lat9nq 
							
						 
					 
					
						
						
							
						
						a007ac6b9c 
					 
					
						
						
							
							configure_graphics_advance: Generate UI at runtime  
						
						... 
						
						
						
						We can iterate through the AdvancedGraphics settings and generate the UI
during runtime. This doesn't help runtime efficiency, but it helps a ton
in reducing the amount of work a developer needs in order to add a new
setting. 
						
						
					 
					
						2023-07-21 10:56:07 -04:00 
						 
				 
			
				
					
						
							
							
								GPUCode 
							
						 
					 
					
						
						
							
						
						eac46ad7ce 
					 
					
						
						
							
							video_core: Add BCn decoding support  
						
						
						
						
					 
					
						2023-06-27 18:00:09 -07:00 
						 
				 
			
				
					
						
							
							
								Wollnashorn 
							
						 
					 
					
						
						
							
						
						c309a1c69b 
					 
					
						
						
							
							video_core: Removed AF for all mip modes option as it's default now  
						
						
						
						
					 
					
						2023-06-17 11:19:39 +02:00 
						 
				 
			
				
					
						
							
							
								Wollnashorn 
							
						 
					 
					
						
						
							
						
						a3b7b5b22a 
					 
					
						
						
							
							video_core: Fallback to default anisotropy instead to 1x anisotropy  
						
						
						
						
					 
					
						2023-06-15 23:16:26 +02:00 
						 
				 
			
				
					
						
							
							
								Wollnashorn 
							
						 
					 
					
						
						
							
						
						42c944b250 
					 
					
						
						
							
							video_core: Add per-image anisotropy heuristics (format & mip count)  
						
						
						
						
					 
					
						2023-06-15 18:19:32 +02:00 
						 
				 
			
				
					
						
							
							
								Wollnashorn 
							
						 
					 
					
						
						
							
						
						0de6b9e3f5 
					 
					
						
						
							
							video_core: Apply AF only to samplers with normal LOD range [0, 1+x]  
						
						
						
						
					 
					
						2023-06-14 13:27:27 +02:00 
						 
				 
			
				
					
						
							
							
								Wollnashorn 
							
						 
					 
					
						
						
							
						
						a9e4dddad5 
					 
					
						
						
							
							video_core: Fix default anisotropic heuristic  
						
						
						
						
					 
					
						2023-06-14 11:21:22 +02:00 
						 
				 
			
				
					
						
							
							
								Wollnashorn 
							
						 
					 
					
						
						
							
						
						44f616edb9 
					 
					
						
						
							
							video_core: Never apply AF to None mipmap mode  
						
						... 
						
						
						
						Should fix some artifacts with the "apply anisotropic filtering for all mipmap modes" option 
						
						
					 
					
						2023-06-14 03:57:39 +02:00 
						 
				 
			
				
					
						
							
							
								Wollnashorn 
							
						 
					 
					
						
						
							
						
						b9bba3ac89 
					 
					
						
						
							
							video_core: Disable anisotropic filtering for samplers with depth compare  
						
						
						
						
					 
					
						2023-06-13 21:32:32 +02:00 
						 
				 
			
				
					
						
							
							
								Wollnashorn 
							
						 
					 
					
						
						
							
						
						0eacf547c0 
					 
					
						
						
							
							video_core: Option to apply anisotropic filtering for all mipmap modes  
						
						
						
						
					 
					
						2023-06-13 03:21:01 +02:00 
						 
				 
			
				
					
						
							
							
								Liam 
							
						 
					 
					
						
						
							
						
						415c78b87c 
					 
					
						
						
							
							textures: add BC1 and BC3 compressors and recompression setting  
						
						
						
						
					 
					
						2023-05-23 12:54:40 -04:00 
						 
				 
			
				
					
						
							
							
								Kelebek1 
							
						 
					 
					
						
						
							
						
						a7651168dd 
					 
					
						
						
							
							Disable SRGB border color conversion for now, to fix shadows in Xenoblade.  
						
						
						
						
					 
					
						2023-03-17 04:46:38 +00:00 
						 
				 
			
				
					
						
							
							
								liamwhite 
							
						 
					 
					
						
						
							
						
						0c7149d222 
					 
					
						
						
							
							Merge pull request  #9933  from vonchenplus/texture_format  
						
						... 
						
						
						
						video_core: Update texture format 
						
						
					 
					
						2023-03-14 11:35:37 -04:00 
						 
				 
			
				
					
						
							
							
								Liam 
							
						 
					 
					
						
						
							
						
						600f325d87 
					 
					
						
						
							
							general: fix spelling mistakes  
						
						
						
						
					 
					
						2023-03-12 11:33:01 -04:00 
						 
				 
			
				
					
						
							
							
								Feng Chen 
							
						 
					 
					
						
						
							
						
						c8ad039612 
					 
					
						
						
							
							video_core: Update texture format  
						
						
						
						
					 
					
						2023-03-10 21:48:50 +08:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						b5bcd8c71b 
					 
					
						
						
							
							configuration: Add async ASTC decode setting  
						
						
						
						
					 
					
						2023-02-22 18:21:09 -05:00 
						 
				 
			
				
					
						
							
							
								arades79 
							
						 
					 
					
						
						
							
						
						683019878f 
					 
					
						
						
							
							remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency  
						
						... 
						
						
						
						Signed-off-by: arades79 <scravers@protonmail.com > 
						
						
					 
					
						2023-02-14 12:35:39 -05:00 
						 
				 
			
				
					
						
							
							
								arades79 
							
						 
					 
					
						
						
							
						
						45e13b03f3 
					 
					
						
						
							
							add static lifetime to constexpr values to force compile time evaluation where possible  
						
						... 
						
						
						
						Signed-off-by: arades79 <scravers@protonmail.com > 
						
						
					 
					
						2023-02-14 12:33:11 -05:00 
						 
				 
			
				
					
						
							
							
								Liam 
							
						 
					 
					
						
						
							
						
						456322dde6 
					 
					
						
						
							
							video_core: fix off by one in anisotropic filtering amount  
						
						
						
						
					 
					
						2022-12-10 20:54:45 -05:00 
						 
				 
			
				
					
						
							
							
								Liam 
							
						 
					 
					
						
						
							
						
						9737615948 
					 
					
						
						
							
							general: fix compile for Apple Clang  
						
						
						
						
					 
					
						2022-11-22 22:22:28 -05:00 
						 
				 
			
				
					
						
							
							
								Kyle Kienapfel 
							
						 
					 
					
						
						
							
						
						6fa3faec65 
					 
					
						
						
							
							Add break for default cases  
						
						... 
						
						
						
						Visual Studio has an option to search all files in a solution, so I
did a search in there for "default:" looking for any missing break
statements.
I've left out default statements that return something, and that throw
something, even if via ThrowInvalidType. UNREACHABLE leads towards throw
R_THROW macro leads towards a return 
						
						
					 
					
						2022-11-13 16:30:55 -08:00 
						 
				 
			
				
					
						
							
							
								Morph 
							
						 
					 
					
						
						
							
						
						c7e079a5d4 
					 
					
						
						
							
							general: Resolve -Wunused-lambda-capture and C5233  
						
						
						
						
					 
					
						2022-10-22 15:02:04 -04:00 
						 
				 
			
				
					
						
							
							
								Morph 
							
						 
					 
					
						
						
							
						
						bad3025951 
					 
					
						
						
							
							decoders: Use 2's complement instead of unary -  
						
						... 
						
						
						
						Resolves C4146 on MSVC 
						
						
					 
					
						2022-10-22 15:02:04 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						98317f2b77 
					 
					
						
						
							
							Decoders: Improve overall speed.  
						
						
						
						
					 
					
						2022-10-06 21:00:53 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						f5fd6b5c86 
					 
					
						
						
							
							DMA & InlineToMemory Engines Rework.  
						
						
						
						
					 
					
						2022-10-06 21:00:53 +02:00 
						 
				 
			
				
					
						
							
							
								Liam 
							
						 
					 
					
						
						
							
						
						35d3e7db2a 
					 
					
						
						
							
							common: remove "yuzu:" prefix from thread names  
						
						
						
						
					 
					
						2022-10-03 18:43:56 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						d9e375acc3 
					 
					
						
						
							
							Merge pull request  #8910  from vonchenplus/astc_decode_error  
						
						... 
						
						
						
						video_core: Modify astc texture decode error fill value 
						
						
					 
					
						2022-09-30 15:34:11 -07:00 
						 
				 
			
				
					
						
							
							
								Morph 
							
						 
					 
					
						
						
							
						
						809126c94a 
					 
					
						
						
							
							astc: Enable parallel CPU astc decoding  
						
						... 
						
						
						
						Given the issues with GPU accelerated ASTC decoding with NVIDIA's latest drivers, parallelize astc decoding on the CPU.
Uses half the available threads in the system for astc decoding. 
						
						
					 
					
						2022-09-16 10:16:42 -04:00 
						 
				 
			
				
					
						
							
							
								FengChen 
							
						 
					 
					
						
						
							
						
						88007077e2 
					 
					
						
						
							
							video_core: Modify astc texture decode error fill value  
						
						
						
						
					 
					
						2022-09-15 17:04:44 +08:00 
						 
				 
			
				
					
						
							
							
								Merry 
							
						 
					 
					
						
						
							
						
						f2fbf6d910 
					 
					
						
						
							
							video_core/textures/decoders: Avoid SWIZZLE_TABLE  
						
						
						
						
					 
					
						2022-08-09 00:27:26 +01:00 
						 
				 
			
				
					
						
							
							
								Liam 
							
						 
					 
					
						
						
							
						
						084d7d6b01 
					 
					
						
						
							
							common: Change semantics of UNREACHABLE to unconditionally crash  
						
						
						
						
					 
					
						2022-06-13 20:09:00 -04:00 
						 
				 
			
				
					
						
							
							
								Andrea Pappacoda 
							
						 
					 
					
						
						
							
						
						01cf05bc75 
					 
					
						
						
							
							chore: add missing SPDX tags  
						
						... 
						
						
						
						Follow-up to 99ceb03a1c 
						
						
					 
					
						2022-04-28 18:24:11 +02:00 
						 
				 
			
				
					
						
							
							
								Morph 
							
						 
					 
					
						
						
							
						
						99ceb03a1c 
					 
					
						
						
							
							general: Convert source file copyright comments over to SPDX  
						
						... 
						
						
						
						This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. 
						
						
					 
					
						2022-04-23 05:55:32 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						866b7c20a8 
					 
					
						
						
							
							general: Fix clang/gcc build errors  
						
						
						
						
					 
					
						2022-03-20 02:25:09 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						1bc7d61b57 
					 
					
						
						
							
							video_core: Reduce unused includes  
						
						
						
						
					 
					
						2022-03-19 15:01:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						1c8a3d8d29 
					 
					
						
						
							
							TextureCache: Fix Automatic Anisotropic.  
						
						
						
						
					 
					
						2021-11-17 03:15:08 +01:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						282e04bffb 
					 
					
						
						
							
							TextureCache: Add automatic anisotropic filtering and refactor code.  
						
						
						
						
					 
					
						2021-11-16 23:14:51 +01:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						5230378709 
					 
					
						
						
							
							TextureCache: Make a better Anisotropic setter.  
						
						
						
						
					 
					
						2021-11-16 22:11:33 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						ec19d9594f 
					 
					
						
						
							
							Merge pull request  #6879  from ameerj/decoder-assert  
						
						... 
						
						
						
						vk_blit_screen: Fix non-accelerated texture size calculation 
						
						
					 
					
						2021-08-30 15:24:04 -07:00 
						 
				 
			
				
					
						
							
							
								Valeri 
							
						 
					 
					
						
						
							
						
						4fd655cb46 
					 
					
						
						
							
							video_core: eliminate constant ternary  
						
						... 
						
						
						
						`via_header_index` is already checked above, so it would never be true in this branch 
						
						
					 
					
						2021-08-19 21:22:05 +03:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						537c6ac8fe 
					 
					
						
						
							
							vk_blit_screen: Fix non-accelerated texture size calculation  
						
						... 
						
						
						
						Addresses the potential OOB access in UnswizzleTexture. 
						
						
					 
					
						2021-08-16 14:28:10 -04:00 
						 
				 
			
				
					
						
							
							
								yzct12345 
							
						 
					 
					
						
						
							
						
						430255caf8 
					 
					
						
						
							
							decoders: Templates allow memcpy optimizations  
						
						
						
						
					 
					
						2021-08-12 04:45:25 +00:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						268b5764c7 
					 
					
						
						
							
							Merge pull request  #6791  from ameerj/astc-opt  
						
						... 
						
						
						
						astc_decoder: Various performance and memory optimizations 
						
						
					 
					
						2021-08-06 21:45:24 -07:00 
						 
				 
			
				
					
						
							
							
								yzct12345 
							
						 
					 
					
						
						
							
						
						f56d0db5bd 
					 
					
						
						
							
							decoders: Optimize swizzle copy performance ( #6790 )  
						
						... 
						
						
						
						This makes UnswizzleTexture up to two times faster. It is the main bottleneck in NVDEC video decoding. 
						
						
					 
					
						2021-08-02 11:18:58 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						5665d05547 
					 
					
						
						
							
							astc_decoder: Optimize the use EncodingData  
						
						... 
						
						
						
						This buffer was a list of EncodingData structures sorted by their bit length, with some duplication from the cpu decoder implementation.
We can take advantage of its sorted property to optimize its usage in the shader.
Thanks to wwylele for the optimization idea. 
						
						
					 
					
						2021-07-31 21:36:26 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						15c0c213b1 
					 
					
						
						
							
							astc.h: Move data to cpp implementation  
						
						... 
						
						
						
						Moves leftover values that are no longer used by the gpu decoder back to the cpp implementation. 
						
						
					 
					
						2021-07-31 21:26:42 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d621e96d0d 
					 
					
						
						
							
							shader: Initial OpenGL implementation  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								Morph 
							
						 
					 
					
						
						
							
						
						d3d6613d33 
					 
					
						
						
							
							video_core: Silence signed/unsigned mismatch warnings  
						
						
						
						
					 
					
						2021-06-28 09:21:42 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						ace20ba4a4 
					 
					
						
						
							
							astc_decoder.comp: Remove unnecessary LUT SSBOs  
						
						... 
						
						
						
						We can move them to instead be compile time constants within the shader. 
						
						
					 
					
						2021-06-19 10:56:13 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						31b125ef57 
					 
					
						
						
							
							astc: Various robustness enhancements for the gpu decoder  
						
						... 
						
						
						
						These changes should help in reducing crashes/drivers panics that may
occur due to synchronization issues between the shader completion and
later access of the decoded texture. 
						
						
					 
					
						2021-06-19 09:00:33 -04:00