textures: add BC1 and BC3 compressors and recompression setting
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							| @@ -139,3 +139,7 @@ if (NOT TARGET LLVM::Demangle) | ||||
|     target_sources(demangle PRIVATE demangle/ItaniumDemangle.cpp) | ||||
|     add_library(LLVM::Demangle ALIAS demangle) | ||||
| endif() | ||||
|  | ||||
| add_library(stb STATIC) | ||||
| target_include_directories(stb PUBLIC ./stb) | ||||
| target_sources(stb PRIVATE stb/stb_dxt.cpp) | ||||
|   | ||||
							
								
								
									
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							| @@ -0,0 +1,765 @@ | ||||
| // SPDX-FileCopyrightText: fabian "ryg" giesen | ||||
| // SPDX-License-Identifier: MIT | ||||
|  | ||||
| // stb_dxt.h - v1.12 - DXT1/DXT5 compressor | ||||
|  | ||||
| #include <stb_dxt.h> | ||||
|  | ||||
| #include <stdlib.h> | ||||
| #include <string.h> | ||||
|  | ||||
| #if !defined(STBD_FABS) | ||||
| #include <math.h> | ||||
| #endif | ||||
|  | ||||
| #ifndef STBD_FABS | ||||
| #define STBD_FABS(x) fabs(x) | ||||
| #endif | ||||
|  | ||||
| static const unsigned char stb__OMatch5[256][2] = { | ||||
|     {0, 0},   {0, 0},   {0, 1},   {0, 1},   {1, 0},   {1, 0},   {1, 0},   {1, 1},   {1, 1}, | ||||
|     {1, 1},   {1, 2},   {0, 4},   {2, 1},   {2, 1},   {2, 1},   {2, 2},   {2, 2},   {2, 2}, | ||||
|     {2, 3},   {1, 5},   {3, 2},   {3, 2},   {4, 0},   {3, 3},   {3, 3},   {3, 3},   {3, 4}, | ||||
|     {3, 4},   {3, 4},   {3, 5},   {4, 3},   {4, 3},   {5, 2},   {4, 4},   {4, 4},   {4, 5}, | ||||
|     {4, 5},   {5, 4},   {5, 4},   {5, 4},   {6, 3},   {5, 5},   {5, 5},   {5, 6},   {4, 8}, | ||||
|     {6, 5},   {6, 5},   {6, 5},   {6, 6},   {6, 6},   {6, 6},   {6, 7},   {5, 9},   {7, 6}, | ||||
|     {7, 6},   {8, 4},   {7, 7},   {7, 7},   {7, 7},   {7, 8},   {7, 8},   {7, 8},   {7, 9}, | ||||
|     {8, 7},   {8, 7},   {9, 6},   {8, 8},   {8, 8},   {8, 9},   {8, 9},   {9, 8},   {9, 8}, | ||||
|     {9, 8},   {10, 7},  {9, 9},   {9, 9},   {9, 10},  {8, 12},  {10, 9},  {10, 9},  {10, 9}, | ||||
|     {10, 10}, {10, 10}, {10, 10}, {10, 11}, {9, 13},  {11, 10}, {11, 10}, {12, 8},  {11, 11}, | ||||
|     {11, 11}, {11, 11}, {11, 12}, {11, 12}, {11, 12}, {11, 13}, {12, 11}, {12, 11}, {13, 10}, | ||||
|     {12, 12}, {12, 12}, {12, 13}, {12, 13}, {13, 12}, {13, 12}, {13, 12}, {14, 11}, {13, 13}, | ||||
|     {13, 13}, {13, 14}, {12, 16}, {14, 13}, {14, 13}, {14, 13}, {14, 14}, {14, 14}, {14, 14}, | ||||
|     {14, 15}, {13, 17}, {15, 14}, {15, 14}, {16, 12}, {15, 15}, {15, 15}, {15, 15}, {15, 16}, | ||||
|     {15, 16}, {15, 16}, {15, 17}, {16, 15}, {16, 15}, {17, 14}, {16, 16}, {16, 16}, {16, 17}, | ||||
|     {16, 17}, {17, 16}, {17, 16}, {17, 16}, {18, 15}, {17, 17}, {17, 17}, {17, 18}, {16, 20}, | ||||
|     {18, 17}, {18, 17}, {18, 17}, {18, 18}, {18, 18}, {18, 18}, {18, 19}, {17, 21}, {19, 18}, | ||||
|     {19, 18}, {20, 16}, {19, 19}, {19, 19}, {19, 19}, {19, 20}, {19, 20}, {19, 20}, {19, 21}, | ||||
|     {20, 19}, {20, 19}, {21, 18}, {20, 20}, {20, 20}, {20, 21}, {20, 21}, {21, 20}, {21, 20}, | ||||
|     {21, 20}, {22, 19}, {21, 21}, {21, 21}, {21, 22}, {20, 24}, {22, 21}, {22, 21}, {22, 21}, | ||||
|     {22, 22}, {22, 22}, {22, 22}, {22, 23}, {21, 25}, {23, 22}, {23, 22}, {24, 20}, {23, 23}, | ||||
|     {23, 23}, {23, 23}, {23, 24}, {23, 24}, {23, 24}, {23, 25}, {24, 23}, {24, 23}, {25, 22}, | ||||
|     {24, 24}, {24, 24}, {24, 25}, {24, 25}, {25, 24}, {25, 24}, {25, 24}, {26, 23}, {25, 25}, | ||||
|     {25, 25}, {25, 26}, {24, 28}, {26, 25}, {26, 25}, {26, 25}, {26, 26}, {26, 26}, {26, 26}, | ||||
|     {26, 27}, {25, 29}, {27, 26}, {27, 26}, {28, 24}, {27, 27}, {27, 27}, {27, 27}, {27, 28}, | ||||
|     {27, 28}, {27, 28}, {27, 29}, {28, 27}, {28, 27}, {29, 26}, {28, 28}, {28, 28}, {28, 29}, | ||||
|     {28, 29}, {29, 28}, {29, 28}, {29, 28}, {30, 27}, {29, 29}, {29, 29}, {29, 30}, {29, 30}, | ||||
|     {30, 29}, {30, 29}, {30, 29}, {30, 30}, {30, 30}, {30, 30}, {30, 31}, {30, 31}, {31, 30}, | ||||
|     {31, 30}, {31, 30}, {31, 31}, {31, 31}, | ||||
| }; | ||||
| static const unsigned char stb__OMatch6[256][2] = { | ||||
|     {0, 0},   {0, 1},   {1, 0},   {1, 1},   {1, 1},   {1, 2},   {2, 1},   {2, 2},   {2, 2}, | ||||
|     {2, 3},   {3, 2},   {3, 3},   {3, 3},   {3, 4},   {4, 3},   {4, 4},   {4, 4},   {4, 5}, | ||||
|     {5, 4},   {5, 5},   {5, 5},   {5, 6},   {6, 5},   {6, 6},   {6, 6},   {6, 7},   {7, 6}, | ||||
|     {7, 7},   {7, 7},   {7, 8},   {8, 7},   {8, 8},   {8, 8},   {8, 9},   {9, 8},   {9, 9}, | ||||
|     {9, 9},   {9, 10},  {10, 9},  {10, 10}, {10, 10}, {10, 11}, {11, 10}, {8, 16},  {11, 11}, | ||||
|     {11, 12}, {12, 11}, {9, 17},  {12, 12}, {12, 13}, {13, 12}, {11, 16}, {13, 13}, {13, 14}, | ||||
|     {14, 13}, {12, 17}, {14, 14}, {14, 15}, {15, 14}, {14, 16}, {15, 15}, {15, 16}, {16, 14}, | ||||
|     {16, 15}, {17, 14}, {16, 16}, {16, 17}, {17, 16}, {18, 15}, {17, 17}, {17, 18}, {18, 17}, | ||||
|     {20, 14}, {18, 18}, {18, 19}, {19, 18}, {21, 15}, {19, 19}, {19, 20}, {20, 19}, {20, 20}, | ||||
|     {20, 20}, {20, 21}, {21, 20}, {21, 21}, {21, 21}, {21, 22}, {22, 21}, {22, 22}, {22, 22}, | ||||
|     {22, 23}, {23, 22}, {23, 23}, {23, 23}, {23, 24}, {24, 23}, {24, 24}, {24, 24}, {24, 25}, | ||||
|     {25, 24}, {25, 25}, {25, 25}, {25, 26}, {26, 25}, {26, 26}, {26, 26}, {26, 27}, {27, 26}, | ||||
|     {24, 32}, {27, 27}, {27, 28}, {28, 27}, {25, 33}, {28, 28}, {28, 29}, {29, 28}, {27, 32}, | ||||
|     {29, 29}, {29, 30}, {30, 29}, {28, 33}, {30, 30}, {30, 31}, {31, 30}, {30, 32}, {31, 31}, | ||||
|     {31, 32}, {32, 30}, {32, 31}, {33, 30}, {32, 32}, {32, 33}, {33, 32}, {34, 31}, {33, 33}, | ||||
|     {33, 34}, {34, 33}, {36, 30}, {34, 34}, {34, 35}, {35, 34}, {37, 31}, {35, 35}, {35, 36}, | ||||
|     {36, 35}, {36, 36}, {36, 36}, {36, 37}, {37, 36}, {37, 37}, {37, 37}, {37, 38}, {38, 37}, | ||||
|     {38, 38}, {38, 38}, {38, 39}, {39, 38}, {39, 39}, {39, 39}, {39, 40}, {40, 39}, {40, 40}, | ||||
|     {40, 40}, {40, 41}, {41, 40}, {41, 41}, {41, 41}, {41, 42}, {42, 41}, {42, 42}, {42, 42}, | ||||
|     {42, 43}, {43, 42}, {40, 48}, {43, 43}, {43, 44}, {44, 43}, {41, 49}, {44, 44}, {44, 45}, | ||||
|     {45, 44}, {43, 48}, {45, 45}, {45, 46}, {46, 45}, {44, 49}, {46, 46}, {46, 47}, {47, 46}, | ||||
|     {46, 48}, {47, 47}, {47, 48}, {48, 46}, {48, 47}, {49, 46}, {48, 48}, {48, 49}, {49, 48}, | ||||
|     {50, 47}, {49, 49}, {49, 50}, {50, 49}, {52, 46}, {50, 50}, {50, 51}, {51, 50}, {53, 47}, | ||||
|     {51, 51}, {51, 52}, {52, 51}, {52, 52}, {52, 52}, {52, 53}, {53, 52}, {53, 53}, {53, 53}, | ||||
|     {53, 54}, {54, 53}, {54, 54}, {54, 54}, {54, 55}, {55, 54}, {55, 55}, {55, 55}, {55, 56}, | ||||
|     {56, 55}, {56, 56}, {56, 56}, {56, 57}, {57, 56}, {57, 57}, {57, 57}, {57, 58}, {58, 57}, | ||||
|     {58, 58}, {58, 58}, {58, 59}, {59, 58}, {59, 59}, {59, 59}, {59, 60}, {60, 59}, {60, 60}, | ||||
|     {60, 60}, {60, 61}, {61, 60}, {61, 61}, {61, 61}, {61, 62}, {62, 61}, {62, 62}, {62, 62}, | ||||
|     {62, 63}, {63, 62}, {63, 63}, {63, 63}, | ||||
| }; | ||||
|  | ||||
| static int stb__Mul8Bit(int a, int b) { | ||||
|     int t = a * b + 128; | ||||
|     return (t + (t >> 8)) >> 8; | ||||
| } | ||||
|  | ||||
| static void stb__From16Bit(unsigned char* out, unsigned short v) { | ||||
|     int rv = (v & 0xf800) >> 11; | ||||
|     int gv = (v & 0x07e0) >> 5; | ||||
|     int bv = (v & 0x001f) >> 0; | ||||
|  | ||||
|     // expand to 8 bits via bit replication | ||||
|     out[0] = static_cast<unsigned char>((rv * 33) >> 2); | ||||
|     out[1] = static_cast<unsigned char>((gv * 65) >> 4); | ||||
|     out[2] = static_cast<unsigned char>((bv * 33) >> 2); | ||||
|     out[3] = 0; | ||||
| } | ||||
|  | ||||
| static unsigned short stb__As16Bit(int r, int g, int b) { | ||||
|     return (unsigned short)((stb__Mul8Bit(r, 31) << 11) + (stb__Mul8Bit(g, 63) << 5) + | ||||
|                             stb__Mul8Bit(b, 31)); | ||||
| } | ||||
|  | ||||
| // linear interpolation at 1/3 point between a and b, using desired rounding | ||||
| // type | ||||
| static int stb__Lerp13(int a, int b) { | ||||
| #ifdef STB_DXT_USE_ROUNDING_BIAS | ||||
|     // with rounding bias | ||||
|     return a + stb__Mul8Bit(b - a, 0x55); | ||||
| #else | ||||
|     // without rounding bias | ||||
|     // replace "/ 3" by "* 0xaaab) >> 17" if your compiler sucks or you really | ||||
|     // need every ounce of speed. | ||||
|     return (2 * a + b) / 3; | ||||
| #endif | ||||
| } | ||||
|  | ||||
| // linear interpolation at 1/2 point between a and b | ||||
| static int stb__Lerp12(int a, int b) { | ||||
|     return (a + b) / 2; | ||||
| } | ||||
|  | ||||
| // lerp RGB color | ||||
| static void stb__Lerp13RGB(unsigned char* out, unsigned char* p1, unsigned char* p2) { | ||||
|     out[0] = (unsigned char)stb__Lerp13(p1[0], p2[0]); | ||||
|     out[1] = (unsigned char)stb__Lerp13(p1[1], p2[1]); | ||||
|     out[2] = (unsigned char)stb__Lerp13(p1[2], p2[2]); | ||||
| } | ||||
|  | ||||
| static void stb__Lerp12RGB(unsigned char* out, unsigned char* p1, unsigned char* p2) { | ||||
|     out[0] = (unsigned char)stb__Lerp12(p1[0], p2[0]); | ||||
|     out[1] = (unsigned char)stb__Lerp12(p1[1], p2[1]); | ||||
|     out[2] = (unsigned char)stb__Lerp12(p1[2], p2[2]); | ||||
| } | ||||
|  | ||||
| /****************************************************************************/ | ||||
|  | ||||
| static void stb__Eval4Colors(unsigned char* color, unsigned short c0, unsigned short c1) { | ||||
|     stb__From16Bit(color + 0, c0); | ||||
|     stb__From16Bit(color + 4, c1); | ||||
|     stb__Lerp13RGB(color + 8, color + 0, color + 4); | ||||
|     stb__Lerp13RGB(color + 12, color + 4, color + 0); | ||||
| } | ||||
|  | ||||
| static void stb__Eval3Colors(unsigned char* color, unsigned short c0, unsigned short c1) { | ||||
|     stb__From16Bit(color + 0, c0); | ||||
|     stb__From16Bit(color + 4, c1); | ||||
|     stb__Lerp12RGB(color + 8, color + 0, color + 4); | ||||
| } | ||||
|  | ||||
| // The color matching function | ||||
| static unsigned int stb__MatchColorsBlock(unsigned char* block, unsigned char* color) { | ||||
|     unsigned int mask = 0; | ||||
|     int dirr = color[0 * 4 + 0] - color[1 * 4 + 0]; | ||||
|     int dirg = color[0 * 4 + 1] - color[1 * 4 + 1]; | ||||
|     int dirb = color[0 * 4 + 2] - color[1 * 4 + 2]; | ||||
|     int dots[16]; | ||||
|     int stops[4]; | ||||
|     int i; | ||||
|     int c0Point, halfPoint, c3Point; | ||||
|  | ||||
|     for (i = 0; i < 16; i++) | ||||
|         dots[i] = block[i * 4 + 0] * dirr + block[i * 4 + 1] * dirg + block[i * 4 + 2] * dirb; | ||||
|  | ||||
|     for (i = 0; i < 4; i++) | ||||
|         stops[i] = color[i * 4 + 0] * dirr + color[i * 4 + 1] * dirg + color[i * 4 + 2] * dirb; | ||||
|  | ||||
|     // think of the colors as arranged on a line; project point onto that line, | ||||
|     // then choose next color out of available ones. we compute the crossover | ||||
|     // points for "best color in top half"/"best in bottom half" and then the same | ||||
|     // inside that subinterval. | ||||
|     // | ||||
|     // relying on this 1d approximation isn't always optimal in terms of euclidean | ||||
|     // distance, but it's very close and a lot faster. | ||||
|     // http://cbloomrants.blogspot.com/2008/12/12-08-08-dxtc-summary.html | ||||
|  | ||||
|     c0Point = (stops[1] + stops[3]); | ||||
|     halfPoint = (stops[3] + stops[2]); | ||||
|     c3Point = (stops[2] + stops[0]); | ||||
|  | ||||
|     for (i = 15; i >= 0; i--) { | ||||
|         int dot = dots[i] * 2; | ||||
|         mask <<= 2; | ||||
|  | ||||
|         if (dot < halfPoint) | ||||
|             mask |= (dot < c0Point) ? 1 : 3; | ||||
|         else | ||||
|             mask |= (dot < c3Point) ? 2 : 0; | ||||
|     } | ||||
|  | ||||
|     return mask; | ||||
| } | ||||
|  | ||||
| static unsigned int stb__MatchColorsAlphaBlock(unsigned char* block, unsigned char* color) { | ||||
|     unsigned int mask = 0; | ||||
|     int dirr = color[0 * 4 + 0] - color[1 * 4 + 0]; | ||||
|     int dirg = color[0 * 4 + 1] - color[1 * 4 + 1]; | ||||
|     int dirb = color[0 * 4 + 2] - color[1 * 4 + 2]; | ||||
|     int dots[16]; | ||||
|     int stops[3]; | ||||
|     int i; | ||||
|     int c0Point, c2Point; | ||||
|  | ||||
|     for (i = 0; i < 16; i++) | ||||
|         dots[i] = block[i * 4 + 0] * dirr + block[i * 4 + 1] * dirg + block[i * 4 + 2] * dirb; | ||||
|  | ||||
|     for (i = 0; i < 3; i++) | ||||
|         stops[i] = color[i * 4 + 0] * dirr + color[i * 4 + 1] * dirg + color[i * 4 + 2] * dirb; | ||||
|  | ||||
|     c0Point = (stops[1] + stops[2]); | ||||
|     c2Point = (stops[2] + stops[0]); | ||||
|  | ||||
|     for (i = 15; i >= 0; i--) { | ||||
|         int dot = dots[i] * 2; | ||||
|         mask <<= 2; | ||||
|  | ||||
|         if (block[i * 4 + 3] == 0) | ||||
|             mask |= 3; | ||||
|         else if (dot < c2Point) | ||||
|             mask |= (dot < c0Point) ? 0 : 2; | ||||
|         else | ||||
|             mask |= (dot < c0Point) ? 1 : 0; | ||||
|     } | ||||
|  | ||||
|     return mask; | ||||
| } | ||||
|  | ||||
| static void stb__ReorderColors(unsigned short* pmax16, unsigned short* pmin16) { | ||||
|     if (*pmin16 < *pmax16) { | ||||
|         unsigned short t = *pmin16; | ||||
|         *pmin16 = *pmax16; | ||||
|         *pmax16 = t; | ||||
|     } | ||||
| } | ||||
|  | ||||
| static void stb__FinalizeColors(unsigned short* pmax16, unsigned short* pmin16, | ||||
|                                 unsigned int* pmask) { | ||||
|     if (*pmax16 < *pmin16) { | ||||
|         unsigned short t = *pmin16; | ||||
|         *pmin16 = *pmax16; | ||||
|         *pmax16 = t; | ||||
|         *pmask ^= 0x55555555; | ||||
|     } | ||||
| } | ||||
|  | ||||
| // The color optimization function. (Clever code, part 1) | ||||
| static void stb__OptimizeColorsBlock(unsigned char* block, unsigned short* pmax16, | ||||
|                                      unsigned short* pmin16) { | ||||
|     int mind, maxd; | ||||
|     unsigned char *minp, *maxp; | ||||
|     double magn; | ||||
|     int v_r, v_g, v_b; | ||||
|     static const int nIterPower = 4; | ||||
|     float covf[6], vfr, vfg, vfb; | ||||
|  | ||||
|     // determine color distribution | ||||
|     int cov[6]; | ||||
|     int mu[3], min[3], max[3]; | ||||
|     int ch, i, iter; | ||||
|  | ||||
|     for (ch = 0; ch < 3; ch++) { | ||||
|         const unsigned char* bp = ((const unsigned char*)block) + ch; | ||||
|         int muv, minv, maxv; | ||||
|  | ||||
|         muv = minv = maxv = bp[0]; | ||||
|         for (i = 4; i < 64; i += 4) { | ||||
|             muv += bp[i]; | ||||
|             if (bp[i] < minv) | ||||
|                 minv = bp[i]; | ||||
|             else if (bp[i] > maxv) | ||||
|                 maxv = bp[i]; | ||||
|         } | ||||
|  | ||||
|         mu[ch] = (muv + 8) >> 4; | ||||
|         min[ch] = minv; | ||||
|         max[ch] = maxv; | ||||
|     } | ||||
|  | ||||
|     // determine covariance matrix | ||||
|     for (i = 0; i < 6; i++) | ||||
|         cov[i] = 0; | ||||
|  | ||||
|     for (i = 0; i < 16; i++) { | ||||
|         int r = block[i * 4 + 0] - mu[0]; | ||||
|         int g = block[i * 4 + 1] - mu[1]; | ||||
|         int b = block[i * 4 + 2] - mu[2]; | ||||
|  | ||||
|         cov[0] += r * r; | ||||
|         cov[1] += r * g; | ||||
|         cov[2] += r * b; | ||||
|         cov[3] += g * g; | ||||
|         cov[4] += g * b; | ||||
|         cov[5] += b * b; | ||||
|     } | ||||
|  | ||||
|     // convert covariance matrix to float, find principal axis via power iter | ||||
|     for (i = 0; i < 6; i++) | ||||
|         covf[i] = static_cast<float>(cov[i]) / 255.0f; | ||||
|  | ||||
|     vfr = (float)(max[0] - min[0]); | ||||
|     vfg = (float)(max[1] - min[1]); | ||||
|     vfb = (float)(max[2] - min[2]); | ||||
|  | ||||
|     for (iter = 0; iter < nIterPower; iter++) { | ||||
|         float r = vfr * covf[0] + vfg * covf[1] + vfb * covf[2]; | ||||
|         float g = vfr * covf[1] + vfg * covf[3] + vfb * covf[4]; | ||||
|         float b = vfr * covf[2] + vfg * covf[4] + vfb * covf[5]; | ||||
|  | ||||
|         vfr = r; | ||||
|         vfg = g; | ||||
|         vfb = b; | ||||
|     } | ||||
|  | ||||
|     magn = STBD_FABS(vfr); | ||||
|     if (STBD_FABS(vfg) > magn) | ||||
|         magn = STBD_FABS(vfg); | ||||
|     if (STBD_FABS(vfb) > magn) | ||||
|         magn = STBD_FABS(vfb); | ||||
|  | ||||
|     if (magn < 4.0f) { // too small, default to luminance | ||||
|         v_r = 299;     // JPEG YCbCr luma coefs, scaled by 1000. | ||||
|         v_g = 587; | ||||
|         v_b = 114; | ||||
|     } else { | ||||
|         magn = 512.0 / magn; | ||||
|         v_r = (int)(vfr * magn); | ||||
|         v_g = (int)(vfg * magn); | ||||
|         v_b = (int)(vfb * magn); | ||||
|     } | ||||
|  | ||||
|     minp = maxp = block; | ||||
|     mind = maxd = block[0] * v_r + block[1] * v_g + block[2] * v_b; | ||||
|     // Pick colors at extreme points | ||||
|     for (i = 1; i < 16; i++) { | ||||
|         int dot = block[i * 4 + 0] * v_r + block[i * 4 + 1] * v_g + block[i * 4 + 2] * v_b; | ||||
|  | ||||
|         if (dot < mind) { | ||||
|             mind = dot; | ||||
|             minp = block + i * 4; | ||||
|         } | ||||
|  | ||||
|         if (dot > maxd) { | ||||
|             maxd = dot; | ||||
|             maxp = block + i * 4; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     *pmax16 = stb__As16Bit(maxp[0], maxp[1], maxp[2]); | ||||
|     *pmin16 = stb__As16Bit(minp[0], minp[1], minp[2]); | ||||
|     stb__ReorderColors(pmax16, pmin16); | ||||
| } | ||||
|  | ||||
| static void stb__OptimizeColorsAlphaBlock(unsigned char* block, unsigned short* pmax16, | ||||
|                                           unsigned short* pmin16) { | ||||
|     int mind, maxd; | ||||
|     unsigned char *minp, *maxp; | ||||
|     double magn; | ||||
|     int v_r, v_g, v_b; | ||||
|     static const int nIterPower = 4; | ||||
|     float covf[6], vfr, vfg, vfb; | ||||
|  | ||||
|     // determine color distribution | ||||
|     int cov[6]; | ||||
|     int mu[3], min[3], max[3]; | ||||
|     int ch, i, iter; | ||||
|  | ||||
|     for (ch = 0; ch < 3; ch++) { | ||||
|         const unsigned char* bp = ((const unsigned char*)block) + ch; | ||||
|         int muv = 0, minv = 256, maxv = -1; | ||||
|         int num = 0; | ||||
|  | ||||
|         for (i = 0; i < 64; i += 4) { | ||||
|             if (bp[3 - ch] == 0) { | ||||
|                 continue; | ||||
|             } | ||||
|  | ||||
|             muv += bp[i]; | ||||
|             if (bp[i] < minv) | ||||
|                 minv = bp[i]; | ||||
|             else if (bp[i] > maxv) | ||||
|                 maxv = bp[i]; | ||||
|  | ||||
|             num++; | ||||
|         } | ||||
|  | ||||
|         mu[ch] = num > 0 ? (muv + 8) / num : 0; | ||||
|         min[ch] = minv; | ||||
|         max[ch] = maxv; | ||||
|     } | ||||
|  | ||||
|     // determine covariance matrix | ||||
|     for (i = 0; i < 6; i++) | ||||
|         cov[i] = 0; | ||||
|  | ||||
|     for (i = 0; i < 16; i++) { | ||||
|         if (block[i * 4 + 3] == 0) { | ||||
|             continue; | ||||
|         } | ||||
|  | ||||
|         int r = block[i * 4 + 0] - mu[0]; | ||||
|         int g = block[i * 4 + 1] - mu[1]; | ||||
|         int b = block[i * 4 + 2] - mu[2]; | ||||
|  | ||||
|         cov[0] += r * r; | ||||
|         cov[1] += r * g; | ||||
|         cov[2] += r * b; | ||||
|         cov[3] += g * g; | ||||
|         cov[4] += g * b; | ||||
|         cov[5] += b * b; | ||||
|     } | ||||
|  | ||||
|     // convert covariance matrix to float, find principal axis via power iter | ||||
|     for (i = 0; i < 6; i++) | ||||
|         covf[i] = static_cast<float>(cov[i]) / 255.0f; | ||||
|  | ||||
|     vfr = (float)(max[0] - min[0]); | ||||
|     vfg = (float)(max[1] - min[1]); | ||||
|     vfb = (float)(max[2] - min[2]); | ||||
|  | ||||
|     for (iter = 0; iter < nIterPower; iter++) { | ||||
|         float r = vfr * covf[0] + vfg * covf[1] + vfb * covf[2]; | ||||
|         float g = vfr * covf[1] + vfg * covf[3] + vfb * covf[4]; | ||||
|         float b = vfr * covf[2] + vfg * covf[4] + vfb * covf[5]; | ||||
|  | ||||
|         vfr = r; | ||||
|         vfg = g; | ||||
|         vfb = b; | ||||
|     } | ||||
|  | ||||
|     magn = STBD_FABS(vfr); | ||||
|     if (STBD_FABS(vfg) > magn) | ||||
|         magn = STBD_FABS(vfg); | ||||
|     if (STBD_FABS(vfb) > magn) | ||||
|         magn = STBD_FABS(vfb); | ||||
|  | ||||
|     if (magn < 4.0f) { // too small, default to luminance | ||||
|         v_r = 299;     // JPEG YCbCr luma coefs, scaled by 1000. | ||||
|         v_g = 587; | ||||
|         v_b = 114; | ||||
|     } else { | ||||
|         magn = 512.0 / magn; | ||||
|         v_r = (int)(vfr * magn); | ||||
|         v_g = (int)(vfg * magn); | ||||
|         v_b = (int)(vfb * magn); | ||||
|     } | ||||
|  | ||||
|     minp = maxp = NULL; | ||||
|     mind = 0x7fffffff; | ||||
|     maxd = -0x80000000; | ||||
|  | ||||
|     // Pick colors at extreme points | ||||
|     for (i = 0; i < 16; i++) { | ||||
|         if (block[i * 4 + 3] == 0) { | ||||
|             continue; | ||||
|         } | ||||
|  | ||||
|         int dot = block[i * 4 + 0] * v_r + block[i * 4 + 1] * v_g + block[i * 4 + 2] * v_b; | ||||
|  | ||||
|         if (dot < mind) { | ||||
|             mind = dot; | ||||
|             minp = block + i * 4; | ||||
|         } | ||||
|  | ||||
|         if (dot > maxd) { | ||||
|             maxd = dot; | ||||
|             maxp = block + i * 4; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     if (!maxp) { | ||||
|         // all alpha, no color | ||||
|         *pmin16 = 0xffff; | ||||
|         *pmax16 = 0; | ||||
|     } else { | ||||
|         // endpoint colors found | ||||
|         *pmax16 = stb__As16Bit(maxp[0], maxp[1], maxp[2]); | ||||
|         *pmin16 = stb__As16Bit(minp[0], minp[1], minp[2]); | ||||
|  | ||||
|         if (*pmax16 == *pmin16) { | ||||
|             // modify the endpoints to indicate presence of an alpha block | ||||
|             if (*pmax16 > 0) { | ||||
|                 (*pmax16)--; | ||||
|             } else { | ||||
|                 (*pmin16)++; | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         stb__ReorderColors(pmax16, pmin16); | ||||
|     } | ||||
| } | ||||
|  | ||||
| static const float stb__midpoints5[32] = { | ||||
|     0.015686f, 0.047059f, 0.078431f, 0.111765f, 0.145098f, 0.176471f, 0.207843f, 0.241176f, | ||||
|     0.274510f, 0.305882f, 0.337255f, 0.370588f, 0.403922f, 0.435294f, 0.466667f, 0.5f, | ||||
|     0.533333f, 0.564706f, 0.596078f, 0.629412f, 0.662745f, 0.694118f, 0.725490f, 0.758824f, | ||||
|     0.792157f, 0.823529f, 0.854902f, 0.888235f, 0.921569f, 0.952941f, 0.984314f, 1.0f}; | ||||
|  | ||||
| static const float stb__midpoints6[64] = { | ||||
|     0.007843f, 0.023529f, 0.039216f, 0.054902f, 0.070588f, 0.086275f, 0.101961f, 0.117647f, | ||||
|     0.133333f, 0.149020f, 0.164706f, 0.180392f, 0.196078f, 0.211765f, 0.227451f, 0.245098f, | ||||
|     0.262745f, 0.278431f, 0.294118f, 0.309804f, 0.325490f, 0.341176f, 0.356863f, 0.372549f, | ||||
|     0.388235f, 0.403922f, 0.419608f, 0.435294f, 0.450980f, 0.466667f, 0.482353f, 0.500000f, | ||||
|     0.517647f, 0.533333f, 0.549020f, 0.564706f, 0.580392f, 0.596078f, 0.611765f, 0.627451f, | ||||
|     0.643137f, 0.658824f, 0.674510f, 0.690196f, 0.705882f, 0.721569f, 0.737255f, 0.754902f, | ||||
|     0.772549f, 0.788235f, 0.803922f, 0.819608f, 0.835294f, 0.850980f, 0.866667f, 0.882353f, | ||||
|     0.898039f, 0.913725f, 0.929412f, 0.945098f, 0.960784f, 0.976471f, 0.992157f, 1.0f}; | ||||
|  | ||||
| static unsigned short stb__Quantize5(float x) { | ||||
|     unsigned short q; | ||||
|     x = x < 0 ? 0 : x > 1 ? 1 : x; // saturate | ||||
|     q = (unsigned short)(x * 31); | ||||
|     q += (x > stb__midpoints5[q]); | ||||
|     return q; | ||||
| } | ||||
|  | ||||
| static unsigned short stb__Quantize6(float x) { | ||||
|     unsigned short q; | ||||
|     x = x < 0 ? 0 : x > 1 ? 1 : x; // saturate | ||||
|     q = (unsigned short)(x * 63); | ||||
|     q += (x > stb__midpoints6[q]); | ||||
|     return q; | ||||
| } | ||||
|  | ||||
| // The refinement function. (Clever code, part 2) | ||||
| // Tries to optimize colors to suit block contents better. | ||||
| // (By solving a least squares system via normal equations+Cramer's rule) | ||||
| static int stb__RefineBlock(unsigned char* block, unsigned short* pmax16, unsigned short* pmin16, | ||||
|                             unsigned int mask) { | ||||
|     static const int w1Tab[4] = {3, 0, 2, 1}; | ||||
|     static const int prods[4] = {0x090000, 0x000900, 0x040102, 0x010402}; | ||||
|     // ^some magic to save a lot of multiplies in the accumulating loop... | ||||
|     // (precomputed products of weights for least squares system, accumulated | ||||
|     // inside one 32-bit register) | ||||
|  | ||||
|     float f; | ||||
|     unsigned short oldMin, oldMax, min16, max16; | ||||
|     int i, akku = 0, xx, xy, yy; | ||||
|     int At1_r, At1_g, At1_b; | ||||
|     int At2_r, At2_g, At2_b; | ||||
|     unsigned int cm = mask; | ||||
|  | ||||
|     oldMin = *pmin16; | ||||
|     oldMax = *pmax16; | ||||
|  | ||||
|     if ((mask ^ (mask << 2)) < 4) // all pixels have the same index? | ||||
|     { | ||||
|         // yes, linear system would be singular; solve using optimal | ||||
|         // single-color match on average color | ||||
|         int r = 8, g = 8, b = 8; | ||||
|         for (i = 0; i < 16; ++i) { | ||||
|             r += block[i * 4 + 0]; | ||||
|             g += block[i * 4 + 1]; | ||||
|             b += block[i * 4 + 2]; | ||||
|         } | ||||
|  | ||||
|         r >>= 4; | ||||
|         g >>= 4; | ||||
|         b >>= 4; | ||||
|  | ||||
|         max16 = static_cast<unsigned short>((stb__OMatch5[r][0] << 11) | (stb__OMatch6[g][0] << 5) | | ||||
|                                             stb__OMatch5[b][0]); | ||||
|         min16 = static_cast<unsigned short>((stb__OMatch5[r][1] << 11) | (stb__OMatch6[g][1] << 5) | | ||||
|                                             stb__OMatch5[b][1]); | ||||
|     } else { | ||||
|         At1_r = At1_g = At1_b = 0; | ||||
|         At2_r = At2_g = At2_b = 0; | ||||
|         for (i = 0; i < 16; ++i, cm >>= 2) { | ||||
|             int step = cm & 3; | ||||
|             int w1 = w1Tab[step]; | ||||
|             int r = block[i * 4 + 0]; | ||||
|             int g = block[i * 4 + 1]; | ||||
|             int b = block[i * 4 + 2]; | ||||
|  | ||||
|             akku += prods[step]; | ||||
|             At1_r += w1 * r; | ||||
|             At1_g += w1 * g; | ||||
|             At1_b += w1 * b; | ||||
|             At2_r += r; | ||||
|             At2_g += g; | ||||
|             At2_b += b; | ||||
|         } | ||||
|  | ||||
|         At2_r = 3 * At2_r - At1_r; | ||||
|         At2_g = 3 * At2_g - At1_g; | ||||
|         At2_b = 3 * At2_b - At1_b; | ||||
|  | ||||
|         // extract solutions and decide solvability | ||||
|         xx = akku >> 16; | ||||
|         yy = (akku >> 8) & 0xff; | ||||
|         xy = (akku >> 0) & 0xff; | ||||
|  | ||||
|         f = 3.0f / 255.0f / static_cast<float>(xx * yy - xy * xy); | ||||
|  | ||||
|         max16 = static_cast<unsigned short>( | ||||
|             stb__Quantize5(static_cast<float>(At1_r * yy - At2_r * xy) * f) << 11); | ||||
|         max16 |= static_cast<unsigned short>( | ||||
|             stb__Quantize6(static_cast<float>(At1_g * yy - At2_g * xy) * f) << 5); | ||||
|         max16 |= static_cast<unsigned short>( | ||||
|             stb__Quantize5(static_cast<float>(At1_b * yy - At2_b * xy) * f) << 0); | ||||
|  | ||||
|         min16 = static_cast<unsigned short>( | ||||
|             stb__Quantize5(static_cast<float>(At2_r * xx - At1_r * xy) * f) << 11); | ||||
|         min16 |= static_cast<unsigned short>( | ||||
|             stb__Quantize6(static_cast<float>(At2_g * xx - At1_g * xy) * f) << 5); | ||||
|         min16 |= static_cast<unsigned short>( | ||||
|             stb__Quantize5(static_cast<float>(At2_b * xx - At1_b * xy) * f) << 0); | ||||
|     } | ||||
|  | ||||
|     *pmin16 = min16; | ||||
|     *pmax16 = max16; | ||||
|     stb__ReorderColors(pmax16, pmin16); | ||||
|  | ||||
|     return oldMin != min16 || oldMax != max16; | ||||
| } | ||||
|  | ||||
| // Color block compression | ||||
| static void stb__CompressColorBlock(unsigned char* dest, unsigned char* block, int alpha, | ||||
|                                     int mode) { | ||||
|     unsigned int mask; | ||||
|     int i; | ||||
|     int refinecount; | ||||
|     unsigned short max16, min16; | ||||
|     unsigned char color[4 * 4]; | ||||
|  | ||||
|     refinecount = (mode & STB_DXT_HIGHQUAL) ? 2 : 1; | ||||
|  | ||||
|     // check if block is constant | ||||
|     for (i = 1; i < 16; i++) | ||||
|         if (((unsigned int*)block)[i] != ((unsigned int*)block)[0]) | ||||
|             break; | ||||
|  | ||||
|     if (i == 16 && block[3] == 0 && alpha) { // constant alpha | ||||
|         mask = 0xffffffff; | ||||
|         max16 = 0; | ||||
|         min16 = 0xffff; | ||||
|     } else if (i == 16) { // constant color | ||||
|         int r = block[0], g = block[1], b = block[2]; | ||||
|         mask = 0xaaaaaaaa; | ||||
|         max16 = static_cast<unsigned short>((stb__OMatch5[r][0] << 11) | (stb__OMatch6[g][0] << 5) | | ||||
|                                             stb__OMatch5[b][0]); | ||||
|         min16 = static_cast<unsigned short>((stb__OMatch5[r][1] << 11) | (stb__OMatch6[g][1] << 5) | | ||||
|                                             stb__OMatch5[b][1]); | ||||
|     } else if (alpha) { | ||||
|         stb__OptimizeColorsAlphaBlock(block, &max16, &min16); | ||||
|         stb__Eval3Colors(color, max16, min16); | ||||
|         mask = stb__MatchColorsAlphaBlock(block, color); | ||||
|     } else { | ||||
|         // first step: PCA+map along principal axis | ||||
|         stb__OptimizeColorsBlock(block, &max16, &min16); | ||||
|         if (max16 != min16) { | ||||
|             stb__Eval4Colors(color, max16, min16); | ||||
|             mask = stb__MatchColorsBlock(block, color); | ||||
|         } else | ||||
|             mask = 0; | ||||
|  | ||||
|         // third step: refine (multiple times if requested) | ||||
|         for (i = 0; i < refinecount; i++) { | ||||
|             unsigned int lastmask = mask; | ||||
|  | ||||
|             if (stb__RefineBlock(block, &max16, &min16, mask)) { | ||||
|                 if (max16 != min16) { | ||||
|                     stb__Eval4Colors(color, max16, min16); | ||||
|                     mask = stb__MatchColorsBlock(block, color); | ||||
|                 } else { | ||||
|                     mask = 0; | ||||
|                     break; | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             if (mask == lastmask) | ||||
|                 break; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     // write the color block | ||||
|     if (!alpha) | ||||
|         stb__FinalizeColors(&max16, &min16, &mask); | ||||
|  | ||||
|     dest[0] = (unsigned char)(max16); | ||||
|     dest[1] = (unsigned char)(max16 >> 8); | ||||
|     dest[2] = (unsigned char)(min16); | ||||
|     dest[3] = (unsigned char)(min16 >> 8); | ||||
|     dest[4] = (unsigned char)(mask); | ||||
|     dest[5] = (unsigned char)(mask >> 8); | ||||
|     dest[6] = (unsigned char)(mask >> 16); | ||||
|     dest[7] = (unsigned char)(mask >> 24); | ||||
| } | ||||
|  | ||||
| // Alpha block compression (this is easy for a change) | ||||
| static void stb__CompressAlphaBlock(unsigned char* dest, unsigned char* src, int stride) { | ||||
|     int i, dist, bias, dist4, dist2, bits, mask; | ||||
|  | ||||
|     // find min/max color | ||||
|     int mn, mx; | ||||
|     mn = mx = src[0]; | ||||
|  | ||||
|     for (i = 1; i < 16; i++) { | ||||
|         if (src[i * stride] < mn) | ||||
|             mn = src[i * stride]; | ||||
|         else if (src[i * stride] > mx) | ||||
|             mx = src[i * stride]; | ||||
|     } | ||||
|  | ||||
|     // encode them | ||||
|     dest[0] = (unsigned char)mx; | ||||
|     dest[1] = (unsigned char)mn; | ||||
|     dest += 2; | ||||
|  | ||||
|     // determine bias and emit color indices | ||||
|     // given the choice of mx/mn, these indices are optimal: | ||||
|     // http://fgiesen.wordpress.com/2009/12/15/dxt5-alpha-block-index-determination/ | ||||
|     dist = mx - mn; | ||||
|     dist4 = dist * 4; | ||||
|     dist2 = dist * 2; | ||||
|     bias = (dist < 8) ? (dist - 1) : (dist / 2 + 2); | ||||
|     bias -= mn * 7; | ||||
|     bits = 0, mask = 0; | ||||
|  | ||||
|     for (i = 0; i < 16; i++) { | ||||
|         int a = src[i * stride] * 7 + bias; | ||||
|         int ind, t; | ||||
|  | ||||
|         // select index. this is a "linear scale" lerp factor between 0 (val=min) | ||||
|         // and 7 (val=max). | ||||
|         t = (a >= dist4) ? -1 : 0; | ||||
|         ind = t & 4; | ||||
|         a -= dist4 & t; | ||||
|         t = (a >= dist2) ? -1 : 0; | ||||
|         ind += t & 2; | ||||
|         a -= dist2 & t; | ||||
|         ind += (a >= dist); | ||||
|  | ||||
|         // turn linear scale into DXT index (0/1 are extremal pts) | ||||
|         ind = -ind & 7; | ||||
|         ind ^= (2 > ind); | ||||
|  | ||||
|         // write index | ||||
|         mask |= ind << bits; | ||||
|         if ((bits += 3) >= 8) { | ||||
|             *dest++ = (unsigned char)mask; | ||||
|             mask >>= 8; | ||||
|             bits -= 8; | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | ||||
| void stb_compress_bc1_block(unsigned char* dest, const unsigned char* src, int alpha, int mode) { | ||||
|     stb__CompressColorBlock(dest, (unsigned char*)src, alpha, mode); | ||||
| } | ||||
|  | ||||
| void stb_compress_bc3_block(unsigned char* dest, const unsigned char* src, int mode) { | ||||
|     unsigned char data[16][4]; | ||||
|     int i; | ||||
|  | ||||
|     stb__CompressAlphaBlock(dest, (unsigned char*)src + 3, 4); | ||||
|     dest += 8; | ||||
|     // make a new copy of the data in which alpha is opaque, | ||||
|     // because code uses a fast test for color constancy | ||||
|     memcpy(data, src, 4 * 16); | ||||
|     for (i = 0; i < 16; ++i) | ||||
|         data[i][3] = 255; | ||||
|     src = &data[0][0]; | ||||
|  | ||||
|     stb__CompressColorBlock(dest, (unsigned char*)src, 0, mode); | ||||
| } | ||||
							
								
								
									
										36
									
								
								externals/stb/stb_dxt.h
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										36
									
								
								externals/stb/stb_dxt.h
									
									
									
									
										vendored
									
									
										Normal file
									
								
							| @@ -0,0 +1,36 @@ | ||||
| // SPDX-FileCopyrightText: fabian "ryg" giesen | ||||
| // SPDX-License-Identifier: MIT | ||||
|  | ||||
| // stb_dxt.h - v1.12 - DXT1/DXT5 compressor | ||||
|  | ||||
| #ifndef STB_INCLUDE_STB_DXT_H | ||||
| #define STB_INCLUDE_STB_DXT_H | ||||
|  | ||||
| #ifdef __cplusplus | ||||
| extern "C" { | ||||
| #endif | ||||
|  | ||||
| #ifdef STB_DXT_STATIC | ||||
| #define STBDDEF static | ||||
| #else | ||||
| #define STBDDEF extern | ||||
| #endif | ||||
|  | ||||
| // compression mode (bitflags) | ||||
| #define STB_DXT_NORMAL 0 | ||||
| #define STB_DXT_DITHER 1 // use dithering. was always dubious, now deprecated. does nothing! | ||||
| #define STB_DXT_HIGHQUAL                                                                           \ | ||||
|     2 // high quality mode, does two refinement steps instead of 1. ~30-40% slower. | ||||
|  | ||||
| STBDDEF void stb_compress_bc1_block(unsigned char* dest, | ||||
|                                     const unsigned char* src_rgba_four_bytes_per_pixel, int alpha, | ||||
|                                     int mode); | ||||
|  | ||||
| STBDDEF void stb_compress_bc3_block(unsigned char* dest, const unsigned char* src, int mode); | ||||
|  | ||||
| #define STB_COMPRESS_DXT_BLOCK | ||||
|  | ||||
| #ifdef __cplusplus | ||||
| } | ||||
| #endif | ||||
| #endif // STB_INCLUDE_STB_DXT_H | ||||
| @@ -61,6 +61,7 @@ void LogSettings() { | ||||
|     log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); | ||||
|     log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); | ||||
|     log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); | ||||
|     log_setting("Renderer_AstcRecompression", values.astc_recompression.GetValue()); | ||||
|     log_setting("Renderer_UseVsync", values.vsync_mode.GetValue()); | ||||
|     log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue()); | ||||
|     log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); | ||||
| @@ -224,6 +225,7 @@ void RestoreGlobalState(bool is_powered_on) { | ||||
|     values.nvdec_emulation.SetGlobal(true); | ||||
|     values.accelerate_astc.SetGlobal(true); | ||||
|     values.async_astc.SetGlobal(true); | ||||
|     values.astc_recompression.SetGlobal(true); | ||||
|     values.use_reactive_flushing.SetGlobal(true); | ||||
|     values.shader_backend.SetGlobal(true); | ||||
|     values.use_asynchronous_shaders.SetGlobal(true); | ||||
|   | ||||
| @@ -90,6 +90,12 @@ enum class AntiAliasing : u32 { | ||||
|     LastAA = Smaa, | ||||
| }; | ||||
|  | ||||
| enum class AstcRecompression : u32 { | ||||
|     Uncompressed = 0, | ||||
|     Bc1 = 1, | ||||
|     Bc3 = 2, | ||||
| }; | ||||
|  | ||||
| struct ResolutionScalingInfo { | ||||
|     u32 up_scale{1}; | ||||
|     u32 down_shift{0}; | ||||
| @@ -473,6 +479,9 @@ struct Values { | ||||
|     SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{true, | ||||
|                                                              "use_vulkan_driver_pipeline_cache"}; | ||||
|     SwitchableSetting<bool> enable_compute_pipelines{false, "enable_compute_pipelines"}; | ||||
|     SwitchableSetting<AstcRecompression, true> astc_recompression{ | ||||
|         AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3, | ||||
|         "astc_recompression"}; | ||||
|  | ||||
|     SwitchableSetting<u8> bg_red{0, "bg_red"}; | ||||
|     SwitchableSetting<u8> bg_green{0, "bg_green"}; | ||||
|   | ||||
| @@ -246,10 +246,14 @@ add_library(video_core STATIC | ||||
|     texture_cache/util.h | ||||
|     textures/astc.h | ||||
|     textures/astc.cpp | ||||
|     textures/bcn.cpp | ||||
|     textures/bcn.h | ||||
|     textures/decoders.cpp | ||||
|     textures/decoders.h | ||||
|     textures/texture.cpp | ||||
|     textures/texture.h | ||||
|     textures/workers.cpp | ||||
|     textures/workers.h | ||||
|     transform_feedback.cpp | ||||
|     transform_feedback.h | ||||
|     video_core.cpp | ||||
| @@ -275,7 +279,7 @@ add_library(video_core STATIC | ||||
| create_target_directory_groups(video_core) | ||||
|  | ||||
| target_link_libraries(video_core PUBLIC common core) | ||||
| target_link_libraries(video_core PUBLIC glad shader_recompiler) | ||||
| target_link_libraries(video_core PUBLIC glad shader_recompiler stb) | ||||
|  | ||||
| if (YUZU_USE_BUNDLED_FFMPEG AND NOT WIN32) | ||||
|     add_dependencies(video_core ffmpeg-build) | ||||
|   | ||||
| @@ -1664,7 +1664,7 @@ typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr s | ||||
|         // cbufs, which do not store the sizes adjacent to the addresses, so use the fully | ||||
|         // mapped buffer size for now. | ||||
|         const u32 memory_layout_size = static_cast<u32>(gpu_memory->GetMemoryLayoutSize(gpu_addr)); | ||||
|         return memory_layout_size; | ||||
|         return std::min(memory_layout_size, static_cast<u32>(8_MiB)); | ||||
|     }(); | ||||
|     const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr); | ||||
|     if (!cpu_addr || size == 0) { | ||||
|   | ||||
| @@ -233,6 +233,8 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4 | ||||
|                                     const VideoCommon::ImageInfo& info) { | ||||
|     if (IsPixelFormatASTC(info.format) && info.size.depth == 1 && !runtime.HasNativeASTC()) { | ||||
|         return Settings::values.accelerate_astc.GetValue() && | ||||
|                Settings::values.astc_recompression.GetValue() == | ||||
|                    Settings::AstcRecompression::Uncompressed && | ||||
|                !Settings::values.async_astc.GetValue(); | ||||
|     } | ||||
|     // Disable other accelerated uploads for now as they don't implement swizzled uploads | ||||
| @@ -437,6 +439,19 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form | ||||
|     return GL_R32UI; | ||||
| } | ||||
|  | ||||
| [[nodiscard]] GLenum SelectAstcFormat(PixelFormat format, bool is_srgb) { | ||||
|     switch (Settings::values.astc_recompression.GetValue()) { | ||||
|     case Settings::AstcRecompression::Bc1: | ||||
|         return is_srgb ? GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT : GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; | ||||
|         break; | ||||
|     case Settings::AstcRecompression::Bc3: | ||||
|         return is_srgb ? GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT : GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; | ||||
|         break; | ||||
|     default: | ||||
|         return is_srgb ? GL_SRGB8_ALPHA8 : GL_RGBA8; | ||||
|     } | ||||
| } | ||||
|  | ||||
| } // Anonymous namespace | ||||
|  | ||||
| ImageBufferMap::~ImageBufferMap() { | ||||
| @@ -739,9 +754,16 @@ Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_, | ||||
|     if (IsConverted(runtime->device, info.format, info.type)) { | ||||
|         flags |= ImageFlagBits::Converted; | ||||
|         flags |= ImageFlagBits::CostlyLoad; | ||||
|         gl_internal_format = IsPixelFormatSRGB(info.format) ? GL_SRGB8_ALPHA8 : GL_RGBA8; | ||||
|  | ||||
|         const bool is_srgb = IsPixelFormatSRGB(info.format); | ||||
|         gl_internal_format = is_srgb ? GL_SRGB8_ALPHA8 : GL_RGBA8; | ||||
|         gl_format = GL_RGBA; | ||||
|         gl_type = GL_UNSIGNED_INT_8_8_8_8_REV; | ||||
|  | ||||
|         if (IsPixelFormatASTC(info.format)) { | ||||
|             gl_internal_format = SelectAstcFormat(info.format, is_srgb); | ||||
|             gl_format = GL_NONE; | ||||
|         } | ||||
|     } else { | ||||
|         const auto& tuple = MaxwellToGL::GetFormatTuple(info.format); | ||||
|         gl_internal_format = tuple.internal_format; | ||||
| @@ -1130,7 +1152,12 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI | ||||
|       views{runtime.null_image_views} { | ||||
|     const Device& device = runtime.device; | ||||
|     if (True(image.flags & ImageFlagBits::Converted)) { | ||||
|         internal_format = IsPixelFormatSRGB(info.format) ? GL_SRGB8_ALPHA8 : GL_RGBA8; | ||||
|         const bool is_srgb = IsPixelFormatSRGB(info.format); | ||||
|         internal_format = is_srgb ? GL_SRGB8_ALPHA8 : GL_RGBA8; | ||||
|  | ||||
|         if (IsPixelFormatASTC(info.format)) { | ||||
|             internal_format = SelectAstcFormat(info.format, is_srgb); | ||||
|         } | ||||
|     } else { | ||||
|         internal_format = MaxwellToGL::GetFormatTuple(format).internal_format; | ||||
|     } | ||||
|   | ||||
| @@ -6,6 +6,7 @@ | ||||
| #include "common/assert.h" | ||||
| #include "common/common_types.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "common/settings.h" | ||||
| #include "video_core/engines/maxwell_3d.h" | ||||
| #include "video_core/renderer_vulkan/maxwell_to_vk.h" | ||||
| #include "video_core/surface.h" | ||||
| @@ -237,14 +238,25 @@ FormatInfo SurfaceFormat(const Device& device, FormatType format_type, bool with | ||||
|                          PixelFormat pixel_format) { | ||||
|     ASSERT(static_cast<size_t>(pixel_format) < std::size(tex_format_tuples)); | ||||
|     FormatTuple tuple = tex_format_tuples[static_cast<size_t>(pixel_format)]; | ||||
|     // Use A8B8G8R8_UNORM on hardware that doesn't support ASTC natively | ||||
|     // Transcode on hardware that doesn't support ASTC natively | ||||
|     if (!device.IsOptimalAstcSupported() && VideoCore::Surface::IsPixelFormatASTC(pixel_format)) { | ||||
|         const bool is_srgb = with_srgb && VideoCore::Surface::IsPixelFormatSRGB(pixel_format); | ||||
|         if (is_srgb) { | ||||
|             tuple.format = VK_FORMAT_A8B8G8R8_SRGB_PACK32; | ||||
|         } else { | ||||
|             tuple.format = VK_FORMAT_A8B8G8R8_UNORM_PACK32; | ||||
|             tuple.usage |= Storage; | ||||
|  | ||||
|         switch (Settings::values.astc_recompression.GetValue()) { | ||||
|         case Settings::AstcRecompression::Uncompressed: | ||||
|             if (is_srgb) { | ||||
|                 tuple.format = VK_FORMAT_A8B8G8R8_SRGB_PACK32; | ||||
|             } else { | ||||
|                 tuple.format = VK_FORMAT_A8B8G8R8_UNORM_PACK32; | ||||
|                 tuple.usage |= Storage; | ||||
|             } | ||||
|             break; | ||||
|         case Settings::AstcRecompression::Bc1: | ||||
|             tuple.format = is_srgb ? VK_FORMAT_BC1_RGBA_SRGB_BLOCK : VK_FORMAT_BC1_RGBA_UNORM_BLOCK; | ||||
|             break; | ||||
|         case Settings::AstcRecompression::Bc3: | ||||
|             tuple.format = is_srgb ? VK_FORMAT_BC3_SRGB_BLOCK : VK_FORMAT_BC3_UNORM_BLOCK; | ||||
|             break; | ||||
|         } | ||||
|     } | ||||
|     const bool attachable = (tuple.usage & Attachable) != 0; | ||||
|   | ||||
| @@ -1268,7 +1268,9 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu | ||||
|     if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported()) { | ||||
|         if (Settings::values.async_astc.GetValue()) { | ||||
|             flags |= VideoCommon::ImageFlagBits::AsynchronousDecode; | ||||
|         } else if (Settings::values.accelerate_astc.GetValue() && info.size.depth == 1) { | ||||
|         } else if (Settings::values.astc_recompression.GetValue() == | ||||
|                        Settings::AstcRecompression::Uncompressed && | ||||
|                    Settings::values.accelerate_astc.GetValue() && info.size.depth == 1) { | ||||
|             flags |= VideoCommon::ImageFlagBits::AcceleratedUpload; | ||||
|         } | ||||
|         flags |= VideoCommon::ImageFlagBits::Converted; | ||||
| @@ -1283,7 +1285,9 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu | ||||
|         .usage = VK_IMAGE_USAGE_STORAGE_BIT, | ||||
|     }; | ||||
|     current_image = *original_image; | ||||
|     if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported()) { | ||||
|     if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported() && | ||||
|         Settings::values.astc_recompression.GetValue() == | ||||
|             Settings::AstcRecompression::Uncompressed) { | ||||
|         const auto& device = runtime->device.GetLogical(); | ||||
|         storage_image_views.reserve(info.resources.levels); | ||||
|         for (s32 level = 0; level < info.resources.levels; ++level) { | ||||
|   | ||||
| @@ -18,6 +18,8 @@ | ||||
| #include "common/bit_util.h" | ||||
| #include "common/common_types.h" | ||||
| #include "common/div_ceil.h" | ||||
| #include "common/scratch_buffer.h" | ||||
| #include "common/settings.h" | ||||
| #include "video_core/compatible_formats.h" | ||||
| #include "video_core/engines/maxwell_3d.h" | ||||
| #include "video_core/memory_manager.h" | ||||
| @@ -28,6 +30,7 @@ | ||||
| #include "video_core/texture_cache/samples_helper.h" | ||||
| #include "video_core/texture_cache/util.h" | ||||
| #include "video_core/textures/astc.h" | ||||
| #include "video_core/textures/bcn.h" | ||||
| #include "video_core/textures/decoders.h" | ||||
|  | ||||
| namespace VideoCommon { | ||||
| @@ -585,6 +588,21 @@ u32 CalculateConvertedSizeBytes(const ImageInfo& info) noexcept { | ||||
|         return info.size.width * BytesPerBlock(info.format); | ||||
|     } | ||||
|     static constexpr Extent2D TILE_SIZE{1, 1}; | ||||
|     if (IsPixelFormatASTC(info.format) && Settings::values.astc_recompression.GetValue() != | ||||
|                                               Settings::AstcRecompression::Uncompressed) { | ||||
|         const u32 bpp_div = | ||||
|             Settings::values.astc_recompression.GetValue() == Settings::AstcRecompression::Bc1 ? 2 | ||||
|                                                                                                : 1; | ||||
|         // NumBlocksPerLayer doesn't account for this correctly, so we have to do it manually. | ||||
|         u32 output_size = 0; | ||||
|         for (s32 i = 0; i < info.resources.levels; i++) { | ||||
|             const auto mip_size = AdjustMipSize(info.size, i); | ||||
|             const u32 plane_dim = | ||||
|                 Common::AlignUp(mip_size.width, 4U) * Common::AlignUp(mip_size.height, 4U); | ||||
|             output_size += (plane_dim * info.size.depth * info.resources.layers) / bpp_div; | ||||
|         } | ||||
|         return output_size; | ||||
|     } | ||||
|     return NumBlocksPerLayer(info, TILE_SIZE) * info.resources.layers * CONVERTED_BYTES_PER_BLOCK; | ||||
| } | ||||
|  | ||||
| @@ -885,6 +903,7 @@ BufferCopy UploadBufferCopy(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr, | ||||
| void ConvertImage(std::span<const u8> input, const ImageInfo& info, std::span<u8> output, | ||||
|                   std::span<BufferImageCopy> copies) { | ||||
|     u32 output_offset = 0; | ||||
|     Common::ScratchBuffer<u8> decode_scratch; | ||||
|  | ||||
|     const Extent2D tile_size = DefaultBlockSize(info.format); | ||||
|     for (BufferImageCopy& copy : copies) { | ||||
| @@ -895,22 +914,58 @@ void ConvertImage(std::span<const u8> input, const ImageInfo& info, std::span<u8 | ||||
|         ASSERT(copy.image_extent == mip_size); | ||||
|         ASSERT(copy.buffer_row_length == Common::AlignUp(mip_size.width, tile_size.width)); | ||||
|         ASSERT(copy.buffer_image_height == Common::AlignUp(mip_size.height, tile_size.height)); | ||||
|         if (IsPixelFormatASTC(info.format)) { | ||||
|             Tegra::Texture::ASTC::Decompress( | ||||
|                 input.subspan(copy.buffer_offset), copy.image_extent.width, | ||||
|                 copy.image_extent.height, | ||||
|                 copy.image_subresource.num_layers * copy.image_extent.depth, tile_size.width, | ||||
|                 tile_size.height, output.subspan(output_offset)); | ||||
|         } else { | ||||
|             DecompressBC4(input.subspan(copy.buffer_offset), copy.image_extent, | ||||
|                           output.subspan(output_offset)); | ||||
|         } | ||||
|  | ||||
|         const auto input_offset = input.subspan(copy.buffer_offset); | ||||
|         copy.buffer_offset = output_offset; | ||||
|         copy.buffer_row_length = mip_size.width; | ||||
|         copy.buffer_image_height = mip_size.height; | ||||
|  | ||||
|         output_offset += copy.image_extent.width * copy.image_extent.height * | ||||
|                          copy.image_subresource.num_layers * CONVERTED_BYTES_PER_BLOCK; | ||||
|         const auto recompression_setting = Settings::values.astc_recompression.GetValue(); | ||||
|         const bool astc = IsPixelFormatASTC(info.format); | ||||
|  | ||||
|         if (astc && recompression_setting == Settings::AstcRecompression::Uncompressed) { | ||||
|             Tegra::Texture::ASTC::Decompress( | ||||
|                 input_offset, copy.image_extent.width, copy.image_extent.height, | ||||
|                 copy.image_subresource.num_layers * copy.image_extent.depth, tile_size.width, | ||||
|                 tile_size.height, output.subspan(output_offset)); | ||||
|  | ||||
|             output_offset += copy.image_extent.width * copy.image_extent.height * | ||||
|                              copy.image_subresource.num_layers * CONVERTED_BYTES_PER_BLOCK; | ||||
|         } else if (astc) { | ||||
|             // BC1 uses 0.5 bytes per texel | ||||
|             // BC3 uses 1 byte per texel | ||||
|             const auto compress = recompression_setting == Settings::AstcRecompression::Bc1 | ||||
|                                       ? Tegra::Texture::BCN::CompressBC1 | ||||
|                                       : Tegra::Texture::BCN::CompressBC3; | ||||
|             const auto bpp_div = recompression_setting == Settings::AstcRecompression::Bc1 ? 2 : 1; | ||||
|  | ||||
|             const u32 plane_dim = copy.image_extent.width * copy.image_extent.height; | ||||
|             const u32 level_size = plane_dim * copy.image_extent.depth * | ||||
|                                    copy.image_subresource.num_layers * CONVERTED_BYTES_PER_BLOCK; | ||||
|             decode_scratch.resize_destructive(level_size); | ||||
|  | ||||
|             Tegra::Texture::ASTC::Decompress( | ||||
|                 input_offset, copy.image_extent.width, copy.image_extent.height, | ||||
|                 copy.image_subresource.num_layers * copy.image_extent.depth, tile_size.width, | ||||
|                 tile_size.height, decode_scratch); | ||||
|  | ||||
|             compress(decode_scratch, copy.image_extent.width, copy.image_extent.height, | ||||
|                      copy.image_subresource.num_layers * copy.image_extent.depth, | ||||
|                      output.subspan(output_offset)); | ||||
|  | ||||
|             const u32 aligned_plane_dim = Common::AlignUp(copy.image_extent.width, 4) * | ||||
|                                           Common::AlignUp(copy.image_extent.height, 4); | ||||
|  | ||||
|             copy.buffer_size = | ||||
|                 (aligned_plane_dim * copy.image_extent.depth * copy.image_subresource.num_layers) / | ||||
|                 bpp_div; | ||||
|             output_offset += static_cast<u32>(copy.buffer_size); | ||||
|         } else { | ||||
|             DecompressBC4(input_offset, copy.image_extent, output.subspan(output_offset)); | ||||
|  | ||||
|             output_offset += copy.image_extent.width * copy.image_extent.height * | ||||
|                              copy.image_subresource.num_layers * CONVERTED_BYTES_PER_BLOCK; | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -16,8 +16,8 @@ | ||||
| #include "common/alignment.h" | ||||
| #include "common/common_types.h" | ||||
| #include "common/polyfill_ranges.h" | ||||
| #include "common/thread_worker.h" | ||||
| #include "video_core/textures/astc.h" | ||||
| #include "video_core/textures/workers.h" | ||||
|  | ||||
| class InputBitStream { | ||||
| public: | ||||
| @@ -1656,8 +1656,7 @@ void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height, | ||||
|     const u32 rows = Common::DivideUp(height, block_height); | ||||
|     const u32 cols = Common::DivideUp(width, block_width); | ||||
|  | ||||
|     static Common::ThreadWorker workers{std::max(std::thread::hardware_concurrency(), 2U) / 2, | ||||
|                                         "ASTCDecompress"}; | ||||
|     Common::ThreadWorker& workers{GetThreadWorkers()}; | ||||
|  | ||||
|     for (u32 z = 0; z < depth; ++z) { | ||||
|         const u32 depth_offset = z * height * width * 4; | ||||
|   | ||||
							
								
								
									
										87
									
								
								src/video_core/textures/bcn.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										87
									
								
								src/video_core/textures/bcn.cpp
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,87 @@ | ||||
| // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project | ||||
| // SPDX-License-Identifier: GPL-2.0-or-later | ||||
|  | ||||
| #include <stb_dxt.h> | ||||
| #include <string.h> | ||||
|  | ||||
| #include "common/alignment.h" | ||||
| #include "video_core/textures/bcn.h" | ||||
| #include "video_core/textures/workers.h" | ||||
|  | ||||
| namespace Tegra::Texture::BCN { | ||||
|  | ||||
| using BCNCompressor = void(u8* block_output, const u8* block_input, bool any_alpha); | ||||
|  | ||||
| template <u32 BytesPerBlock, bool ThresholdAlpha = false> | ||||
| void CompressBCN(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth, | ||||
|                  std::span<uint8_t> output, BCNCompressor f) { | ||||
|     constexpr u8 alpha_threshold = 128; | ||||
|     constexpr u32 bytes_per_px = 4; | ||||
|     const u32 plane_dim = width * height; | ||||
|  | ||||
|     Common::ThreadWorker& workers{GetThreadWorkers()}; | ||||
|  | ||||
|     for (u32 z = 0; z < depth; z++) { | ||||
|         for (u32 y = 0; y < height; y += 4) { | ||||
|             auto compress_row = [z, y, width, height, plane_dim, f, data, output]() { | ||||
|                 for (u32 x = 0; x < width; x += 4) { | ||||
|                     // Gather 4x4 block of RGBA texels | ||||
|                     u8 input_colors[4][4][4]; | ||||
|                     bool any_alpha = false; | ||||
|  | ||||
|                     for (u32 j = 0; j < 4; j++) { | ||||
|                         for (u32 i = 0; i < 4; i++) { | ||||
|                             const size_t coord = | ||||
|                                 (z * plane_dim + (y + j) * width + (x + i)) * bytes_per_px; | ||||
|  | ||||
|                             if ((x + i < width) && (y + j < height)) { | ||||
|                                 if constexpr (ThresholdAlpha) { | ||||
|                                     if (data[coord + 3] >= alpha_threshold) { | ||||
|                                         input_colors[j][i][0] = data[coord + 0]; | ||||
|                                         input_colors[j][i][1] = data[coord + 1]; | ||||
|                                         input_colors[j][i][2] = data[coord + 2]; | ||||
|                                         input_colors[j][i][3] = 255; | ||||
|                                     } else { | ||||
|                                         any_alpha = true; | ||||
|                                         memset(input_colors[j][i], 0, bytes_per_px); | ||||
|                                     } | ||||
|                                 } else { | ||||
|                                     memcpy(input_colors[j][i], &data[coord], bytes_per_px); | ||||
|                                 } | ||||
|                             } else { | ||||
|                                 memset(input_colors[j][i], 0, bytes_per_px); | ||||
|                             } | ||||
|                         } | ||||
|                     } | ||||
|  | ||||
|                     const u32 bytes_per_row = BytesPerBlock * Common::DivideUp(width, 4U); | ||||
|                     const u32 bytes_per_plane = bytes_per_row * Common::DivideUp(height, 4U); | ||||
|                     f(output.data() + z * bytes_per_plane + (y / 4) * bytes_per_row + | ||||
|                           (x / 4) * BytesPerBlock, | ||||
|                       reinterpret_cast<u8*>(input_colors), any_alpha); | ||||
|                 } | ||||
|             }; | ||||
|             workers.QueueWork(std::move(compress_row)); | ||||
|         } | ||||
|         workers.WaitForRequests(); | ||||
|     } | ||||
| } | ||||
|  | ||||
| void CompressBC1(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth, | ||||
|                  std::span<uint8_t> output) { | ||||
|     CompressBCN<8, true>(data, width, height, depth, output, | ||||
|                          [](u8* block_output, const u8* block_input, bool any_alpha) { | ||||
|                              stb_compress_bc1_block(block_output, block_input, any_alpha, | ||||
|                                                     STB_DXT_NORMAL); | ||||
|                          }); | ||||
| } | ||||
|  | ||||
| void CompressBC3(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth, | ||||
|                  std::span<uint8_t> output) { | ||||
|     CompressBCN<16, false>(data, width, height, depth, output, | ||||
|                            [](u8* block_output, const u8* block_input, bool any_alpha) { | ||||
|                                stb_compress_bc3_block(block_output, block_input, STB_DXT_NORMAL); | ||||
|                            }); | ||||
| } | ||||
|  | ||||
| } // namespace Tegra::Texture::BCN | ||||
							
								
								
									
										17
									
								
								src/video_core/textures/bcn.h
									
									
									
									
									
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										17
									
								
								src/video_core/textures/bcn.h
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,17 @@ | ||||
| // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project | ||||
| // SPDX-License-Identifier: GPL-2.0-or-later | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| #include <span> | ||||
| #include <stdint.h> | ||||
|  | ||||
| namespace Tegra::Texture::BCN { | ||||
|  | ||||
| void CompressBC1(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth, | ||||
|                  std::span<uint8_t> output); | ||||
|  | ||||
| void CompressBC3(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth, | ||||
|                  std::span<uint8_t> output); | ||||
|  | ||||
| } // namespace Tegra::Texture::BCN | ||||
							
								
								
									
										15
									
								
								src/video_core/textures/workers.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										15
									
								
								src/video_core/textures/workers.cpp
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,15 @@ | ||||
| // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project | ||||
| // SPDX-License-Identifier: GPL-2.0-or-later | ||||
|  | ||||
| #include "video_core/textures/workers.h" | ||||
|  | ||||
| namespace Tegra::Texture { | ||||
|  | ||||
| Common::ThreadWorker& GetThreadWorkers() { | ||||
|     static Common::ThreadWorker workers{std::max(std::thread::hardware_concurrency(), 2U) / 2, | ||||
|                                         "ImageTranscode"}; | ||||
|  | ||||
|     return workers; | ||||
| } | ||||
|  | ||||
| } // namespace Tegra::Texture | ||||
							
								
								
									
										12
									
								
								src/video_core/textures/workers.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								src/video_core/textures/workers.h
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,12 @@ | ||||
| // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project | ||||
| // SPDX-License-Identifier: GPL-2.0-or-later | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| #include "common/thread_worker.h" | ||||
|  | ||||
| namespace Tegra::Texture { | ||||
|  | ||||
| Common::ThreadWorker& GetThreadWorkers(); | ||||
|  | ||||
| } | ||||
| @@ -1001,6 +1001,11 @@ u64 Device::GetDeviceMemoryUsage() const { | ||||
| } | ||||
|  | ||||
| void Device::CollectPhysicalMemoryInfo() { | ||||
|     // Account for resolution scaling in memory limits | ||||
|     const size_t normal_memory = 6_GiB; | ||||
|     const size_t scaler_memory = 1_GiB * Settings::values.resolution_info.ScaleUp(1); | ||||
|  | ||||
|     // Calculate limits using memory budget | ||||
|     VkPhysicalDeviceMemoryBudgetPropertiesEXT budget{}; | ||||
|     budget.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT; | ||||
|     const auto mem_info = | ||||
| @@ -1030,6 +1035,7 @@ void Device::CollectPhysicalMemoryInfo() { | ||||
|     if (!is_integrated) { | ||||
|         const u64 reserve_memory = std::min<u64>(device_access_memory / 8, 1_GiB); | ||||
|         device_access_memory -= reserve_memory; | ||||
|         device_access_memory = std::min<u64>(device_access_memory, normal_memory + scaler_memory); | ||||
|         return; | ||||
|     } | ||||
|     const s64 available_memory = static_cast<s64>(device_access_memory - device_initial_usage); | ||||
|   | ||||
| @@ -711,6 +711,7 @@ void Config::ReadRendererValues() { | ||||
|     ReadGlobalSetting(Settings::values.nvdec_emulation); | ||||
|     ReadGlobalSetting(Settings::values.accelerate_astc); | ||||
|     ReadGlobalSetting(Settings::values.async_astc); | ||||
|     ReadGlobalSetting(Settings::values.astc_recompression); | ||||
|     ReadGlobalSetting(Settings::values.use_reactive_flushing); | ||||
|     ReadGlobalSetting(Settings::values.shader_backend); | ||||
|     ReadGlobalSetting(Settings::values.use_asynchronous_shaders); | ||||
| @@ -1359,6 +1360,10 @@ void Config::SaveRendererValues() { | ||||
|                  Settings::values.nvdec_emulation.UsingGlobal()); | ||||
|     WriteGlobalSetting(Settings::values.accelerate_astc); | ||||
|     WriteGlobalSetting(Settings::values.async_astc); | ||||
|     WriteSetting(QString::fromStdString(Settings::values.astc_recompression.GetLabel()), | ||||
|                  static_cast<u32>(Settings::values.astc_recompression.GetValue(global)), | ||||
|                  static_cast<u32>(Settings::values.astc_recompression.GetDefault()), | ||||
|                  Settings::values.astc_recompression.UsingGlobal()); | ||||
|     WriteGlobalSetting(Settings::values.use_reactive_flushing); | ||||
|     WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()), | ||||
|                  static_cast<u32>(Settings::values.shader_backend.GetValue(global)), | ||||
|   | ||||
| @@ -208,3 +208,4 @@ Q_DECLARE_METATYPE(Settings::ScalingFilter); | ||||
| Q_DECLARE_METATYPE(Settings::AntiAliasing); | ||||
| Q_DECLARE_METATYPE(Settings::RendererBackend); | ||||
| Q_DECLARE_METATYPE(Settings::ShaderBackend); | ||||
| Q_DECLARE_METATYPE(Settings::AstcRecompression); | ||||
|   | ||||
| @@ -27,6 +27,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { | ||||
|     ui->async_present->setEnabled(runtime_lock); | ||||
|     ui->renderer_force_max_clock->setEnabled(runtime_lock); | ||||
|     ui->async_astc->setEnabled(runtime_lock); | ||||
|     ui->astc_recompression_combobox->setEnabled(runtime_lock); | ||||
|     ui->use_asynchronous_shaders->setEnabled(runtime_lock); | ||||
|     ui->anisotropic_filtering_combobox->setEnabled(runtime_lock); | ||||
|     ui->enable_compute_pipelines_checkbox->setEnabled(runtime_lock); | ||||
| @@ -47,14 +48,20 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { | ||||
|             static_cast<int>(Settings::values.gpu_accuracy.GetValue())); | ||||
|         ui->anisotropic_filtering_combobox->setCurrentIndex( | ||||
|             Settings::values.max_anisotropy.GetValue()); | ||||
|         ui->astc_recompression_combobox->setCurrentIndex( | ||||
|             static_cast<int>(Settings::values.astc_recompression.GetValue())); | ||||
|     } else { | ||||
|         ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy); | ||||
|         ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox, | ||||
|                                                &Settings::values.max_anisotropy); | ||||
|         ConfigurationShared::SetPerGameSetting(ui->astc_recompression_combobox, | ||||
|                                                &Settings::values.astc_recompression); | ||||
|         ConfigurationShared::SetHighlight(ui->label_gpu_accuracy, | ||||
|                                           !Settings::values.gpu_accuracy.UsingGlobal()); | ||||
|         ConfigurationShared::SetHighlight(ui->af_label, | ||||
|                                           !Settings::values.max_anisotropy.UsingGlobal()); | ||||
|         ConfigurationShared::SetHighlight(ui->label_astc_recompression, | ||||
|                                           !Settings::values.astc_recompression.UsingGlobal()); | ||||
|     } | ||||
| } | ||||
|  | ||||
| @@ -71,6 +78,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() { | ||||
|                                              ui->use_reactive_flushing, use_reactive_flushing); | ||||
|     ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc, | ||||
|                                              async_astc); | ||||
|     ConfigurationShared::ApplyPerGameSetting(&Settings::values.astc_recompression, | ||||
|                                              ui->astc_recompression_combobox); | ||||
|     ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, | ||||
|                                              ui->use_asynchronous_shaders, | ||||
|                                              use_asynchronous_shaders); | ||||
| @@ -105,6 +114,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { | ||||
|             Settings::values.renderer_force_max_clock.UsingGlobal()); | ||||
|         ui->use_reactive_flushing->setEnabled(Settings::values.use_reactive_flushing.UsingGlobal()); | ||||
|         ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal()); | ||||
|         ui->astc_recompression_combobox->setEnabled( | ||||
|             Settings::values.astc_recompression.UsingGlobal()); | ||||
|         ui->use_asynchronous_shaders->setEnabled( | ||||
|             Settings::values.use_asynchronous_shaders.UsingGlobal()); | ||||
|         ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal()); | ||||
| @@ -144,6 +155,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { | ||||
|     ConfigurationShared::SetColoredComboBox( | ||||
|         ui->anisotropic_filtering_combobox, ui->af_label, | ||||
|         static_cast<int>(Settings::values.max_anisotropy.GetValue(true))); | ||||
|     ConfigurationShared::SetColoredComboBox( | ||||
|         ui->astc_recompression_combobox, ui->label_astc_recompression, | ||||
|         static_cast<int>(Settings::values.astc_recompression.GetValue(true))); | ||||
| } | ||||
|  | ||||
| void ConfigureGraphicsAdvanced::ExposeComputeOption() { | ||||
|   | ||||
| @@ -69,6 +69,50 @@ | ||||
|           </layout> | ||||
|          </widget> | ||||
|         </item> | ||||
|         <item> | ||||
|          <widget class="QWidget" name="astc_recompression_layout" native="true"> | ||||
|           <layout class="QHBoxLayout" name="horizontalLayout_3"> | ||||
|             <property name="leftMargin"> | ||||
|               <number>0</number> | ||||
|             </property> | ||||
|             <property name="topMargin"> | ||||
|               <number>0</number> | ||||
|             </property> | ||||
|             <property name="rightMargin"> | ||||
|               <number>0</number> | ||||
|             </property> | ||||
|             <property name="bottomMargin"> | ||||
|               <number>0</number> | ||||
|             </property> | ||||
|             <item> | ||||
|               <widget class="QLabel" name="label_astc_recompression"> | ||||
|               <property name="text"> | ||||
|                 <string>ASTC recompression:</string> | ||||
|               </property> | ||||
|               </widget> | ||||
|             </item> | ||||
|             <item> | ||||
|               <widget class="QComboBox" name="astc_recompression_combobox"> | ||||
|                 <item> | ||||
|                 <property name="text"> | ||||
|                   <string>Uncompressed (Best quality)</string> | ||||
|                 </property> | ||||
|                 </item> | ||||
|                 <item> | ||||
|                 <property name="text"> | ||||
|                   <string>BC1 (Low quality)</string> | ||||
|                 </property> | ||||
|                 </item> | ||||
|                 <item> | ||||
|                 <property name="text"> | ||||
|                   <string>BC3 (Medium quality)</string> | ||||
|                 </property> | ||||
|                 </item> | ||||
|               </widget> | ||||
|             </item> | ||||
|           </layout> | ||||
|          </widget> | ||||
|         </item> | ||||
|         <item> | ||||
|          <widget class="QCheckBox" name="async_present"> | ||||
|           <property name="text"> | ||||
|   | ||||
| @@ -318,6 +318,7 @@ void Config::ReadValues() { | ||||
|     ReadSetting("Renderer", Settings::values.nvdec_emulation); | ||||
|     ReadSetting("Renderer", Settings::values.accelerate_astc); | ||||
|     ReadSetting("Renderer", Settings::values.async_astc); | ||||
|     ReadSetting("Renderer", Settings::values.astc_recompression); | ||||
|     ReadSetting("Renderer", Settings::values.use_fast_gpu_time); | ||||
|     ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache); | ||||
|  | ||||
|   | ||||
| @@ -360,6 +360,10 @@ accelerate_astc = | ||||
| # 0 (default): Off, 1: On | ||||
| async_astc = | ||||
|  | ||||
| # Recompress ASTC textures to a different format. | ||||
| # 0 (default): Uncompressed, 1: BC1 (Low quality), 2: BC3: (Medium quality) | ||||
| async_astc = | ||||
|  | ||||
| # Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value | ||||
| # 0: Off, 1: On (default) | ||||
| use_speed_limit = | ||||
|   | ||||
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