 glasm: Implement indirect attribute loads ReinUsesLisp 2021-05-22 18:29:43 -03:00
  • c8414e686f glasm: Implement image atomics ReinUsesLisp 2021-05-21 21:42:48 -03:00
  • 3a7ca6a7db glasm: Reorder unreachable image atomic insts ReinUsesLisp 2021-05-21 21:14:59 -03:00
  • e565eb361a glasm: Implement gl_Layer stores ReinUsesLisp 2021-05-21 21:14:11 -03:00
  • 89e341d56a glasm: Implement SampleId ReinUsesLisp 2021-05-21 21:01:05 -03:00
  • 77d8c44b68 glasm: Implement IsHelperInvocation ReinUsesLisp 2021-05-21 20:59:24 -03:00
  • ddf601919f glasm: Fix EmitVertex's optimization ReinUsesLisp 2021-05-21 20:55:04 -03:00
  • 1bccb43cbe gl_shader_cache: Conditionally use viewport mask ReinUsesLisp 2021-05-21 20:47:48 -03:00
  • c31521512f gl_shader_cache,glasm: Conditionally use typeless image reads extension ReinUsesLisp 2021-05-21 20:46:40 -03:00
  • df406246d9 gl_shader_cache: Improve GLASM error print logic ReinUsesLisp 2021-05-21 20:36:30 -03:00
  • 84feabac88 glasm: Implement forced early Z ReinUsesLisp 2021-05-21 18:27:37 -03:00
  • 6bc54e12a0 glasm: Set transform feedback state ReinUsesLisp 2021-05-21 18:17:53 -03:00
  • 69b910e9e7 video_core: Abstract transform feedback translation utility ReinUsesLisp 2021-05-21 17:19:35 -03:00
  • 7dadb2bef3 glasm: Simplify patch reads ReinUsesLisp 2021-05-21 03:02:06 -03:00
  • b382f57b28 glasm: Fix output patch reads ReinUsesLisp 2021-05-21 02:56:59 -03:00
  • c07cc9d6a5 gl_shader_cache: Pass shader runtime information ReinUsesLisp 2021-05-21 02:57:52 -03:00
  • 9e7b6622c2 shader: Split profile and runtime information in separate structs ReinUsesLisp 2021-05-21 02:12:32 -03:00
  • eb15667905 emit_glasm_context_get_and_set.cpp: Add missing semicolons ameerj 2021-05-20 22:59:46 -04:00
  • 781a87175c glasm: Fix patch attribute declarations ReinUsesLisp 2021-05-20 22:08:56 -03:00
  • 36d040da70 glasm: Implement FSWZADD ameerj 2021-05-19 01:00:51 -04:00
  • 3da7b98d37 glasm: Implement PrimitiveId attribute read ReinUsesLisp 2021-05-20 21:56:40 -03:00
  • 394b96a2fe glasm: Implement clip distance stores ReinUsesLisp 2021-05-20 21:54:02 -03:00
  • a5d978e91e glasm: Fix tessellation input attributes ReinUsesLisp 2021-05-20 21:48:09 -03:00
  • 0d7d85c81e glasm: Add missing semicolon on tesscoord reading ReinUsesLisp 2021-05-20 21:40:49 -03:00